TES Skyrim 0.202

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Re: TES Skyrim 0.202

v0.202 Test files results:

Test2 slight stutter/hesitation especially noticeable with script messages appearing on screen later and spaced out longer than usual. Turning in place less smooth than expected from earlier versions.
Test3 No Audio. :shock: though very smooth, since it wasn't playing audio I'll discard the results.
Test4 Better with script stutter/hesitation; CPU graph in SPM much more uniform than that of Test2 or v0.202. Smoother turning in place than Test2, about the same as v0.202 on site page. This one I favor over other Test files.

Tests were run after INI regeneration, so default High (ENB always puts it at High, Skyrim puts at Ultra).

I don't normally edit ugrids, but can test higher ugridstoload settings if need be.
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Re: TES Skyrim 0.202

Test2 : good but slight stutter
Test3 : rarely Heavy stutter
Test4 : slight stutter, better than test2 for me.

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Re: TES Skyrim 0.202

I only play with a lightweight selfmade enb as of now and with the download (nontest 0.202 version) i get no stutter at all, playing with it since release and tweaking stuff to get my preset going. probably 5-6 hours played and 1 endless loadtime error, besides that it is pretty good for me

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
ReservedMemorySizeMb=368
EnableUnsafeMemoryHacks=false

settings in enblocal, dont know if that helps, i am pretty happy with this 0.202 so far.

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Re: TES Skyrim 0.202

Results for new test versions posted on this forum

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
ReservedMemorySizeMb=360
EnableUnsafeMemoryHacks=false

Disabled proxy dll (was using Sweetfx) and run with no monitoring software inc SPM

All tests use same run - Guardian stones > Riverwood > Whiterun > Marketh - lots of heavy areas and 2 major battlle areas, 20+ NPCs - 30min run

Retested 0.202 release binary
Some in initial stutter, then good run up to about 20min, had long freeze - recovered, made it to Marketh but froze at end of load screen into Marketh had to ctr-alt-del to exit

Test 2
Same performance as initial release but froze 10min into run had to ctr-alt-del to exit

Test 3
Completed the run - no crashes or freezes, slight increase in stutter on entering heavy areas but good performance overall

Test 4
Best version - less stuttering (hardly any) good smooth performance throughout run - no freezes or crashes

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Re: TES Skyrim 0.202

What is better, version 4 or 0.201 from the site?
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Re: TES Skyrim 0.202

Test 4 is doing good. Atleast no crashes. Some stutter but still better than previous tests.
Not better than 0.201 still

Off-topic.
Doing all these tests really opened my eyes. I was using so many badly optimized mods until now that i feel like kicking myself. Removing those mods or getting optimized versions while testing. So overall experience is getting better. Players with heavily modded game, i recommend to look deeper into your mod list. How many of them are actually used frequently and are they optimized. Skyrim has a so buggy engine and on top of that script management is also poor. Hard to focus on fixing one thing without breaking another.
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Re: TES Skyrim 0.202

Define "optimized" please.
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Re: TES Skyrim 0.202

Test4 > 0.201 imo
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Re: TES Skyrim 0.202

Didn't test 0.202 yet, but what I can say about 0.201 last version is that it allowed to raise ReservedMemoryMb on my systems, from 768 to 1024 (3GB or 4GB GPUs) while staying perfectly stable at uGrids=7. Less stuttering, faster loading times from exterior to interior cells.
My game is modded as a torture test :D as well as my inis.
Tested with all effects maxed, and 1.0, 1.183, 1.41 and 1.58 SSAO scales, up to 2160p.
No crashes.
On my way to try 0.202 right now.
Sorry for not helping so much with testing these last days, Boris.
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Re: TES Skyrim 0.202

Boris
Done all 3 tests :>
test2:
Still get freezes now and then and a rare stutter also. Between it got really smooth animation, even full speed on horse or running. Controls was excellent, if ignoreing freezes and the rare stutter.
Cell loads are still really fast but hardly noticeable with this one, even when doing a 360 after a fast travel.
Highest average inawhile to me at 51 fps.
Image
test3:
Still got freezes and random stutter. Also less smooth animation while running/full speed horse. Controls not so good cause of it.
Cell loads and doing a 360 after a fast travel had more noticeable stutter.
Same average fps at 51.
Image
test4:
Still got freezes but this time mostly on loadscreens, ones when I clicked the map button and ones while playing. A rare stutter now and then, but like test2 not that noticeable.
Animation and controls really close to test2, maybe a bit less smooth. But it is a really minor difference between them.
One heavy stutter on a 360 pan after fast travel, but couple tries on later fast travels was fine.
Cell loads was very similar to test2 hardly noticeable and well ahead.
Average fps at 52 ^^
Image

Kind of tie between test2 and test4 I think:>

In short I got better performance with all compared to 0.201 that got 45 average fps or less and more stutter.
Also better than 0202 on download page, it was a couple or so fps less (48fps at most I think and also more stutter)
Last version with no freezes at all is 0.200 for me still, but performance on newer ones is better :>

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
EnableVSync=false
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=60.0
FixPhysics=true
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