TES Skyrim 0.213

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Joined: 23 Aug 2013, 23:24

Re: TES Skyrim 0.213

0.211 was working great :) .... after over 8 hours trying to get 0.212 working :( I installed 0.213 with immediate excellent results!

THX Boris! :D

Im playing with downsampling: iSize W=2880 H=1215 on 2560x1080. My settings for for Titan (highly modded):

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=384 (same as used with 0.211 )
VideoMemorySizeMb=14020 (Nvidia Systeminformation)

Intel i7-3770K @4.8GHz | 16 GB RAM | 3x GTX Titan (3-way-SLI) | OCZ-Vertex SSD | Win8 Pro

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Re: TES Skyrim 0.213

I've got a question about TAA no longer needing the helper mod. I just loaded up my game with 0.213 but I'm still using the helper mod for multiple weathers and TAA is enabled as always. With binary versions 0.201-0.212 I had no ghosting from TAA at all with the helper (lucky I guess). I installed v0.213 and I've got the ghosting again. Is this from the helper mod and trying to "help" with TAA still or is this just some sort of fluke? Thanks!
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Re: TES Skyrim 0.213

Just reporting in that 213 is working excellent, better than 212 overall, and images look great (posted a few already). No issues but just working my way through Helgen at the moment.

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=8192
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Re: TES Skyrim 0.213

ENBMike wrote:0.211 was working great :) .... after over 8 hours trying to get 0.212 working :( I installed 0.213 with immediate excellent results!

THX Boris! :D

Im playing with downsampling: iSize W=2880 H=1215 on 2560x1080. My settings for for Titan (highly modded):

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=384 (same as used with 0.211 )
VideoMemorySizeMb=14020 (Nvidia Systeminformation)

Intel i7-3770K @4.8GHz | 16 GB RAM | 3x GTX Titan (3-way-SLI) | OCZ-Vertex SSD | Win8 Pro

What FPS do you get with your Titan at that resolution?

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Re: TES Skyrim 0.213

For me taa with helper mod work. Inside code nothing changed to taa itself, only how matrices captured from previous and current frame and helper mod have priority with that.
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Re: TES Skyrim 0.213

ENBSeries wrote:For me taa with helper mod work. Inside code nothing changed to taa itself, only how matrices captured from previous and current frame and helper mod have priority with that.
Ok thanks. I was only seeing it when I first loaded my game and I've playing for a bit now and haven't seen it anymore so maybe it was just a little glitch. 0.213 seems to be working great (very much like 0.211). I may have some performance tests tonight but it turns out I may have some RL stuff to do instead, so we'll see. :)
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Re: TES Skyrim 0.213

vamp wrote:
ENBMike wrote:0.211 was working great :) .... after over 8 hours trying to get 0.212 working :( I installed 0.213 with immediate excellent results!

THX Boris! :D

Im playing with downsampling: iSize W=2880 H=1215 on 2560x1080. My settings for for Titan (highly modded):

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=384 (same as used with 0.211 )
VideoMemorySizeMb=14020 (Nvidia Systeminformation)

Intel i7-3770K @4.8GHz | 16 GB RAM | 3x GTX Titan (3-way-SLI) | OCZ-Vertex SSD | Win8 Pro
What FPS do you get with your Titan at that resolution?
45 to 60 FPS (vsnyc is enabled) > 70-80% of the FPS are normally above 50 FPS
injectSMAA=yes | AATransparencySS=no | ENB-AO=yes
please consider: running on 3-way-SLI

Intel i7-3770K @4.8GHz | 16 GB RAM | 3x GTX Titan (3-way-SLI) | OCZ-Vertex SSD | Win8 Pro

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Joined: 22 Aug 2013, 16:14

Re: TES Skyrim 0.213

Just made a quick check and wasn't able to notice any downsides of 0.213, seems to work very good and stable.

Then took a look at TAA, my FPS went down from 60 to around 30, but the AntiAliasing-Effect was very awesome (first time I saw TAA in action).
It would be awesome if this could be tweaked to work less performance hungry, but good job on that, Boris, good job.
Jafin16 wrote:There is something like that in Skyrim by default. It's in the advanced options from Skyrim Launcher. It's called "Radial Blur".
But that's only used in menues background (If I remember correctly...)
I'd wish there would be something real Motion Blur in Skyrim like many newer Games have it (e.g. Crysis2/3, SaintsRowIV, Planetside 2) as it has an incredible AA-Effect in motions. Maybe thats something for an future enb, if that is even possible...
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Re: TES Skyrim 0.213

Okay, buy for me SLI cards, motherboard, ram, cpu and i'll make TAA compatible with sli.
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Re: TES Skyrim 0.213

Sorry for the noob question, but I am still confused as to what I should be setting these values to:

ReservedMemorySizeMb=
VideoMemorySizeMb=

Based on my system specs, should it be:

ReservedMemorySizeMb=256
VideoMemorySizeMb=2048
?
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