TES Skyrim 0.212

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Re: TES Skyrim 0.212

Kalex
My first thought is to make sure the fps limiter is turned off in enblocal or set to a proper amount (60 or whatever you want the cap at).
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Re: TES Skyrim 0.212

Is there a way to turn off the memory manager, so I have ENB graphics with vanilla memory management?

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Re: TES Skyrim 0.212

Jafin16 wrote:Kalex
My first thought is to make sure the fps limiter is turned off in enblocal or set to a proper amount (60 or whatever you want the cap at).
It is set to 60, the problem might be somewhere else but thanks for the idea.
CorvoAttano77 wrote:Is there a way to turn off the memory manager, so I have ENB graphics with vanilla memory management?
Why would someone want to do that?
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Re: TES Skyrim 0.212

Kalex wrote:
Jafin16 wrote:Kalex
My first thought is to make sure the fps limiter is turned off in enblocal or set to a proper amount (60 or whatever you want the cap at).
It is set to 60, the problem might be somewhere else but thanks for the idea.
CorvoAttano77 wrote:Is there a way to turn off the memory manager, so I have ENB graphics with vanilla memory management?
Why would someone want to do that?
Kalex
Have you tried just turning it off? It doesn't always work as it's supposed to (I can't turn it on and get more than 10 fps, no matter what the setting. I've turned it off when I was getting 10 and it went up to 80)

CorvoAttano77
Change memory settings to this in enblocal:
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=false

That should do it, though, as Kalex said, not sure why you'd want to unless you're just testing something.
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Re: TES Skyrim 0.212

Just to let you guys know new NVIDIA beta drivers are bugged.. Tested on few cards and it seems 320.49 is the latest one that works fine..

Cheers

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Re: TES Skyrim 0.212

Has anyone experienced a CTD when running the game before the main screen loads.

I can remove the enb files from my skyrim folder and the game loads just fine. I put them back in change the following values.
enblocal
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=256
VideoMemorySizeMb=16320

[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true

enbseries
[EFFECT]
UseOriginalPostProcessing=true (reason I change this one is read a thread where they said night vision works again with this on true.)

I've run .212 and .209 just fine along with the other versions as Boris has been dropping. This has shown up of late and not sure where to look.

I5 3.30GHz
16.0 GB RAM
Crucial SSD 238gb
Nvidia ASUS GeForce GTX 690

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Re: TES Skyrim 0.212

Avroveks wrote: отсюда:
viewtopic.php?f=2&t=2291&start=20#p35654
Yeah i saw this, i thought maybe there are somewhere more deeper explanation.
For example
What value for ReservedMemorySizeMb would potentially be optimal for my rig: 8Gb ram, 2Gb Vram, Win7 x64?

I guess will have to find out by experience. Change and play, change and play.

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Re: TES Skyrim 0.212

Bael wrote: VideoMemorySizeMb=16320
...
Nvidia ASUS GeForce GTX 690
Set the right Value for VideoMemorySizeMb probably helps ...
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Re: TES Skyrim 0.212

Bael wrote:Has anyone experienced a CTD when running the game before the main screen loads.

I can remove the enb files from my skyrim folder and the game loads just fine. I put them back in change the following values.
enblocal
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=256
VideoMemorySizeMb=16320

[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true

enbseries
[EFFECT]
UseOriginalPostProcessing=true (reason I change this one is read a thread where they said night vision works again with this on true.)

I've run .212 and .209 just fine along with the other versions as Boris has been dropping. This has shown up of late and not sure where to look.

I5 3.30GHz
16.0 GB RAM
Crucial SSD 238gb
Nvidia ASUS GeForce GTX 690
Not sure where to look for a solution to the ctd problem. I'll let someone more familiar with an Intel/NVidia setup help you out there, I'm liable to give faulty info.

However on the setting EnableOriginalPostProcessing=true, that's bad advice. I've seen it to, from a very reputable member of the Nexus community but he is very inexperienced when it comes to ENB. Enabling that setting WILL indeed allow night vision to work. It will also, however, remove a great many ENB effects. In nearly every circumstance ALWAYS leave that to false. There is another setting which will enable night vision and have less visual impact (but this does depend on the preset). In the enbeffect.fx file you will likely see a line near the top that reads:
//#define_APPLYGAMECOLORCORRECTION
Remove the // from the front. This will have less visual impact and enable Nightvision. However, again, you could get unfavorable visual effects so the solution is to, either, live with the new look or find a preset that is already night vision friendly. If I recall correctly, all of Bronze316's presets work with nightvision (Project ENB, Truevision ENB, Seasons of Skyrim True HDR) as does E ENB by ewi65 without having to change anything. Skyrealism ENB-Evolved by Indigoneko aka MTichenor might as well, I don't recall for sure; and RealVision by SkyrimTuner works with the enbeffect.fx file tweak with minimal visual impact.

Anyways, I hope you get the ctd problem fixed, wish I could help more with that. Your enblocal settings look good to my eyes. Two settings you could play with are ReservedMemorySizeMb and VideoMemorySizeMb. Try reserved at 512 and lower VideoMemorySize to something smaller like 2048 or 4096 and see if that works. It's worth a try, don't know for sure if that will work.
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Re: TES Skyrim 0.212

SiSaSyco wrote:
Bael wrote: VideoMemorySizeMb=16320
...
Nvidia ASUS GeForce GTX 690
Set the right Value for VideoMemorySizeMb probably helps ...
He has the right value. The formula for that on a 64 bit OS is VRAM+RAM-2048=VideoMemorySizeMb. This is Boris' formula. The setting doesn't always work though (from my observation SLI and CrossfireX setups in particular don't always work as anticipated.)
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