ENBSeries wrote:
Fog distance unchanged, brightness of the fog is FogColorMultiplier(Sunrise/Sunset/Day/Night) variable.
I see, it makes the problem slightly less apparent, but it's still an eye sore.
Would it be possible to get a feature that increases the brightness of fog off in the distance only? I.E, excluding the near fog? Upping the color multiplier too high makes the very light fog, near the player, too intense.
Another feature, though I don't know if this is possible in the scope of ENB, is to generate lighting from fires. For example, there are many campfires throughout Skyrim. Though only a slight few have actual lights placed on them. It'd save an age's worth of work if ENB could do this in real time; making fires produce light.