TES Skyrim 0.202

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Re: TES Skyrim 0.202

Retested 0.201 off site, runs slightly smoother than test 4, a few less stutters (very little in it) didn't crash or freeze on my 30min run

BUT, did a quick test run through Whiterun going in and out of buildings with SPM and test 4 manages VRAM better than 0.201 which CTD eventually due exceeding VRAM - test 4 didn't CTD and ran smoothly

So test 4 overall better for me - best so far IMO

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Re: TES Skyrim 0.202

Oyama
ReservedMemoryMb must be decreased, this is how much vram and RAM used for dynamic resources, so bigger - more crashes, lower - more stuttering in heavy scenes (better memory manager - less stutter and higher fps).

Yersinia79
Guess for you i need to make new test, but first, try unsafe memory hack=true and post graph, is it allow to increase vram usage till 4 gb or still same as current?

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What are freezes for you? One or two seconds length of frame? Or 5+ seconds, even minutes or infinity?
Yersinia79 have strange graphs, version 0.202 from site must use almost all 4 gb and only then freeze should happen to unload rarely used resources. May be freeze have different nature and it's actually my protection against multithreading bugs of the game, when i blocking access to functions and data... Better to make tests.
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Re: TES Skyrim 0.202

Main freeze issues I've had in the past have been infinite freezes - TESV.exe has stopped responding forcing me to ctr-alt-del and ending the program in task manager - particularly prone in combat, cell loads in exteriors and on fast travel - especially from another worldspace such as Solstheim returning to Skyrim

Recent versions (but not test 4 or 0.201) have had some freezes that lasted 2-4 seconds but have then recovered - but I have always stated this in my test feedback - mainly got these when DisablePreloadToVRAM=true

However neither 0.201 or Test 4 have froze for me at all

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Re: TES Skyrim 0.202

ENBSeries wrote:Oyama
ReservedMemoryMb must be decreased, this is how much vram and RAM used for dynamic resources, so bigger - more crashes, lower - more stuttering in heavy scenes (better memory manager - less stutter and higher fps).
You're right of course, but strangely 1024 means NO crashes with uGridsToLoad=7 for me, however 768 means one CTD from time to time...
It was the exact contrary with 0.200. 1024 was a no go, and 768 worked OK.
In both cases, 512 meant too much stuttering.
With uGrids=5, I can set the ReservedMem to any size with no differences. 512,768,1024,1280 all work perfectly.
I can't explain, you only could if you had my PC and settings in your hands.
What I can say is that 1024 works perfect with my rigs / settings / game inis.
Maybe we all have to find the right mix that suits our configurations, dunno.
I have to precise that I'm running 24GB RAM on one rig, and 32GB on the other one.

Freezes are 1 sec at most for me.
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Re: TES Skyrim 0.202

Boris

I described freezes when I reported (in 0.200 thread I think) with graphs.
Freezes are infinite in matter of length. Game hangs up with music/ambiant sounds still playing. VRAM remains used whereas GPU's activity drops to 0.
We are forced to kill TESV.exe using CTRL+ALT+DEL. It's a common issue in Skyrim, even on consoles.

That's why I asked at this moment the only extra feature I needed was an anti-freeze for this. Common Skyrim issues are either CTD, neither infinite freezes. But I'd rather CTD because it's often a cell conflict issue, so user's mistake whereas freezes are often related to "heavy" scenes (that's why I proposed streaming and dynamic quality).
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Re: TES Skyrim 0.202

I think Freezes don't have to be texture related they can also happen if some scripting action takes place as for example sound is played back and the text for a discovered location comes up @ least i experience such freezes but i am using the game from a USB Hard Drive ;)
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Re: TES Skyrim 0.202

ENBSeries wrote: Yersinia79
Guess for you i need to make new test, but first, try unsafe memory hack=true and post graph, is it allow to increase vram usage till 4 gb or still same as current?
Tried it now, it gives me actually no freezes but stutter get very noticeable. Have not tried it much since it got added.
I use default ugrid, SFO trees and SRO2k textures, maybe that is why it don´t use more vram :> I noticed last versions drop amount used vram a bit compared to 0.200 :>
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Want me to try higher Ugrid or a 4k res run? 4k run alone makes it close to 4GB I think :)
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=true
EnableVSync=false
FixPhysics=true

Like I mention in previous post, these settings are really good for me. Used these for a bit while not testing, no ctd/freezes yet and almost no stutter :>
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
EnableVSync=false
FixPhysics=true

I don´t mind testing more, but maybe I should use above settings so not any unwanted changes happen until someone report similar?
I will still try again each new version^^ But if you want or think it may help others I´ll help test more :>
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Re: TES Skyrim 0.202

@Yersinia79
Try without SPM running and look if you get the same amount of stutter or less
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Re: TES Skyrim 0.202

CruNcher
Maybe alittle with these settings^^
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=true

But I didn´t see any difference with these settings :>
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
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Re: TES Skyrim 0.202

Yersinia79
If unsafe hack give same result of vram usage, then freeze on your pc is definetly not because vram is full (if it really have 4 gb vram), you can even set reserved memory to 64 and have same results, just a bit bigger vram usage. Definetly i'm interested to run tests on your copy of the game to find out why freezes happening, but tests are boring, so think first are you ready to them and let me know when, it may take several days, because freezes happen not immediately and you need to play, right?
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