TES Skyrim

post screenshots of enbseries
  • Author
  • Message
Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim

--JawZ-- wrote:OhKay;

Something like this;
http://skyrim.nexusmods.com/mods/34113/?
unfortunately it isn't optimal done

Thx to those who showed me this wonderful test place :)

Image

Image
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: TES Skyrim

I never said that it was either just wondering if that was what he meant that's all ;)

Yeaht that place with it's FX and what not is a good place for screen archery :)

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim

Im not primarily interested in Screen Archery though ;)

Image

Image


Is this a known ENB effect ?

I really wonder disabling SSAO isn't preventing it from happening (those blue edgelines over watter)

Could it be the Sky color, interesting the Sky setting has a full effect here (watter surface and reflections) but not on the blue edges ?

Image


Disabling Wrong Sky Math compensation

Image


It seems the sky impacts the ground by a big degree i guess some of this is Boris preparation for Cloud Shadows on the Ground :)

This Blue edge outlines also happening with ENB disabled :(
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
Posts: 10
Joined: 24 Aug 2013, 14:19

Re: TES Skyrim

@CruNcher
It looks like a skin shader to me. Something like the Get Wet mod could produce.

@OhKay
For glossy black items, look for turbosnowy on steam w o r k s h o p. (take that, spam filter !) :)

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim

hmm could be but why should it impact the sword mesh edges ;)
though i can assure you Get Wet isn't active only Water and Water plants
Last edited by CruNcher on 24 Aug 2013, 16:33, edited 1 time in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: TES Skyrim

If it was related to the mod Get Wet which adds a FX effect on top of the character mesh it should affect the whole mesh not just the edges, it's similar effect to that of the Healing effect that envelops the character.

It looks like it's caused by the SSAO IL though that is the strongest I've seen it be since I first noticed that problem with it. Such edges also happens without ENB active.

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim

--JawZ-- wrote:If it was related to the mod Get Wet which adds a FX effect on top of the character mesh it should affect the whole mesh not just the edges, it's similar effect to that of the Healing effect that envelops the character.

It looks like it's caused by the SSAO IL though that is the strongest I've seen it be since I first noticed that problem with it. Such edges also happens without ENB active.
Yes but it seems to only happen above the Watter Shader that itself is strange and the blue color could be really the sky there must be some interaction between sky and watter
and yes it's also happening as said without ENB on that makes it even more strange.
Last edited by CruNcher on 24 Aug 2013, 16:06, edited 1 time in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
Posts: 48
Joined: 01 Feb 2013, 13:58

Re: TES Skyrim

@Mindflux
(If you're reading this)

The grass you're making is the best i've ever seen in any game. You should make more grass and flora. It's absolutely excellent!
Would love to see some new Tundra Grass :)

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: TES Skyrim

CruNcher;

The color can from the WaterMultiplier value as well, that adds an overlaying tint of colors to the water most noticeable around edges such as rocks, shore lines and any other object merged or submerged in the water.

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim

WaterMultiplier ?

I think that one doesn't get exposed through ENB yet ?

found it mentioned here http://www.creationkit.com/Weather but nothing about what it does or what it's for :P (how do you know) ?

It doesn't happen over every Water part (Krista i know the specular is bad ;) )

Image

Image


Mixed with the IBL translucency Depth Render issue

Image

@Boris
It seems not only IBL can cause this translucency Depth Rendering issue but also SSAO (IBL was disabled here but now it's triggered by SSAO much lower perceptible though)
The SSAO based translucency can be get easily under control also it only exists there for total shadowed situations maybe it is influenced by the skylighting also

Image
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
Post Reply