TES Skyrim 0.202

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*blah-blah-blah maniac*
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Re: TES Skyrim 0.202

Yersinia79 wrote:Boris
Apology for off topic, but I didn´t find post for ENBSeries Generic (I don´t think I saw one at least, maybe I missed it). Been using it on Payday2, and im wondering if an ingame gui would be possible as a future update when little to do? It would be really helpful understanding how most adjustments work and what quality limits there are quicker. If it is not alot work to add and not mess up something of course so it work on less games. If u don´t want to, that is also ok. Just a suggestion anyway and I´ll manage to tune it without^^
A generic ENB that can be used on multiple games with and ingame gui...that would be fantastic and appeal to a large audience. That's my opinion anyway.
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Re: TES Skyrim 0.202

charlievoviii wrote: dude really ? Payday really ? Let Boris work on Skyrim and other ENB supported games. Stop wasting his time asking about stupid shit.
I didn´t ask him to stop working on anything to do this instead :> Just if possible as future update when good time. If that is a year from now or never, it still is just a suggestion :>

Boris
Again sorry for the off-topic.. :\
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Re: TES Skyrim 0.202

Done more tests in more locations.
Game always hangs after 5-10 min. There are lot of stutters, specially while rotating camera.
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Re: TES Skyrim 0.202

Same than the other, More random stutter than 0.201 :/

Question : When i'm adding mods which affect cities or towns (for instance: mod "Riverwood Reborn") Why gets the use of my GPU really bad ?
Without mods, it is used at 99% and run great +- 50fps
With mods, its use is unstable +/- 70% 25fps :'(

My config : 2500K OC 4.3Ghz
16GO PC15000
Asus P67 with lastest bios
Nvidia GTX Titan with 326.41
Windows 8 64bits

Settings driver : 2x SSG
Ambiant occlusion : Quality

Enb fault or skyrim optimisation ?

Thanks

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Re: TES Skyrim 0.202

Yersinia79
I don't know what to make in generic version, it require complete changes and i'm not ready to them.

ecryuken
Do you mean that with those mods you can run the game without crashes and gpu usage is 99%?

Does anyone tried to test this version WITHOUT any other d3d9 based mods, screencaptures, monitors and other software? I guess they just corrupt my statistics as in this version i measure amount of vram available at start by preallocating textures and then use only this amount of memory. Also is crahs when clicking while freeze is actual for everybody? If so, it's another game bug and don't really know how to fix it.
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Re: TES Skyrim 0.202

Have not much time to test today, but a "speedrun" from solitute to Whiterun was stable with 202 and no other d3d9 wrapper active.

Edit: Took a horse ride from solitude to Whiterun with enb effects turned off, to check how smooth it is, because if i turn all effects on sometimes i get 20 fps.
For me it was very smooth with a crash near whiterun, but thats because of my mods i think.
Last edited by VadersApp on 15 Aug 2013, 12:49, edited 1 time in total.
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Re: TES Skyrim 0.202

Sorry my english is very bad :'(

When i'm adding mods which affect structure of cities or towns and added over 3x the ammount of static objects

My GPU Usage decrease in some area I don't know why :'(

If you don't understand, then forget it :), my english is too bad and i can't link screenshot :/


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Re: TES Skyrim 0.202

Attached test of some things in memory manager changed between 0.202 and 0.201, compare to these two versions by freezes, ctds and performance.

EDIT: file deleted
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Re: TES Skyrim 0.202

202 from release are stuttering hard sometimes for me, like that test version in 201 thread.

Gone to try without SweetFX.
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Re: TES Skyrim 0.202

Boris
Ok ill use as it is at the moment. Used it with some games and same effects seem to work every time ok or rather well, including palette and atleast couple effect.txt files^^
Will try experiment with what I have :D

But will test those versions you posted for Skyrim before anything else, ill even try without afterburner or anything else I can turn off ^^
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