@Boris
Then i suggest you get in contact with Alexey Nicolaychuk "Unwinder" and clear that situation mostly every of the big GPU Vendor companies uses his Rivatuner based code these days for their sold Hardware
http://www.techpowerup.com/reviews/Inte ... _Unwinder/
shouldn't be a problem i guess as he speaks your language
His Home Forum
http://forums.guru3d.com/forumdisplay.php?f=55
TES Skyrim 0.211
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Re: TES Skyrim 0.211
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Re: TES Skyrim 0.211
It is not really enough to just say that. Script related issues are always related to the persons mod list. So just because a small selection of mods works with your list does not automatically mean it works with ALL possible lists. Also even if the list is somehow the same, then perhaps some mods are not installed correctly, or the user have made (or not made) optimizations to his .esps which then cause even further issues.KuroTenshi: Problem not related to these mods. I use the 3 of them together. No CTD, no freezes.
If I make a profile without frostfall realistic needs etc. etc. etc. and only have those three as script based mods then it will also work without any CTD´s or freezes at all! However once adding in more and more script based mods (especially some that add onhit effects so they all trigger at the same time) the game engine just gets more and more prone to instability.
However the morale of the story is that when it goes wrong the problem is not ENB, it is entirely on your end, and on how optimized you have made your mod list.
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Re: TES Skyrim 0.211
CruNcher
Someone here said that he won't do anything. Also i said already what is wrong in Afterburner, so in Riva Tuner too, not my problem.
Those who have freezing with some mods, try this test. It very slow when loading game and cells, but may be freezing will not occur or will be short or be exchanged by CTDs instead. Also warning message at startup is always appear with this test, ignore it.
EDIT: file deleted, nobody tested and only downloaded, damn freaks.
Someone here said that he won't do anything. Also i said already what is wrong in Afterburner, so in Riva Tuner too, not my problem.
Those who have freezing with some mods, try this test. It very slow when loading game and cells, but may be freezing will not occur or will be short or be exchanged by CTDs instead. Also warning message at startup is always appear with this test, ignore it.
EDIT: file deleted, nobody tested and only downloaded, damn freaks.
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Re: TES Skyrim 0.211
Problem solved:
It turns out that I was right and that spawning a dragon and killing it in a new game causes crashes, I took the advice and downloaded a save online that had completed the dragon quests and then spawned 6 dragons in that save and no CTD after killing them!
I noted someone saying they don't have this problem, BUT, just maybe it was because I am using alternative start: live another life, and I actually start a new game through that and did my test. May be the is the reason I get these CTDs in my test that they didn't get in theirs.
Good to see that isn't a problem.
I can live without more blood and burn/freeze effects, so I will disable these in hopes to make the game more stable.
My search for a stable Skyrim, super-modded play through to the end is coming closer and closer to fruition. Thanks everybody and thanks Boris.
(I wouldn't even bother playing the game if I couldn't use frostfall and a realistic needs mod! I think they are more important then all the HD replacers COMBINED! and I am sure many of you would agree with me!)
It turns out that I was right and that spawning a dragon and killing it in a new game causes crashes, I took the advice and downloaded a save online that had completed the dragon quests and then spawned 6 dragons in that save and no CTD after killing them!
I noted someone saying they don't have this problem, BUT, just maybe it was because I am using alternative start: live another life, and I actually start a new game through that and did my test. May be the is the reason I get these CTDs in my test that they didn't get in theirs.
Good to see that isn't a problem.
I can live without more blood and burn/freeze effects, so I will disable these in hopes to make the game more stable.
My search for a stable Skyrim, super-modded play through to the end is coming closer and closer to fruition. Thanks everybody and thanks Boris.
(I wouldn't even bother playing the game if I couldn't use frostfall and a realistic needs mod! I think they are more important then all the HD replacers COMBINED! and I am sure many of you would agree with me!)
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Re: TES Skyrim 0.211
CTD'd for me with test when freezes happened.
I can't upload SPM screenshot for some reason. Will try later
Also, noticed that my GTX 680 has additional 2gb of shared memory and dxdiag displays 4048mb vram. Is it fine ?
I can't upload SPM screenshot for some reason. Will try later
Also, noticed that my GTX 680 has additional 2gb of shared memory and dxdiag displays 4048mb vram. Is it fine ?
Last edited by pieron on 27 Aug 2013, 13:47, edited 2 times in total.
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Re: TES Skyrim 0.211
If it can help you, here is my mod list, 100% stable (add to this the textures mods like Texture Pack Combiner and other that have no esp-esm).Aiyen wrote:It is not really enough to just say that. Script related issues are always related to the persons mod list. So just because a small selection of mods works with your list does not automatically mean it works with ALL possible lists. Also even if the list is somehow the same, then perhaps some mods are not installed correctly, or the user have made (or not made) optimizations to his .esps which then cause even further issues.KuroTenshi: Problem not related to these mods. I use the 3 of them together. No CTD, no freezes.
If I make a profile without frostfall realistic needs etc. etc. etc. and only have those three as script based mods then it will also work without any CTD´s or freezes at all! However once adding in more and more script based mods (especially some that add onhit effects so they all trigger at the same time) the game engine just gets more and more prone to instability.
However the morale of the story is that when it goes wrong the problem is not ENB, it is entirely on your end, and on how optimized you have made your mod list.
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Re: TES Skyrim 0.211
KuroTenshi:
Interesting list! Thank you for that!
Mine is a bit longer... and more customized (Some mods I have altered so they only have a single feature that I like instead of the whole mod).. hence why it looks like some mods are in conflict with each other.
But during my last test then it was deemed stable by my standards!
It is not 100% (Since that is technically impossible, even the vanilla game is prone to CTD´s and errors at odd times). But it can run on my machine for between 1-2 hours between each CTD, which is acceptable. Also no savegame bloat ever observed.
Also with speedmult 5x then starting at riverwood, I can run around the world (Going first to falkreath then markarth and round) between 0.75 times to 1.5 times before a freeze or CTD.
Before the latest ENB versions this number was lower due to memory issues.
Also I have begun to revert from 1k textures to 2k textures all around to stress the system even more! So far the latest version does it job good!
Interesting list! Thank you for that!
Mine is a bit longer... and more customized (Some mods I have altered so they only have a single feature that I like instead of the whole mod).. hence why it looks like some mods are in conflict with each other.
But during my last test then it was deemed stable by my standards!
It is not 100% (Since that is technically impossible, even the vanilla game is prone to CTD´s and errors at odd times). But it can run on my machine for between 1-2 hours between each CTD, which is acceptable. Also no savegame bloat ever observed.
Also with speedmult 5x then starting at riverwood, I can run around the world (Going first to falkreath then markarth and round) between 0.75 times to 1.5 times before a freeze or CTD.
Before the latest ENB versions this number was lower due to memory issues.
Also I have begun to revert from 1k textures to 2k textures all around to stress the system even more! So far the latest version does it job good!
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Re: TES Skyrim 0.211
Aiyen
I just used Optimizer Texture to compress them and reduce resolution to 2048*2048 max. I also optimized shadows. but otherwise, it's stable too with the carriage sequence of Helgen.
Edit : With your list of mods, I am surprised It lasts 1 hour or two without crash. I think you can't pass Helgen intro thought.
I just used Optimizer Texture to compress them and reduce resolution to 2048*2048 max. I also optimized shadows. but otherwise, it's stable too with the carriage sequence of Helgen.
Edit : With your list of mods, I am surprised It lasts 1 hour or two without crash. I think you can't pass Helgen intro thought.
Last edited by KuroTenshi on 27 Aug 2013, 18:05, edited 1 time in total.
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Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
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Re: TES Skyrim 0.211
So, no results. Ok, i'll publish update without testing.
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Re: TES Skyrim 0.211
Boris
If it can help you, I stopped my freezes by reducing Video Memory to 2048 and ReservedMemory to 256.
So cell loading is frequent and reduced.
If it can help you, I stopped my freezes by reducing Video Memory to 2048 and ReservedMemory to 256.
So cell loading is frequent and reduced.
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Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB