With 0.214 I am in the Riverwood tavern and want to go out (modded riverwood never had problems Immersive Settlements) and the game crashed at the 3200 Mb mark. I deactivated the Unsafe Memory Hacks and the mark was not reached but instead the memory began to cycle loading and unloading it's content so the number switched from 800 mb to 1600 back to 800 then to 1800 then back to around 800 and stuck at 1300 with a loading freeze. I changed also the reserved memory and tested with 1024 and 2048 but no matter it came out the same way. As I reinstalled 0.213 every error and crash was gone with the settings I posted above. don't know what the problem is maybe the mistake is on my side. Memory with these settings were 2500 mb outside no crash no nothing, near to 0 stuttering with 0.213
thanks for reading ^^
edit: I did further testing 5 startups of the Riverwood tavern savegame with 0.214 and 5 starups with 0.213
0.213 flawless no problems going outside.
0.214 4 time crashed at loading the savegame and on the 5th time crash while going outside.
with above settings.
But please don't bother too much, this is just a guess. Maybe it is my game cause with 0.213 I get some times endless loading screens. But the crash on savegame loading with 0.214 is a definite difference.
I crashed at loading savegame (heavy modded game) with 0.214 too. But seemed because mod conflicts. By correcting my mod list, it has been corrected. I just have sometimes freezes at the end of loadings and sometimes during exterior battles. But seems to be another engine issue...
This heavily improved Whiterun is very demanding to the engine (a lot of objects). I think no need for texture packs to get crashs in certain circumstances. But the mod itself is flawless (just an esp, without script, that only use existing game assets). It's the engine that may have trouble to handle it. (allowed me to clean my mod list).
Remaining issues with 0.214 : sometimes freezes when loading a save or entering in the place, what you are precisely seeking.
CorvoAttano77
I advise you Unreal Cinema ENB or Chidosity ENB V2. Both very beautiful and performance friendly.
_________________ Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
CorvoAttano77 wrote:Can you, or anyone, please recommend some ENB DoF settings to make distant details blurry? Performance-friendly if possible. I do not want DoF to "focus" on objects, I just want a permanent blur in the far distance and crisp details at short/medium distance. Thanks for any help.
Personally I use that "dynamic" DoF, atm Bokeh version that comes with Somber Lut.
If you want to have "static" DoF - either check optional files that come with many ENBs, often there are other versions of DoF included.
Or you could just disable the ENB DoF and use this mod: Dynavision
not as pretty I'd say, but very easy to configure and has settings that do exactly what you said plus is very light on performance (uses internal DoF feature of Skyrim engine, I think)
Took me 2 week to find one hidden crapsoft. And it was a big culprit behind a lot of problems. Now that is dealt with, every game is performing better. Haah
+1 to cleaning own PC again before anything else.
_________________ CPU :: Core i7 2600k @3.40GHz
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Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
Altimor wrote:Does Dynavision allow you to change the distance for static DoF? I didn't see an option in the SkyUI mod config.
Have not used it in a while, I thought it was possible, either via menu or by editing some file. Maybe better ask on the mod page, bet author and other users will know.
Since 0.190, you are correcting Skyrim's memory bugs. So I thought I were on subject by giving you tools to check others bugs.
Sorry if I was wrong.
_________________ Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
I did this only because nobody did yet and it simple for me. But doesn't mean i'm hired to fix all the shit made by somebody else, i hate bethesda games for their quality. Fans of the game will do this, i'll better modify another games, much more stable and better.
ENBSeries wrote:i'll better modify another games, much more stable and better.
Any ideas ? ^^
It's true I was very disappointed when tried Vanilla Skyrim for the first time. What is this ugly thing, with robotized animations, bugs, crashs, a terrible hud, and features of Morrowind removed or simplified ? I didn't want an ugly hack and slash !
So I counted on the community to "repair" the game. Now I am not disappointed anymore !!! Thanks you Boris and everybody else. I begin only now to play the game, 2 years after buying it.
_________________ Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
ENBSeries wrote:I did this only because nobody did yet and it simple for me. But doesn't mean i'm hired to fix all the shit made by somebody else, i hate bethesda games for their quality. Fans of the game will do this, i'll better modify another games, much more stable and better.
Problem with that is any PC game downgraded to work on console is going to suck as bad as Skyrim far as the engine goes. That being said cryengine looks like an exception, except the game is set on rails. Consoles are killing good engines left and right.. If it werent the community I would have left skyrim long a go.
btw you still have fixphysics line in ENBoost enblocal.ini files on nexus. I thought you removed it?