TES Skyrim 0.213

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Re: TES Skyrim 0.213

Yersinia79;

I really doubt that has anything to do with ENB.
Have you tried running without ENB injected to the game during the same event?

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Re: TES Skyrim 0.213

Can try. It first happen today, but agree most likely not Enb :>
If anything it is probly my save like I mentioned, it is not really a big issue and mostly good for a laugh anyhow lol
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Re: TES Skyrim 0.213

If it just happened to day there has been a change in your files beyond ENB or it may not have occurred before because you did not encounter the similar events that led to this issue.
Installed mod with script, saved the game, decided to uninstalled, saved it = "bad" things tend to happen.

The range of causes for such an issue can be very long.

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Re: TES Skyrim 0.213

Skyrim does so much odd stuff without ENB I give up lol
Either way it must be the save, hopefully nothing more pop up. My only lvl50 :>
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Re: TES Skyrim 0.213

Boris is it possible that all the AA steps currently fail with thin objects like fine Hair textured meshes ?
only temporal AA seems to avoid it somewhat but it's still very unstable in Motion
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Re: TES Skyrim 0.213

For thin hairs only msaa with transparency supersampling / supersampling / temporal antialiasing working.
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Re: TES Skyrim 0.213

i see i guess it is the same as the Fence problem Humus had a nice approach for this http://www.humus.name/index.php?page=3D&ID=89
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Re: TES Skyrim 0.213

No, alpha sorting not applied for hairs and any similar tricks will look buggy.
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Re: TES Skyrim 0.213

Boris i looked more closely this is not the hair really itself it is the shadows between the hair mesh that causes this motion instability if i disable the shadow quality fix part the motion stability is much better but i guess ultimately i wont get away from upping the shadow resolution to improve these complex hair mesh results in motion.

I guess a Temporal Denoiser would be way to slow compared to upping the Shadow resolution ?
Last edited by CruNcher on 01 Sep 2013, 21:38, edited 1 time in total.
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Re: TES Skyrim 0.213

I had an idea, as I watched things go by while riding in a vehicle today. What if there was a motionblur that used the DOF as a blending means? Something like only using a screen-space motion blur for the objects that are blurred by the DoF.
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