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 Post subject: Re: TES Skyrim 0.206
PostPosted: 21 Aug 2013, 04:08 
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Joined: 20 Jul 2013, 08:23
Posts: 11
Ah. If you need anything else tested, I'll try it.


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Tomoko
 Post subject: Re: TES Skyrim 0.206
PostPosted: 21 Aug 2013, 04:10 
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*blah-blah-blah maniac*
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What are values for temp F1, F2, F3 in editor when that huge performance drop occur?

EDIT: file deleted

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 Post subject: Re: TES Skyrim 0.206
PostPosted: 21 Aug 2013, 04:11 
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*blah-blah-blah maniac*

Joined: 19 Jul 2013, 13:04
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nexus have full of retards. Not surprise at some of the post.

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 Post subject: Re: TES Skyrim 0.206
PostPosted: 21 Aug 2013, 04:19 
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*sensei*
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Joined: 02 Aug 2013, 23:06
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ENBSeries wrote:
What are values for temp F1, F2, F3 in editor when that huge performance drop occur?


With the map up (only way to get FPS high enough to move mouse ok) and then closing map these are the values I got under the temp variables in the gui editor and how they changed from OK FPS to the 1-4fps issue:

F1 518 -> 48
F2 67 -> 508
F3 0 -> 0

That is using the test DLL you just provided.

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 Post subject: Re: TES Skyrim 0.206
PostPosted: 21 Aug 2013, 04:33 
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*sensei*

Joined: 20 Sep 2012, 00:20
Posts: 281
Location: the perfect system
Just wanted to report the latest v0.206 is running amazingly well. My new landmark, thanks Boris.

Just played through the first part of Dragonborn again, and between fast traveling to Windhelm, wandering around the city in and out of buildings, talking to people, getting in fights, taking the boat, and running around for an hour or so, this version is like a rock. Never having to worry about CTD on such a heavily modded game is a GODSEND. I can't remember ever having such stability in any Elder Scrolls game I have ever modded for.


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 Post subject: Re: TES Skyrim 0.206
PostPosted: 21 Aug 2013, 04:35 
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Joined: 20 Jul 2013, 08:23
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Current enblocal.ini settings:
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
ReservedMemorySizeMb=256
EnableUnsafeMemoryHacks=false


In the editor the first three temp variables listed for low FPS (0.6 to 3)
tempVariable1 = 248-253
tempVariable2 = 254-260
tempVariable3 = 344-359

for normal FPS (58-61) (while staring at the ground or a wall)
tempVariable1 = 256
tempVariable2 = 255
tempVariable3 = 357

NOTE: There were other values in the 'normal category', but they were generally in that range. +/- 2 to 8 or so.

The biggest difference I notices was that during the low FPS condition, the values changed EVERY frame even if I wasn't moving. During the normal FPS condition the values did not change unless I moved the camera around.


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 Post subject: Re: TES Skyrim 0.206
PostPosted: 21 Aug 2013, 04:46 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
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wolfgrimdark
As you owner of Titan and those graphs on previous page are valid, then memory statistics reported is absolutely wrong and i can't do anything about that. Other d3d9 mods, tweakers, overclockers and all other crap, including bad drivers.

Asmodae
The same to you, i don't know what the heck installed if reported memory is so low when used by mod memory is also low.

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 Post subject: Re: TES Skyrim 0.206
PostPosted: 21 Aug 2013, 04:55 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
I encountered the permanent low fps too.
Whenever this happens I hit purge VRAM button, and it was fixed.
Usually happens one time after starting Skyrim. After the purge does not happen until i start up Skyrim again later.

Posting my temp variables soon.
Edit : Sad, file was deleted.

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Last edited by DigitalPrinceX on 21 Aug 2013, 05:22, edited 2 times in total.

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 Post subject: Re: TES Skyrim 0.206
PostPosted: 21 Aug 2013, 04:58 
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Joined: 20 Jul 2013, 08:23
Posts: 11
DigitalPrinceX:
That seems to match what happens when I alt-tab. I'll collect numbers again after I alt-tab to see if they change.


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 Post subject: Re: TES Skyrim 0.206
PostPosted: 21 Aug 2013, 05:04 
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Joined: 20 Jul 2013, 08:23
Posts: 11
Ok, wow, that's a difference:
F1 - 3520
F2 - 0
F3 - 1455

alt tab again:
F1 - 3499
F2 - 56
F3 - 1544

Enter a new area, and it's back to
F1 - 250
F2 - 250
F3 - 350


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