TES Skyrim 0.212

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*blah-blah-blah maniac*
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Re: TES Skyrim 0.212

I won't fix anything, because it's impossible without testers and nobody post results of tests, freaks only downloading files. Live with issues and pray that somehow i'll fix them (why to fix if my code work perfect for me and it's not buggy?).
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Re: TES Skyrim 0.212

AA for snow on mountains work's very well. Haven't checked one for reflective surface yet.

Not sure if possible but aliasing is really bad on new 3d meshes from SMIM such as ropes and fences
http://skyrim.nexusmods.com/mods/8655/?

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Re: TES Skyrim 0.212

Boris

I tried to report but I have NO issue for the moment ^^'. But true that I didn't try reflection yet as my profile doesn't use it.
I'll try to add it and report if I see something.
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Re: TES Skyrim 0.212

KuroTenshi wrote:Do you have ugrids set to 7 or higher ? This ENB is more ressource hungry.
Never changed it, so it's on its default.
KuroTenshi wrote:Do you have Temporal AA enabled without enbreference.esp ?
Not that I would know of, I just used the vanilla config that comes with ENB.
KuroTenshi wrote:Do you have an enblocal.ini and enbhost.exe ? Since 0.19.., enb structure changed drastically. A lot of parameters have been moved to enblocal.ini (which has to be well setted, because concerns memory management)
I know, and both files are present. I used a clean setup of ENB as it is delivered by Boris.
KuroTenshi wrote:Did you set skse_loader.exe or tesV.exe (maybe even enbhost.exe) to run as Admin ? Otherwise ENBHost.exe may not work and then CTD.
Just did so, no change at all.
Uriel24 wrote:What about configs in "My documents"? You've copied them too?
I just did so and tried to load a game, no change at all.
ENBSeries wrote:I won't fix anything, because it's impossible without testers and nobody post results of tests [...]
Can anyone please point me to a post or thread, giving me the info of creating those results of tests?
What kind of results you need? I'd be glad to help.

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Re: TES Skyrim 0.212

I am curious with regard to supersampling, I am only able to scale up in full multiples, for example the native resolution of my monitor is 1920x1080 and the next resolution that works for supersampling is 3840x2160, which is a bit much.

I am sure this has been answered before, but is this a monitor limitation? Would it be possible to add a 0.5x multiplier for supersampling, or is that available already but only if your monitor supports it?

EDIT: Also, the "Level Up" text is still always showing on my screen when I do supersample.
Last edited by Phinix on 28 Aug 2013, 19:15, edited 1 time in total.

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Re: TES Skyrim 0.212

I have some strange picture related issue.
If comparing v.199 and v.211-212 (i guess all v.200+):
v.199 - everything is good
http://i.imgur.com/VgbN6Z1.jpg
v.211 - yellow light tint all over the screen
http://i.imgur.com/n6ZRVhi.jpg
v.199 - everything is good
http://i.imgur.com/PgRqXu4.jpg
v.211 - yellow light tint all over the screen
http://i.imgur.com/dBkLAOu.jpg

During screenshots takes, no mods, INI, etc. changes. Only switching *.DLLs and adding enbhost.exe in the case with v.212.
What could it be?
I guess it could also be related to my problem with v.210 when I was having dull, and still having by the way.
Bad drivers from NVIDIA? Some shit mod making this? I'm out of clues. I got back Skyrim inis to default, deleted lighting related mods, fully reinstalled Skyrim.
I can't start the new game, and i am not even sure it could help.
I so much want to use the new ENBs because of the memory code, but I have this strange problems that almost anyone has and it forces me to give up.
Last edited by Rexawl on 29 Aug 2013, 04:57, edited 1 time in total.

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Re: TES Skyrim 0.212

Kalex wrote:I just copied over my Skyrim-Folder to my Wifes PC and started it.
It ran very fine with really no problems at all, even with afterburner and fraps running in the background.
If your files work on your wife's machine then it's not the files, it's your machine.

Update your drivers, re-install stuff, buy a new one, haha.
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Re: TES Skyrim 0.212

Tested FixAliasedTextures and EnableSubPixelAA.

FixAliasedTextures works on snowy rocks, seems to produce similar result to edge AA.

EnableSubPixelAA does nothing, specular aliasing is same as without it. Maybe because I have UseDeferredRendering=False? Does SubPixelAA need deferred rendering?

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Re: TES Skyrim 0.212

Phinix wrote:I am curious with regard to supersampling, I am only able to scale up in full multiples, for example the native resolution of my monitor is 1920x1080 and the next resolution that works for supersampling is 3840x2160, which is a bit much.
Not sure of what kind of supersampling you're speaking of (I actually have no idea of the implemented supersampling in ENB), but you sound like talking about Downsampling.
If so, have you tried using 2880x1620? It's the one working best for me most times.
APreciousPony wrote:If your files work on your wife's machine then it's not the files, it's your machine.
Update your drivers, re-install stuff, buy a new one, haha.
Captain Obvious even found his way into this forum, great.

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Re: TES Skyrim 0.212

Yes Kalex, that is what I mean: It is the setting called AddDisplaySuperSamplingResolutions=true in enblocal.ini, where you then set the resolution in SkyrimPrefs.ini.

When I try setting it to 2880x1620, Skyrim tells me:
Failed to initialize the renderer.
Your display doesn't support the selected resolution. Please set a different
resolution in Skyrim's Launcher under 'Display Settings'.
Only there is no other option in the launcher beyond 1920x1080 or 3840x2160. Odd that 3840x2160 works though...

I am guessing my monitor is just not capable.
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