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 Post subject: Re: TES Skyrim
PostPosted: 31 Aug 2013, 00:31 
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*sensei*
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Joined: 02 Aug 2013, 23:06
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Wanted to share just 4 shots from a test run I did of ENB 213 and Bronze's updated Seasons of Skyrim ENB preset. Thought he did an awesome job and this is just the test run :-)

Just click on the image for the large screen size.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 31 Aug 2013, 00:39 
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*sensei*
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Joined: 09 Feb 2013, 23:09
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 Post subject: Re: TES Skyrim
PostPosted: 31 Aug 2013, 01:09 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
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@32cm
What is this strange shifted blur in your result it looks strange

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 Post subject: Re: TES Skyrim
PostPosted: 31 Aug 2013, 01:28 
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 Post subject: Re: TES Skyrim
PostPosted: 31 Aug 2013, 03:38 
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Joined: 15 Aug 2013, 05:07
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i see alot of images with presets i woul love to try and here just few shots from opethfield7 im just amazed :)

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 Post subject: Re: TES Skyrim
PostPosted: 31 Aug 2013, 04:31 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
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Some test ;)

Lets bring them to justice together ;)

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 31 Aug 2013, 08:49 
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Joined: 01 Aug 2013, 16:46
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CruNcher wrote:
@32cm
What is this strange shifted blur in your result it looks strange


Is this viewtopic.php?f=7&t=979&start=20 a little modded. I agree for screens dont look good but when playing is awesome effect. Also those shots are taken in my sht old pc for test stuff, so some effects are disabled,


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 Post subject: Re: TES Skyrim
PostPosted: 31 Aug 2013, 11:43 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
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Ah ok a pp effect looks like a old Analog Video Camera Signal @ bad shape i just wondered :)


Still need to iterate on some stuff but slowly i get a very consistent Look & Feel :)

After that it's output result optimization time :)

And some Gameplay Videos :)

These are all unoptimized NPC results, work on that later (1 step a time)

There are still gazillion of asset issues (most assets just fall apart) need to be brought under consistency

Krista hope you don't mind but i needed some different mod authors asset to test and yours are perfect ;)

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 31 Aug 2013, 12:26, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 31 Aug 2013, 12:20 
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*blah-blah-blah maniac*
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Joined: 25 Feb 2012, 01:30
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While not perfect in motion, I'm really loving the TAA for screenshots. .213 is a lot smoother than the other post-.209 binaries for me as well.

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 Post subject: Re: TES Skyrim
PostPosted: 31 Aug 2013, 12:31 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
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yeah i would say the big impact happened @ 200 where the first time i felled this enormous latency improvement, just amazing what i can do in realtime Full HD now on the 460 GTX @ just 1 GB of Vram, can do all the optimizations in realtime now seeking problems immediately and fix them, this way i also have a much better overview of visual issues apparent that are created by the Engine setup now (or ENB, lot of issues their with Depth Rendering), before it was really painful as latency was always to high :)
Now i move in just some mere seconds from one part to the other cross checking results :)

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 31 Aug 2013, 12:52, edited 3 times in total.

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