TES Skyrim 0.204
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.204
It's because you all using shaders with temporary variables, i forgot to remove one from debug statistics. Will do update in few minutes.
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Re: TES Skyrim 0.204
I had similar effect, white screen(inside breeze home), black screen with rainbow pixels outlining terrain and characters(On the Bridge next to Honey Brew Meadery and High Hrothgar), and washed out look (High Hrothgar, On the docks below Solitude, Helgen Keep.) depending on where I was. using .199 K ENB Extensive. I switched to SkyRealism Cinematic latest version and it seems to be gone.
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- *sensei*
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Re: TES Skyrim 0.204
My skyrim taken over by Nyan Cat.
LOL
waiting for update
LOL
waiting for update
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Re: TES Skyrim 0.204
no probs here with the new version, most stable and performant for me so far. Thanks a bunch as usual!
To add another voice to the helper mod thing:
Helper mod: using it e.g. with Opethfeldt's preset because "required" for weather etc. Still causing trouble with interior lighting though in many cases. Would love to see it either gone/replaced with another solution (hehe, easy to say, I don't have to code it ) or updated.
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Lenovo Y500, i7 3630QM, 2x GT650M SLI, 8GB, Win 8 64bit
To add another voice to the helper mod thing:
Ignoring TAA: all for it.ENBSeries wrote:
Does anyone use temporal antialiasing of helper mod or better to ignore it in future?
Helper mod: using it e.g. with Opethfeldt's preset because "required" for weather etc. Still causing trouble with interior lighting though in many cases. Would love to see it either gone/replaced with another solution (hehe, easy to say, I don't have to code it ) or updated.
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Lenovo Y500, i7 3630QM, 2x GT650M SLI, 8GB, Win 8 64bit
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- *sensei*
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Re: TES Skyrim 0.204
The latest 0.204 is the smoothest on my PC so far. The game play running outside Whiterun was silky and ice on ice smooth with LimitFPS to 42 and uGrid=7. The grid transition load was almost non existence except a HD texture mod load which had 1/2 second pause. Thanks Boris!
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
UPDATE: When I mount on a horse and pan the camera to find the path to take, fps dropped to 6fps and stayed at 6fps. I reloaded the game, and I couldn't reproduce it. I'll keep an eye on this.
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
UPDATE: When I mount on a horse and pan the camera to find the path to take, fps dropped to 6fps and stayed at 6fps. I reloaded the game, and I couldn't reproduce it. I'll keep an eye on this.
Last edited by skysan4298 on 19 Aug 2013, 01:26, edited 1 time in total.
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- *sensei*
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Re: TES Skyrim 0.204
OK colors are fixed.
About performance, not much different.
I find more stutter when doing 180 or 360 camera spins.
Feels like textures behind camera is unloaded every time and reloaded when looking behind.
Is this because of DisablePreLoadToVram=True ?
About performance, not much different.
I find more stutter when doing 180 or 360 camera spins.
Feels like textures behind camera is unloaded every time and reloaded when looking behind.
Is this because of DisablePreLoadToVram=True ?
_________________
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.204
one way to find out, test it.DigitalPrinceX wrote:OK colors are fixed.
About performance, not much different.
I find more stutter when doing 180 or 360 camera spins.
Feels like textures behind camera is unloaded every time and reloaded when looking behind.
Is this because of DisablePreLoadToVram=True ?
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Re: TES Skyrim 0.204
This is probably expected behavior, but with SLI, "WaitBusyRenderer=true" drops my FPS from a stable 60 to a jerky 43. I suspect this is due to SLI and it's how it's supposed to work - I only noticed when I was experimenting, working with load screen hangs that last forever.
Incidentally, disabling SLI did not help the issue and just dropped my fps from 60 to 30-40 or so. I'm actually surprised I was getting that much benefit from SLI. It did fix the water ripples, but I already knew that would happen
Boris, thank you so much for all you've done on this. It's completely changed the game, especially everything from 0192 and later!
-stefan
Incidentally, disabling SLI did not help the issue and just dropped my fps from 60 to 30-40 or so. I'm actually surprised I was getting that much benefit from SLI. It did fix the water ripples, but I already knew that would happen
Boris, thank you so much for all you've done on this. It's completely changed the game, especially everything from 0192 and later!
-stefan
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Re: TES Skyrim 0.204
Bug: excessively dark grass shadows in foggy weather. Happens even with UseOriginalObjectsProcessing=true and all effects disabled.