I use SMAA and EdgeAA, works 90% of the time. Now I guess that won't be happening...but it turns out I can force SMAA with RP after all. So no worries there.
Btw I just asked if you included RadeonPro in your included list, guess it wasn't, thank goodness.
Please don't block that too.
TES Skyrim 0.210
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *master*
- Posts: 222
- Joined: 05 Jun 2012, 14:47
- Location: Canada
Re: TES Skyrim 0.210
.210 update? Neat, didn't see the notice on the main site.
I was thinking after looking through MaldoHD for Cysis2: Is it possible to allow particle effects to recieve shadows?
I was thinking after looking through MaldoHD for Cysis2: Is it possible to allow particle effects to recieve shadows?
_________________
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
-
Offline
- Posts: 9
- Joined: 15 Aug 2013, 20:16
- Location: Brazil
Re: TES Skyrim 0.210
I agree with the list of "crapsofts" ...but SweetFX ???
A lot of presets use it, K enb for example
A lot of presets use it, K enb for example
-
Offline
- *master*
- Posts: 101
- Joined: 30 Jun 2013, 20:28
Re: TES Skyrim 0.210
Exactly. I'm still using SweetFX solely for lumasharpen, which I don't want to go without really, so I guess I'll stick to 209 then, which works great BTW.CruNcher wrote:There is only 1 thing really of interest in Sweetfx and that is the lumarsharpen shader which also was the whole base before sweetfx adapted the other shader stuff, and that one could be ported to ENB rather easily i guess
-
Offline
- Posts: 12
- Joined: 24 Aug 2013, 12:40
Re: TES Skyrim 0.210
It's your program, so you can do whatever you want... but why reduce functionality? Do you really think noobs will stop bothering you because this type of software is blocked? They'll just screw up the game in other ways and still bother you.
I can understand you blocking hialgoboost, gameboosters and the like. But sweetfx? I haven't seen a preset for ENB in ages that doesn't use it, or some kind of SMAA/FXAA dll. Not by noobs, but the majority of preset developers like the wonderful people who post here and fill up the gallery and promote ENB on the nexus.
By the looks of enblocal.ini it looks like you removed all ability to use proxy dll. Or is it still possibly by adding the lines manually, and you just hid it so the noobs won't know how?
What's more, it'll take some time until popular presets update to work around the absence of sweetfx, SMAA, etc. Why not keep .209 around for a while, the inability to use a proxy is a pretty big change.
Just my opinion.
I can understand you blocking hialgoboost, gameboosters and the like. But sweetfx? I haven't seen a preset for ENB in ages that doesn't use it, or some kind of SMAA/FXAA dll. Not by noobs, but the majority of preset developers like the wonderful people who post here and fill up the gallery and promote ENB on the nexus.
By the looks of enblocal.ini it looks like you removed all ability to use proxy dll. Or is it still possibly by adding the lines manually, and you just hid it so the noobs won't know how?
What's more, it'll take some time until popular presets update to work around the absence of sweetfx, SMAA, etc. Why not keep .209 around for a while, the inability to use a proxy is a pretty big change.
Just my opinion.
_________________
Core i5 2500K 3.7GHz, 8GB RAM 1600MHz, AMD 7950 3GB 925/1250MHz
Windows 7 Ultimate x64, Catalyst 13.4, ENB .221 Kountervibe Extensive
Core i5 2500K 3.7GHz, 8GB RAM 1600MHz, AMD 7950 3GB 925/1250MHz
Windows 7 Ultimate x64, Catalyst 13.4, ENB .221 Kountervibe Extensive
-
Offline
- Posts: 19
- Joined: 22 Aug 2013, 08:20
Re: TES Skyrim 0.210
Go Boris... Go Boris...
I admit I see a large portion of ENB presets using sweet FX, I got lucky here because the one I use does not, for anybody wanting a cracking ENB with loads of choice and no SweetFX (for whatever reason) try SkyRealism ENB Evolved, I myself use the Cinematic preset (Black bars removed) with RLO and Climates of Tam - cracking stuff.
First thing to realize with ENB presets, and it took me a good while to realize it, is you will not find a perfect one, gotta grab the nearest thing to your tastes and be grateful we have any options at all.
And if you like some variety, SkyRealism comes with a good selection if you like to change it up on occasion and it's a very simple drag and drop process.
IMO best ENB Preset for a nice well rounded experience.
I admit I see a large portion of ENB presets using sweet FX, I got lucky here because the one I use does not, for anybody wanting a cracking ENB with loads of choice and no SweetFX (for whatever reason) try SkyRealism ENB Evolved, I myself use the Cinematic preset (Black bars removed) with RLO and Climates of Tam - cracking stuff.
First thing to realize with ENB presets, and it took me a good while to realize it, is you will not find a perfect one, gotta grab the nearest thing to your tastes and be grateful we have any options at all.
And if you like some variety, SkyRealism comes with a good selection if you like to change it up on occasion and it's a very simple drag and drop process.
IMO best ENB Preset for a nice well rounded experience.
Last edited by HugeBigness on 25 Aug 2013, 17:12, edited 2 times in total.
_________________
PC Spec.
Intel 6700K
16GB 2133Mhz DDR4
2x 980 Ti SLI
256GB Samsung NVMe m.2
PC Spec.
Intel 6700K
16GB 2133Mhz DDR4
2x 980 Ti SLI
256GB Samsung NVMe m.2
-
Offline
- Posts: 2
- Joined: 25 Aug 2013, 17:04
Re: TES Skyrim 0.210
How is sweetfx crapware?
It's nothing but another injector just like SMAA that you can pass through the proxy feature. It's never caused me any trouble, not in 0.193 nor in 0.209...
It's nothing but another injector just like SMAA that you can pass through the proxy feature. It's never caused me any trouble, not in 0.193 nor in 0.209...
-
Offline
- *blah-blah-blah maniac*
- Posts: 17558
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.210
DaemonWhite
This game don't have much smoke particles to make shadows for them, just wasting performance as this effect is very slow by texel rate and require different algorithm of particles rendering in general.
Tried to set uGridsToLoad to 11 and got freeze on loading screen. It's not because of insufficient memory, some other game bug. Don't know, may be better to ignore it.
This game don't have much smoke particles to make shadows for them, just wasting performance as this effect is very slow by texel rate and require different algorithm of particles rendering in general.
Tried to set uGridsToLoad to 11 and got freeze on loading screen. It's not because of insufficient memory, some other game bug. Don't know, may be better to ignore it.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *sensei*
- Posts: 432
- Joined: 03 Mar 2013, 18:42
- Location: Norway
Re: TES Skyrim 0.210
Im ok with this People that want sharpen why not use the sharpen code inside Matso´s enbeffectprepass and some others enbeffectprepass ? :>
I think Edge AA alone is enough if you can pull of above 1080p res for playing (unless using a TV or monitor that stretch pixels above original size) and for screenshots Temporal AA and Edge AA does wonders (bigger is better) ^^
I think Edge AA alone is enough if you can pull of above 1080p res for playing (unless using a TV or monitor that stretch pixels above original size) and for screenshots Temporal AA and Edge AA does wonders (bigger is better) ^^
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit