The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod / patch ENBSeries 0.208
Restored almost all memory manager code from 0.201, i can't listen any more complains, definetly users are just noobs with damn third party software or overuse my work by installing mods and increasing quality till it's not work at all on their pc. When i see someone bother me with 1 gb vram and hd texture packs installed, i just want to swear like a drunk sailor.
TES Skyrim 0.208
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
TES Skyrim 0.208
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 47
- Joined: 17 Apr 2013, 05:02
- Location: Carinthia
Re: TES Skyrim 0.208
very smooth gameplay, lesser stuttering than 0.207, no CTDs. 10min continuous running, heavily modded whiterun.
RealVision ENB FULL CoT+ELFX
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
ReservedMemorySizeMb=256
EnableUnsafeMemoryHacks=false
NVidia 326.80
RealVision ENB FULL CoT+ELFX
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
ReservedMemorySizeMb=256
EnableUnsafeMemoryHacks=false
NVidia 326.80
_________________
Intel Core i5-2500K@4,3GHz, SLI 2x ASUS GTX 780 OC 3Gb, 16Gb DDR3, 120 Gb SSD, 2x 3Tb 7200 HD, Windows 7 64bit
RealVision ENB | PureVision ENB | ENBSeries INI Merger
Intel Core i5-2500K@4,3GHz, SLI 2x ASUS GTX 780 OC 3Gb, 16Gb DDR3, 120 Gb SSD, 2x 3Tb 7200 HD, Windows 7 64bit
RealVision ENB | PureVision ENB | ENBSeries INI Merger
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim 0.208
Hey im one of these 1 GB Vram user and it works very well for me 200,206 and 207 but might be my priorities are different
it runs extremely smooth even in Gameplay and that on my 460 GTX in Full HD and even with roughly 20 Fps shown it feels far away from it (subjectively smooth), i rate ENB after it's latency not it's FPS and some crazy SPM results, which in most cases will unavoidably change subjective play results if it's running and sampling
Something i love about NT 6 it's much more stable in percepted FPS then NT 5 was and when you had the feeling 20 fps would be stuttering and slow with NT 6 you wont precept the same due to it's way of buffering and not losing frames so easy
it runs extremely smooth even in Gameplay and that on my 460 GTX in Full HD and even with roughly 20 Fps shown it feels far away from it (subjectively smooth), i rate ENB after it's latency not it's FPS and some crazy SPM results, which in most cases will unavoidably change subjective play results if it's running and sampling
Something i love about NT 6 it's much more stable in percepted FPS then NT 5 was and when you had the feeling 20 fps would be stuttering and slow with NT 6 you wont precept the same due to it's way of buffering and not losing frames so easy
Last edited by CruNcher on 22 Aug 2013, 23:10, edited 5 times in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *master*
- Posts: 137
- Joined: 23 Jun 2013, 18:14
- Location: IOWA
Re: TES Skyrim 0.208
Smooth.. Just ran around out in front of White Run for a few minutes where I have a ton of grass to render.. I get some stutter and low FPS like 11/13 or so. at 5040x1050 with that much grass to render, I would say that this is running well..
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
_________________
i7-3770K Ivy Bridge OC@4.6GHz - ASUS Maximus V EXTREME - CORSAIR Vengeance 32GB @1600Mhz - 2x Nvidia GTX 980 SLI - OCZ Vertex 460GB SSD
i7-3770K Ivy Bridge OC@4.6GHz - ASUS Maximus V EXTREME - CORSAIR Vengeance 32GB @1600Mhz - 2x Nvidia GTX 980 SLI - OCZ Vertex 460GB SSD
-
Offline
- *master*
- Posts: 175
- Joined: 10 Dec 2012, 17:23
- Location: Sweden
Re: TES Skyrim 0.208
Works great!
barely any stutters at all!
thank you , Master borri(boris)
(as known of the greybeards, though you are the competent one lol)
barely any stutters at all!
thank you , Master borri(boris)
(as known of the greybeards, though you are the competent one lol)
_________________
|-i7 5820K| Corsair SSD 60 GB | | OCZ Vector 4 SSD 256 GB | 2x 1 tb RAID | Nvidia GTX 980 OC 4GB VRAM |Corsair DDR4 16GB 2400mhz | Corsair H90i |OCZ 1000w GOLD | Asus Rampage Extreme V| Thermaltake Level 10 GT Black l
|-i7 5820K| Corsair SSD 60 GB | | OCZ Vector 4 SSD 256 GB | 2x 1 tb RAID | Nvidia GTX 980 OC 4GB VRAM |Corsair DDR4 16GB 2400mhz | Corsair H90i |OCZ 1000w GOLD | Asus Rampage Extreme V| Thermaltake Level 10 GT Black l
-
Offline
- *master*
- Posts: 199
- Joined: 13 Dec 2012, 18:08
- Location: France
Re: TES Skyrim 0.208
I don't understand. 0.207 seemed to be really wonderful.
I would have finished to reinstall Skyrim (optimized (settings and mods)) tomorrow to have a stable and pertinent base to do test (and really enjoy your work).
Is 0.208's behaviour will be different of 0.207 or will there be choices between old memory management and new ?
Honestly, you don't have to take into account people who doesn't know what they are talking about. It's their responsibilities.
If they complain about stutter using too demanding settings for their rigs, it's their problem. You did a fabulous job to spare us CTDs and freezes.
Besides, when users have CTDs, they have to wonder if It's not their fault...
I hope you don't listen too much complaints on Nexus where a lot of users are lambda consumers, knowing nothing about your work and the way their system/game works.
We are here on your forum to try to give you serious feedbacks.
I would have finished to reinstall Skyrim (optimized (settings and mods)) tomorrow to have a stable and pertinent base to do test (and really enjoy your work).
Is 0.208's behaviour will be different of 0.207 or will there be choices between old memory management and new ?
Honestly, you don't have to take into account people who doesn't know what they are talking about. It's their responsibilities.
If they complain about stutter using too demanding settings for their rigs, it's their problem. You did a fabulous job to spare us CTDs and freezes.
Besides, when users have CTDs, they have to wonder if It's not their fault...
I hope you don't listen too much complaints on Nexus where a lot of users are lambda consumers, knowing nothing about your work and the way their system/game works.
We are here on your forum to try to give you serious feedbacks.
_________________
Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim 0.208
A good test base would be a Skyrim with HD texture mods but without any additionaly mods that use any additional 3rd party papyrus script code
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- Posts: 16
- Joined: 30 Jul 2013, 04:41
Re: TES Skyrim 0.208
what KuroTenshi
You could have a 100% flawless mod and people on Nexus would still complain, many of them don't know what they are doing and shouldn't even be allowed to post much less own a computer. Only results reported on here should matter.
You could have a 100% flawless mod and people on Nexus would still complain, many of them don't know what they are doing and shouldn't even be allowed to post much less own a computer. Only results reported on here should matter.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.208
Again Titan user said this version not work, but 0.207 do. How in the fuck i can do any changes, if reported amount of available memory is wrong in dx9 and if i use my own statistic, drivers stop working when free real video memory ends? Buggy game, buggy textures and mods, buggy drivers, mistake in dxsdk at development stage, stupid users with hundreds of software shit with overclock and monitor even your toilet. What should i do? Which version is good? Right, not any of them. The last thing i can try is to use slow functions to get information about video adapter and use it to compute statistics, but i'm sure the problems will not go away.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim 0.208
Everyone who buys a GPU that is exorbitant expensive for a low performance increase is buggy as well
Wrong QuestionObviously all these measure are completely self defeating. What is the point of a 1000 dollar graphic card that cannot produce??
Last edited by CruNcher on 23 Aug 2013, 00:58, edited 2 times in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard