TES Skyrim 0.201

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*blah-blah-blah maniac*
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Re: TES Skyrim 0.201

Nightasy
I already said why this happen and can't do anything now, it's not simple to tweak.
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Re: TES Skyrim 0.201

Could you direct me to where you said this would happen. I can't find it anywhere. If it has to do with what you said earlier about texture packs that's not the case. I'm testing on a vanilla skyrim install.

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Re: TES Skyrim 0.201

I just removed some badly optimized textures and it helped a lot. There are slowdowns but not so frequent like my first test.
Now only need to purge the VRAM time to time and its all fine.

Swapping from 1st person to 3rd person also causes slowdown sometimes, probably because of same reason. Purging VRAM after swapping fixes it.

Conclusion - Frequent purging needed if heavily modded game.
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Re: TES Skyrim 0.201

@Boris
No there is no real pattern with this savegame it's just crazy :(

20 load runs without ENB iTexMipMapSkip=0 (high) = Fail

1 = Success
2 = Fail
3 = Success
and so on 1 load failed off the 20


with ENB and iTexMipMapSkip=2 (low)

1 = Success
2 = Fail
3 = Success
4 = Fail
all further loads failed

the only thing that can bee seen that without ENB its more stable i think that doesn't help much though and once it's decided to either fail all the runs with ENB or work
Last edited by CruNcher on 11 Aug 2013, 14:53, edited 1 time in total.
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Re: TES Skyrim 0.201

CruNcher wrote:1= CTD
2= CTD
3= Success
4= Success
and so on up to 20 success no ctd anymore only the first 2 runs CTDed
I've observed such a behavior even before Boris started his mighty CTD-crushing quest. Are you sure it's related to ENB?
dukefx wrote:While I have a good sense of humor, I don't quite understand what you were trying to say :D
If you are referring to my PC being crap, it's similar to yours, maybe a bit better. I'm running win7x64.
You should've posted your system specs. Boris's subordinate seer tried to find it out, but failed.
Just put em into your sig. Very convinient.
Last edited by Uriel24 on 11 Aug 2013, 15:00, edited 2 times in total.
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Re: TES Skyrim 0.201

Yeah but for this load test there is some stability pattern visible the probability that the savegame will load without ENB is much higher on my system then with ENB with ENB it becomes pretty unpredictable if it will load or if it won't though once it's decided it will stay in that mode for any further run so it's pure luck if it will load and load all the time or if it won't load and won't load all the time and CTD right after the load.
Pretty crazy though debugging this i would say is impossible whenever such Random things happen i will keep an eye on this but normal Gameplay is stable so far for me, though i work a lot with Savegames so for me this is not so unimportant if a savegame CTDs or not :)

Bethesdas Load Save Game system is a beast of complexity i did some tests of my own and i know some CTD situations already on specific things that are loaded in the same cell and when you remove them with being in that cell it can CTD and you will never be able to recover the savegame unless you get the old state back move into another cell remove and save again very crazy stuff :)

System is still

i2400 (Sandy Bridge) on H67 with mixed GPU Mode Nvidia being host
Win 7 64 bit
Nvidia 460 GTX 1024 MSI Hawk 314.22 WHQL
Intel HD Graphics 2000 9.17.10.3062 WHQL
8 GB Ram
Last edited by CruNcher on 11 Aug 2013, 15:37, edited 6 times in total.
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Re: TES Skyrim 0.201

Boris
EDIT: Tried with 512MB^^
1st run nvidia driver kernel crash, not sure why :?
EDIT2 : 2nd run worked, this one too loads cells in good time. Slight less stutter, not far from 0.200 but 2-3 less average fps with same setting :>
0.201 SSAO 1.5/1.0 Vsync off
Image
Using 326.19 drivers at the moment :>

Sorry about edit´s half asleep here ><
Last edited by Yersinia79 on 11 Aug 2013, 15:22, edited 2 times in total.
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Re: TES Skyrim 0.201

After exhaustive searching and testing:

Changed [MEMORY] settings to:

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false

Is the only way I can get game to load a save with enbhost.exe present and/or EnableUnsafeMemoryHacks=false. These above settings only worked with 0.201, with addition of DisablePreloadToVRAM=false. So, works...just not with same settings I used in earlier version(s).
Last edited by MOTOSXORPIO on 11 Aug 2013, 15:23, edited 1 time in total.
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Re: TES Skyrim 0.201

With DisablePreloadToVRAM=true, I was able to load a save that 0.200 would do infinite load. However, when this being true, the game was busy loading texture walking or pan camera soon after the load.

With DisablePreloadToVRAM=false, I still experienced the infinite load but the success rate was much higher than before. The 1/2 secs pause for grid texture load is gone, and looked very smooth. I'm going to use this setting since smooth while playing is more important to me.

I'm playing full screen, and alt-tab behaves same where I have to do select Skyrim twice from desktop to see the game again.

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Re: TES Skyrim 0.201

Uriel24 wrote: You should've posted your system specs. Boris's subordinate seer tried to find it out, but failed.
Just put em into your sig. Very convinient.
Ah yes, thanks for the clarification :D

I've specifically chosen that Dragonborn interior because I have very few texture mods for that area. It's also indoors and fps can't fluctuate that much, no NPCs running around, VRAM shouldn't be full at all. I'm also loading that area from a save, so there shouldn't be any textures from a previous area. Vanilla engine: 60 fps, ENB 0.199: 44 fps, ENB 0.201: 30 fps
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