Nightasy
I already said why this happen and can't do anything now, it's not simple to tweak.
TES Skyrim 0.201
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.201
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Re: TES Skyrim 0.201
Could you direct me to where you said this would happen. I can't find it anywhere. If it has to do with what you said earlier about texture packs that's not the case. I'm testing on a vanilla skyrim install.
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- *sensei*
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Re: TES Skyrim 0.201
I just removed some badly optimized textures and it helped a lot. There are slowdowns but not so frequent like my first test.
Now only need to purge the VRAM time to time and its all fine.
Swapping from 1st person to 3rd person also causes slowdown sometimes, probably because of same reason. Purging VRAM after swapping fixes it.
Conclusion - Frequent purging needed if heavily modded game.
Now only need to purge the VRAM time to time and its all fine.
Swapping from 1st person to 3rd person also causes slowdown sometimes, probably because of same reason. Purging VRAM after swapping fixes it.
Conclusion - Frequent purging needed if heavily modded game.
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CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
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Re: TES Skyrim 0.201
@Boris
No there is no real pattern with this savegame it's just crazy
20 load runs without ENB iTexMipMapSkip=0 (high) = Fail
1 = Success
2 = Fail
3 = Success
and so on 1 load failed off the 20
with ENB and iTexMipMapSkip=2 (low)
1 = Success
2 = Fail
3 = Success
4 = Fail
all further loads failed
the only thing that can bee seen that without ENB its more stable i think that doesn't help much though and once it's decided to either fail all the runs with ENB or work
No there is no real pattern with this savegame it's just crazy
20 load runs without ENB iTexMipMapSkip=0 (high) = Fail
1 = Success
2 = Fail
3 = Success
and so on 1 load failed off the 20
with ENB and iTexMipMapSkip=2 (low)
1 = Success
2 = Fail
3 = Success
4 = Fail
all further loads failed
the only thing that can bee seen that without ENB its more stable i think that doesn't help much though and once it's decided to either fail all the runs with ENB or work
Last edited by CruNcher on 11 Aug 2013, 14:53, edited 1 time in total.
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Re: TES Skyrim 0.201
I've observed such a behavior even before Boris started his mighty CTD-crushing quest. Are you sure it's related to ENB?CruNcher wrote:1= CTD
2= CTD
3= Success
4= Success
and so on up to 20 success no ctd anymore only the first 2 runs CTDed
You should've posted your system specs. Boris's subordinate seer tried to find it out, but failed.dukefx wrote:While I have a good sense of humor, I don't quite understand what you were trying to say
If you are referring to my PC being crap, it's similar to yours, maybe a bit better. I'm running win7x64.
Just put em into your sig. Very convinient.
Last edited by Uriel24 on 11 Aug 2013, 15:00, edited 2 times in total.
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Re: TES Skyrim 0.201
Yeah but for this load test there is some stability pattern visible the probability that the savegame will load without ENB is much higher on my system then with ENB with ENB it becomes pretty unpredictable if it will load or if it won't though once it's decided it will stay in that mode for any further run so it's pure luck if it will load and load all the time or if it won't load and won't load all the time and CTD right after the load.
Pretty crazy though debugging this i would say is impossible whenever such Random things happen i will keep an eye on this but normal Gameplay is stable so far for me, though i work a lot with Savegames so for me this is not so unimportant if a savegame CTDs or not
Bethesdas Load Save Game system is a beast of complexity i did some tests of my own and i know some CTD situations already on specific things that are loaded in the same cell and when you remove them with being in that cell it can CTD and you will never be able to recover the savegame unless you get the old state back move into another cell remove and save again very crazy stuff
System is still
i2400 (Sandy Bridge) on H67 with mixed GPU Mode Nvidia being host
Win 7 64 bit
Nvidia 460 GTX 1024 MSI Hawk 314.22 WHQL
Intel HD Graphics 2000 9.17.10.3062 WHQL
8 GB Ram
Pretty crazy though debugging this i would say is impossible whenever such Random things happen i will keep an eye on this but normal Gameplay is stable so far for me, though i work a lot with Savegames so for me this is not so unimportant if a savegame CTDs or not
Bethesdas Load Save Game system is a beast of complexity i did some tests of my own and i know some CTD situations already on specific things that are loaded in the same cell and when you remove them with being in that cell it can CTD and you will never be able to recover the savegame unless you get the old state back move into another cell remove and save again very crazy stuff
System is still
i2400 (Sandy Bridge) on H67 with mixed GPU Mode Nvidia being host
Win 7 64 bit
Nvidia 460 GTX 1024 MSI Hawk 314.22 WHQL
Intel HD Graphics 2000 9.17.10.3062 WHQL
8 GB Ram
Last edited by CruNcher on 11 Aug 2013, 15:37, edited 6 times in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim 0.201
Boris
EDIT: Tried with 512MB^^
1st run nvidia driver kernel crash, not sure why :?
EDIT2 : 2nd run worked, this one too loads cells in good time. Slight less stutter, not far from 0.200 but 2-3 less average fps with same setting :>
0.201 SSAO 1.5/1.0 Vsync off
Using 326.19 drivers at the moment :>
Sorry about edit´s half asleep here ><
EDIT: Tried with 512MB^^
1st run nvidia driver kernel crash, not sure why :?
EDIT2 : 2nd run worked, this one too loads cells in good time. Slight less stutter, not far from 0.200 but 2-3 less average fps with same setting :>
0.201 SSAO 1.5/1.0 Vsync off
Using 326.19 drivers at the moment :>
Sorry about edit´s half asleep here ><
Last edited by Yersinia79 on 11 Aug 2013, 15:22, edited 2 times in total.
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Re: TES Skyrim 0.201
After exhaustive searching and testing:
Changed [MEMORY] settings to:
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
Is the only way I can get game to load a save with enbhost.exe present and/or EnableUnsafeMemoryHacks=false. These above settings only worked with 0.201, with addition of DisablePreloadToVRAM=false. So, works...just not with same settings I used in earlier version(s).
Changed [MEMORY] settings to:
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
Is the only way I can get game to load a save with enbhost.exe present and/or EnableUnsafeMemoryHacks=false. These above settings only worked with 0.201, with addition of DisablePreloadToVRAM=false. So, works...just not with same settings I used in earlier version(s).
Last edited by MOTOSXORPIO on 11 Aug 2013, 15:23, edited 1 time in total.
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Re: TES Skyrim 0.201
With DisablePreloadToVRAM=true, I was able to load a save that 0.200 would do infinite load. However, when this being true, the game was busy loading texture walking or pan camera soon after the load.
With DisablePreloadToVRAM=false, I still experienced the infinite load but the success rate was much higher than before. The 1/2 secs pause for grid texture load is gone, and looked very smooth. I'm going to use this setting since smooth while playing is more important to me.
I'm playing full screen, and alt-tab behaves same where I have to do select Skyrim twice from desktop to see the game again.
i7-3770, 8GB RAM XMP-2400, AMD 7850 2GB
With DisablePreloadToVRAM=false, I still experienced the infinite load but the success rate was much higher than before. The 1/2 secs pause for grid texture load is gone, and looked very smooth. I'm going to use this setting since smooth while playing is more important to me.
I'm playing full screen, and alt-tab behaves same where I have to do select Skyrim twice from desktop to see the game again.
i7-3770, 8GB RAM XMP-2400, AMD 7850 2GB
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Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
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OrganicENB LE
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Re: TES Skyrim 0.201
Ah yes, thanks for the clarificationUriel24 wrote: You should've posted your system specs. Boris's subordinate seer tried to find it out, but failed.
Just put em into your sig. Very convinient.
I've specifically chosen that Dragonborn interior because I have very few texture mods for that area. It's also indoors and fps can't fluctuate that much, no NPCs running around, VRAM shouldn't be full at all. I'm also loading that area from a save, so there shouldn't be any textures from a previous area. Vanilla engine: 60 fps, ENB 0.199: 44 fps, ENB 0.201: 30 fps