Please use english language
It is currently 26 Feb 2020, 10:13

All times are UTC





Post new topic Reply to topic  [ 22192 posts ]  Go to page Previous  1 ... 1287, 1288, 1289, 1290, 1291, 1292, 1293 ... 2220  Next
Author Message
 Post subject: Re: TES Skyrim
PostPosted: 30 Aug 2013, 11:40 
Offline
*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Guzio lot of interoperability issues with other mods have to check the .dds manualy first also it would be much more easier if we could see the in Game the location of the texture applied to a mesh :(

i had btw Trees HD skyrim installed already but i updated with a new, if Nexus Mod Manager soon gets no live .DDS overwrite preview i go crazy.

_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Top
 Profile  
 
Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 30 Aug 2013, 11:46 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 15 Mar 2013, 10:24
Posts: 1020
Location: Earth
Image

Image

Image

_________________
cpu i5 4670 gpu GTX980Ti ram 16GB os Win7 64

YouTube Channel
Flickr Gallery


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 30 Aug 2013, 16:44 
Offline
*sensei*
User avatar

Joined: 10 Jun 2012, 12:31
Posts: 420
Location: Sweden
--JawZ-- wrote:
insomnia_jt;

Vilken typ av letterbox effekt använder du?
HD6's, Matso's, MTichnor's?
Å vart är den placerad?


HD6 och den är placerad mellan bloom-koden och PP-koden i enbeffect.fx.

Code:
#ifdef HD6_VIGNETTE      
      // yes this is my own crazy creation after seing how boring the usual linear circle vignettes typically are
      // no doubt I have done it in an overly convoluted way :-)
      
         //float fExposureLevel = 1.0; // compensate for any change from vignette so center is same brightness
      float2 inTex = _v0;   
      float4 voriginal = r1;
      float4 vcolor = voriginal;
      vcolor.xyz=1;
      inTex -= 0.5; // Centers vignette
      inTex.y += 0.01; // Move it off center and up so it obscures sky less
      float vignette = 1.0 - dot( inTex, inTex );
      vcolor *= pow( vignette, vignettepow );
      
      
      // Round Vignette
      float4 rvigtex = vcolor;
      rvigtex.xyz = pow( vcolor, 1 );
      rvigtex.xyz = lerp(float3(0.5, 0.5, 0.5), rvigtex.xyz, 2.0); // Increase Contrast
      rvigtex.xyz = lerp(float3(1,1,1),rvigtex.xyz,rovigpwr); // Set strength of round vignette
      
      // Square Vignette (just top and bottom of screen)
      float4 vigtex = vcolor;
      vcolor.xyz = float3(1,1,1);
      float3 topv = min((inTex.y+0.5)*2,0.5) * 2; // Top vignette
      float3 botv = min(((0-inTex.y)+0.5)*2,0.5) * 2; // Bottom vignette
      
      topv= lerp(float3(1,1,1), topv, sqvigpwr.x);
      botv= lerp(float3(1,1,1), botv, sqvigpwr.y);
      vigtex.xyz = (topv)*(botv);
      
      //vigtex.xyz = lerp(float3(1,1,1),vigtex.xyz,sqvigpwr); // Set strength of square vignette
            
      // Add round and square together
      vigtex.xyz*=rvigtex.xyz;
      
      vigtex.xyz = lerp(vigtex.xyz,float3(1,1,1),(1-vstrengthatnight)*(1-hnd)); // Alter Strength at night
      
         vigtex.xyz = min(vigtex.xyz,1);
         vigtex.xyz = max(vigtex.xyz,0);
         //vigtex.xyz -= 0.5;
         //(base < 0.5 ? (2.0 * base * blend) : (1.0 - 2.0 * (1.0 - base) * (1.0 - blend)))
         //vigtex.xyz = vigtex.xyz < 0.5 ? (2.0 * color.xyz * vigtex.xyz) : (1 - 2 * (1 - color.xyz) * (1 - vigtex.xyz));
         // Crap I keep forgetting overlay mode doesnt work in floating point/32bit/hdr dur bee durr
            
      // Increase saturation where edges were darkenned
      float3 vtintensity = dot(color.xyz, float3(0.2125, 0.7154, 0.0721));
      color.xyz = lerp(vtintensity, color.xyz, ((((1-(vigtex.xyz*2))+2)-1)*vsatstrength)+1  );
      
         //color.xyz+=0.02;
      color.xyz *= (vigtex.xyz);
         //color.xyz *= fExposureLevel;   
      
   #endif

_________________
| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud



Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 30 Aug 2013, 17:39 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1938
insomnia_jt;

Ifall du bara will ha widescreen effekten så testa med Matso's lr MTicehnor's, annars testa att placera HD6 vignette före lr efter palette koden å se ifall det hjälper.


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 30 Aug 2013, 17:42 
Offline

Joined: 01 Aug 2013, 16:46
Posts: 77
Image

Image

Image

Image


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 30 Aug 2013, 18:40 
Offline
*sensei*
User avatar

Joined: 17 Jul 2013, 18:41
Posts: 344
Location: Germany
Really great pics everyone! Especially the latest pics by OhKay and Guzio are just stunning.
It's been a while since i've posted pictures. I can be happy if someone remembers that i posted some shots a while ago lol. I just had a break from Skyrim (well, The Witcher 2 was for sale on Steam...). Overall, exteriors are still way too bright. I need to balance it out better. I like the way the trees look with bright light like this, but the faces of game characters are kinda messed up.

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

_________________
YouTube: http://www.youtube.com/user/ScytheOfSteel
Water plugin for Realistic Water Two and ENB

Intel Core i5-3570 @ 4.00GHz | 8GB Corsair Vengeance DDR3 1600 | Asus Geforce GTX 670 DirectCU ii 4GB Vram | Win7 64bit on Samsung SSD 840 120GB


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 30 Aug 2013, 21:44 
Offline
*sensei*
User avatar

Joined: 27 Dec 2011, 21:33
Posts: 337
Location: Poland, Gdańsk
Image

Image

Image

Image

Image

Image

Image

Image

_________________
OS: Windows 10
CPU: AMD R5 3600
RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
Mobo: ASRock X370 Pro4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 30 Aug 2013, 23:16 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 25 Feb 2012, 01:30
Posts: 596
Location: Somewhere between the Wastelands and Notepad++
Trying to find a sweet spot for interior effects (SSAO, specularity, subsurface scattering, particles). I'm really very taken with all the controls of the current generation of enbseries for Skyrim. Working on Fallout for a long while has made returning to TESV like diving into a treasure trove.

Image

Image


And some exteriors:

Image

Image

_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit

Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 30 Aug 2013, 23:37 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 09 Dec 2012, 00:29
Posts: 854
WoodsOfYpres --- Thank you for your kind words.
I don't think that your Temple of Kynareth is too bright. it's matter of taste. My interiors are also really bright :)


midhras --- Your configs always look uniquely. When I saw your pictures from the Fallout 3, I immediately wanted to play it again. Lydia looks gorgeous :)



Image

Image

Image

Image

Image

Sunset
Image

Sunrise
Image

Day night cycle
Image

Image

Image

Image

_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

Intel Core i7 4790K, Nvidia Geforce GTX 780 Ti, 32GB ram, NEC SpectraView 242, Windows 7 x64


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 30 Aug 2013, 23:55 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 25 Feb 2012, 01:30
Posts: 596
Location: Somewhere between the Wastelands and Notepad++
Guzio, I really like that by looking at the two 'styles' our shots demonstrate, the versatility of ENB modding is exemplified. While I opt for a somewhat flat, painterly view (well not so much in my interiors yet), and the rendered, three-dimensional look you have going... it's totally different. That diversity is one of ENB's main strengths, and this thread is a huge testament to it.

_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit

Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22192 posts ]  Go to page Previous  1 ... 1287, 1288, 1289, 1290, 1291, 1292, 1293 ... 2220  Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Group