The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod / patch ENBSeries 0.213
TES Skyrim 0.213
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- *blah-blah-blah maniac*
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TES Skyrim 0.213
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim 0.213
TAA without helper mod, excellent, thank you Boris.
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- *master*
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Re: TES Skyrim 0.213
213 Kicking ass and taking names...
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
EnableUnsafeMemoryHacks=false
DisablePreloadToVRAM=false
ReservedMemorySizeMb=256
VideoMemorySizeMb=8192
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
EnableUnsafeMemoryHacks=false
DisablePreloadToVRAM=false
ReservedMemorySizeMb=256
VideoMemorySizeMb=8192
_________________
i7-3770K Ivy Bridge OC@4.6GHz - ASUS Maximus V EXTREME - CORSAIR Vengeance 32GB @1600Mhz - 2x Nvidia GTX 980 SLI - OCZ Vertex 460GB SSD
i7-3770K Ivy Bridge OC@4.6GHz - ASUS Maximus V EXTREME - CORSAIR Vengeance 32GB @1600Mhz - 2x Nvidia GTX 980 SLI - OCZ Vertex 460GB SSD
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- *sensei*
- Posts: 312
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- Location: Bangladesh
Re: TES Skyrim 0.213
Well now the TAA mechanism script can be removed from helper mod, keep only the time detection?
And 0.213 is working as good as ever.
And 0.213 is working as good as ever.
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CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
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Re: TES Skyrim 0.213
TAA working splendidly without helper mod!
Thanks Boris
Thanks Boris
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Re: TES Skyrim 0.213
A friend was talking about some strange motion blur effect he was seeing while TAA was active so I hopped onto a carriage to witness it myself. It's not really noticable for me anywhere aside from here but I thought I should mention it.
(Forgive me if this was covered previously, we didn't use TAA beforehand.)
Here's a really bad gif illutsrtating what I'm talking about
http://i.imgur.com/A6MzRIe.gif
This also got me thinking about the motion blur function of ENB, was that dropped or something? I haven't seen anyone use it outside of the official gallery.
(Forgive me if this was covered previously, we didn't use TAA beforehand.)
Here's a really bad gif illutsrtating what I'm talking about
http://i.imgur.com/A6MzRIe.gif
This also got me thinking about the motion blur function of ENB, was that dropped or something? I haven't seen anyone use it outside of the official gallery.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.213
Izzy
Camera moves in space, but wagon is not, so it's absolutely normal to have bugs with taa. With motion blur it even worse.
Camera moves in space, but wagon is not, so it's absolutely normal to have bugs with taa. With motion blur it even worse.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *sensei*
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Re: TES Skyrim 0.213
I had to set DisableDriverMemoryManager back to true since I couldn't load or loaded but had a black screen with sound a few seconds then CTD. I was tweaking settings thru ENB Gui when CTD happened. I'm using the AMD 13.8beta2 driver, so that might caused this flag to be back to true. 0.212 had the sporadic 1 second pause once a while, but 0.213 with this flag true ran smoothly at 42fps capped.
I got curious about the motion blur, so I disabled ENB and Skyrim was doing 60fps sync to my LCD. I saw Skyrim was blurring when I pan the camera left and right slowly. The Crysis2 engine and some other newer game engines had the quick-pan-camera-blur effect, so Skyrim might have a similar blurring effect built in.
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
VideoMemorySizeMb=6144
I got curious about the motion blur, so I disabled ENB and Skyrim was doing 60fps sync to my LCD. I saw Skyrim was blurring when I pan the camera left and right slowly. The Crysis2 engine and some other newer game engines had the quick-pan-camera-blur effect, so Skyrim might have a similar blurring effect built in.
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
VideoMemorySizeMb=6144
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.213
There is something like that in Skyrim by default. It's in the advanced options from Skyrim Launcher. It's called "Radial Blur".