TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

Ah ok a pp effect looks like a old Analog Video Camera Signal @ bad shape i just wondered :)


Still need to iterate on some stuff but slowly i get a very consistent Look & Feel :)

After that it's output result optimization time :)

And some Gameplay Videos :)

These are all unoptimized NPC results, work on that later (1 step a time)

There are still gazillion of asset issues (most assets just fall apart) need to be brought under consistency

Krista hope you don't mind but i needed some different mod authors asset to test and yours are perfect ;)

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Last edited by CruNcher on 31 Aug 2013, 12:26, edited 1 time in total.
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Re: TES Skyrim

While not perfect in motion, I'm really loving the TAA for screenshots. .213 is a lot smoother than the other post-.209 binaries for me as well.

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Re: TES Skyrim

yeah i would say the big impact happened @ 200 where the first time i felled this enormous latency improvement, just amazing what i can do in realtime Full HD now on the 460 GTX @ just 1 GB of Vram, can do all the optimizations in realtime now seeking problems immediately and fix them, this way i also have a much better overview of visual issues apparent that are created by the Engine setup now (or ENB, lot of issues their with Depth Rendering), before it was really painful as latency was always to high :)
Now i move in just some mere seconds from one part to the other cross checking results :)
Last edited by CruNcher on 31 Aug 2013, 12:52, edited 3 times in total.
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
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Re: TES Skyrim

Hello Everybody!!

wolfgrimdark

Seasons of Skyrim ENB is one of my favourite ENB!! ;) And this update in v0.212 (but i upgrade for v0.213) look amazing and smooth for me... (Coming soon the screenshots)

Today, i test the "Somber Unchained ENB" !! AWESOME ENB!! I Keep this one in my favourite ENB (Graphics & Gameplay)


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Re: TES Skyrim

Reduced the brightness a little bit. Here are a few shots at different times of day to give you an idea what it looks like. I'm still not 100% satisfied with colors and brightness at mid-day.

afternoon:

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about 10:30am-11am ingame-time:

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9am ingame-time:

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Criticism and constructive feedback are welcome! :)
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Re: TES Skyrim

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Something strange happened @ Gameplay testing

Not a ENB issue though still need to analyze (it's camera angle dependent no overheating) neither is the camera bumping into a mesh or texture it's rather far away from anything it could colide with

Though i guess it's a Vertex from a tree mesh that gets somehow projected into the fov

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Could be the bugs destination there ?

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85% of graphics research is about who can finally make Sponza look good.
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Re: TES Skyrim

CruNcher
Driver bug, hardware bug, post AMD/ATI videocard installing NVidia card bug, other software, overclocking.
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Re: TES Skyrim

Not sure boris it could be indeed overheating my MSI Hawk 460 GTX Twin Frozr 2 (Talon) which is slightly overclocked by factory seems pressure gets to high, i will keep a close eye on it and do some Temp and clock measurements had no reason todo that yet :)

Im still on Nvidia 314.22 i find it a pretty stable driver for Skyrim and ENB :)

Im still testing with 212 ENB


Yep errors amplified over time something is overheating i stopped the test, will do some GPU specific measurements and try to analyze what happens

Not sure if GDDR5 or Shader i guess from the look of the artifact i would say the GDDR5 is overheating (wouldn't be a surprise) ;)


Pre overclocking cards is always a bad thing they never estimate that different loads get higher in the Future :)
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

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Re: TES Skyrim

Sooo.. you tried cleaning it already?
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Re: TES Skyrim

i just blowed into it's openings still i will run some tests aside and look when and where it happens

though i wont touch that SPM thing but Unwinders good old native code ;)
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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