Adding a couple of ----NAME---- might improve that a bit more to better define a section, might be worth a try
It was awhile since I did such testing but when I was running on a Nvidia 8800GT card I tried Kermles code and with ENB settings maxed and when everything was inside a statement or directive I did not encounter any loss in performance compared to a cleaned out enbeffect.fx file. But it might have been a fluke perhaps don't know.
So similar to how Texture Pack Combiner has done the installation process then if I understand you correctly?
Sounds intriguing and will be sure to have a go with it to compare it with NMM on an overall basis
--JawZ-- ENB resources, updated 15 september-14
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
-
Offline
- *sensei*
- Posts: 373
- Joined: 07 Mar 2013, 10:14
Re: --JawZ-- ENB resources for Skyrim, updated 06/22
The ---- is not a bad idea actually!
The texture combiner works by applying a batch file that contains the information on which textures go into the final textures folder. This file is made by the author so only the "best" textures gets in.
This textures folder you then copy into your data folder. In the case of MO you would just install it as a mod and then select it. Then that folder would go into the virtual data folder and be used in that profile.
I personally like to pick my own textures, so I have installed all the mods separately and then pick and chose myself. Also some need optimizations since they do not contain mip map levels etc. Also some are silly high resolution without any visual benefit compared to a lower one.
The texture combiner works by applying a batch file that contains the information on which textures go into the final textures folder. This file is made by the author so only the "best" textures gets in.
This textures folder you then copy into your data folder. In the case of MO you would just install it as a mod and then select it. Then that folder would go into the virtual data folder and be used in that profile.
I personally like to pick my own textures, so I have installed all the mods separately and then pick and chose myself. Also some need optimizations since they do not contain mip map levels etc. Also some are silly high resolution without any visual benefit compared to a lower one.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: --JawZ-- ENB resources for Skyrim, updated 06/22
How does it tell which is the "best" ?
Ok well thanks for explaining the function of the Mod organizer I really appreciate it
When it comes to textures (especially body/face textures !) I always tend to find something to fix.
-
Offline
- *sensei*
- Posts: 373
- Joined: 07 Mar 2013, 10:14
Re: --JawZ-- ENB resources for Skyrim, updated 06/22
After all the help you have provided teaching me about ENB tweaking and shaders etc. then the least I could do is explain something back!
As for the best... as I understand it then the author of the Texture combiner looks at all textures (of the same name) individually and then decides which he thinks is the best and add that to the list.
And while I agree with him on most of them, then somethings I just like done differently!
Like my current project is to overhaul flora for ENB... they are always too bright or oversaturated.
Even learning how to go out in the forest and make textures from scratch! Really kind of a fun hobby!
Also messing around learning how to alter weathers... Just so I know how to alter a few of those pesky CoT weathers!
As for the best... as I understand it then the author of the Texture combiner looks at all textures (of the same name) individually and then decides which he thinks is the best and add that to the list.
And while I agree with him on most of them, then somethings I just like done differently!
Like my current project is to overhaul flora for ENB... they are always too bright or oversaturated.
Even learning how to go out in the forest and make textures from scratch! Really kind of a fun hobby!
Also messing around learning how to alter weathers... Just so I know how to alter a few of those pesky CoT weathers!
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: --JawZ-- ENB resources for Skyrim, updated 06/22
I thought you meant the mod organizer I know how the TPC author chooses the best textures, from his perspective that is. Also a Swedish dude by the way.
Yeah that they are especially the flora in the Tundra regions can be a bit of a pain in the ass when it comes to saturation.
Well if you ever want some reference shoots I'll be glad to take some flora shoots around my home
I have some knowledge of that and I already have made a complete "readme" explaining the imagespaces different settings and how it affects ENB, a extended version of Creation Kit's info on the Imagespace subject.
Imagespace further explained.txt - http://www.mediafire.com/download/3ipm1 ... lained.txt
Been meaning to do the same explanation for the weathers and I can start writing that up if you are interested?
-
Offline
- *sensei*
- Posts: 373
- Joined: 07 Mar 2013, 10:14
Re: --JawZ-- ENB resources for Skyrim, updated 06/22
Ja i er lidt crazy i svenskere
The tundra was the first one I fixed... since that was just horrible to look at! (Technically first I did the LOD textures since they where triggering bloom and what not...)
I also have two winter ones "fixed" but still need the last one.
Next up are all the really green leaves and other flowers that just tend to have a bit too much natural green saturation in them.
If you want to try them out just give me a shout.
I will most certainly be reading what you found out about the imagespaces... saves me the trouble of going in and out of the game a million times comparing screenshots.
Well might reduce it to only 10000 times!
Your descriptions are always most welcome!
The tundra was the first one I fixed... since that was just horrible to look at! (Technically first I did the LOD textures since they where triggering bloom and what not...)
I also have two winter ones "fixed" but still need the last one.
Next up are all the really green leaves and other flowers that just tend to have a bit too much natural green saturation in them.
If you want to try them out just give me a shout.
I will most certainly be reading what you found out about the imagespaces... saves me the trouble of going in and out of the game a million times comparing screenshots.
Well might reduce it to only 10000 times!
Your descriptions are always most welcome!
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: --JawZ-- ENB resources for Skyrim, updated 06/22
Jaså
yeah they truly are horrible, the redness in the "half dead" bushes is the worst I think.
Sure I wouldn't mind trying them out, maybe they will be good for use with ELE when or if you decide to release your improvements to the public Grass & Tree Full detail + LOD are things I'm looking into now to be able to have better ambient lighting (Not Directional Ambient though)
It will hopefully save you some time during your tweaks and possibly good to have to fall back too and re check what they actually do.
hehe yeah
Ok well then I will start writing a similar explanation for the Weathers
yeah they truly are horrible, the redness in the "half dead" bushes is the worst I think.
Sure I wouldn't mind trying them out, maybe they will be good for use with ELE when or if you decide to release your improvements to the public Grass & Tree Full detail + LOD are things I'm looking into now to be able to have better ambient lighting (Not Directional Ambient though)
It will hopefully save you some time during your tweaks and possibly good to have to fall back too and re check what they actually do.
hehe yeah
Ok well then I will start writing a similar explanation for the Weathers
-
Offline
- *sensei*
- Posts: 420
- Joined: 10 Jun 2012, 12:31
- Location: Sweden
Re: --JawZ-- ENB resources for Skyrim, updated 06/22
+1Aiyen wrote:Ja i er lidt crazy i svenskere
_________________
| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud
| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud
-
Offline
- *sensei*
- Posts: 373
- Joined: 07 Mar 2013, 10:14
Re: --JawZ-- ENB resources for Skyrim, updated 06/22
Ofc it depends on which texture pack you use in general.
I found that the red bush blends in okay. The worst one that I fixed is the yellowish high grass that almost glows in the dark. Followed up by the similar snow ones that are also present in an unmodded skyrim.
So far I have just used a modders resource of grass and mixed and matched and done some basic color correction so they are not oversaturated. Before I release I would like to have some where I can say "I made this from scratch". But I will pm you a link and you can try them out.
They are currently 2k versions since I am also trying to test the limits of the new ENB memory code. But I am sure that does not mind for you!
I found that the red bush blends in okay. The worst one that I fixed is the yellowish high grass that almost glows in the dark. Followed up by the similar snow ones that are also present in an unmodded skyrim.
So far I have just used a modders resource of grass and mixed and matched and done some basic color correction so they are not oversaturated. Before I release I would like to have some where I can say "I made this from scratch". But I will pm you a link and you can try them out.
They are currently 2k versions since I am also trying to test the limits of the new ENB memory code. But I am sure that does not mind for you!
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: --JawZ-- ENB resources for Skyrim, updated 06/22
I figured that was the one you were referring to as that really does "stick out in a crowd"
Often the best way to start by using a good base which you apply adjustments to get the "feel" right on when the "doing from scratch" session starts.
Would be glad to try them out and see how they blend in with ENB tweaks and the rest of the environment
Nope, the bigger the better
Often the best way to start by using a good base which you apply adjustments to get the "feel" right on when the "doing from scratch" session starts.
Would be glad to try them out and see how they blend in with ENB tweaks and the rest of the environment
Nope, the bigger the better