Guzio
It matters to me what opinions people have.
Sorry but I don't have the original screenshot. I always downscale pics so they won't be so big when posting them.
TES Skyrim
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- *sensei*
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Re: TES Skyrim
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Re: TES Skyrim
All
Fantastic shots ! So much inspiration around.
Well, my 0.214 is released on Nexus.
Fantastic shots ! So much inspiration around.
Well, my 0.214 is released on Nexus.
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Re: TES Skyrim
Just one today
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Re: TES Skyrim
Many great shots posted by everyone!
I just wanted to thank you again, JawZ. The skycolor comes out much better without the clouds IMO.
I just wanted to thank you again, JawZ. The skycolor comes out much better without the clouds IMO.
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Re: TES Skyrim
Kyo
Amazing pics!
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Borrowed the lenz effect from Jasmin ENB... Pretty cool but hard to tweak.
Amazing pics!
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Borrowed the lenz effect from Jasmin ENB... Pretty cool but hard to tweak.
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| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud
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Re: TES Skyrim
insomnia_jt
Plz shoot me that effect (ALF via effect.txt, right ?) via PM.
I'll add it as an alternative pass of my crossgame shaders compilation
Plz shoot me that effect (ALF via effect.txt, right ?) via PM.
I'll add it as an alternative pass of my crossgame shaders compilation
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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Re: TES Skyrim
@insomnia_jt
it doesn't look bad though it looks more like TV Scale then PC Scale the luminance is partly to high and details get lost here on the calibration you should try a version with higher contrast getting blacks more efficient instead of turning them into grey shades, but you might want to achieve that look the way it is then leave it as it is
Especially in many of your interior results it becomes very apparent here on the Samsung PLS Panel
it's extremely overflowing, and due to this a lot of details get lost that would be visible like in this shoot, on a TV Panel it might look good but on a PC Panel nope
From this perspective it even makes the appearance the whole room is flooded in fog
But yeah a very nice Cinematic Preset you creating there
it doesn't look bad though it looks more like TV Scale then PC Scale the luminance is partly to high and details get lost here on the calibration you should try a version with higher contrast getting blacks more efficient instead of turning them into grey shades, but you might want to achieve that look the way it is then leave it as it is
Especially in many of your interior results it becomes very apparent here on the Samsung PLS Panel
it's extremely overflowing, and due to this a lot of details get lost that would be visible like in this shoot, on a TV Panel it might look good but on a PC Panel nope
From this perspective it even makes the appearance the whole room is flooded in fog
But yeah a very nice Cinematic Preset you creating there
lot of banding Woods, though i guess most comes from the compression of your image hosterWoodsOfYpres wrote:Many great shots posted by everyone!
I just wanted to thank you again, JawZ. The skycolor comes out much better without the clouds IMO.
you overdo it quiet a lot with the sharpening sometimes less is moredjuplift wrote:Just one today
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Re: TES Skyrim
Kyo
It's all in the PM.
Cruncher
Thanks for feedback! I did a monitor calibration some time ago on my old 20" monitor. It kinda made white stuff (like clothing from an online store) being invisible on white backrounds. So I won't do a calibration again. Don't really care much about it either. And my 27" budget monitor is more or less like a TV so it suits me.
About the haze/smoke/fog in interiors. I know I use a ton of bloom in my settings, but I like it. Every tweak that gives me more immersion is a good tweak.
Cheers, mate!
It's all in the PM.
Cruncher
Thanks for feedback! I did a monitor calibration some time ago on my old 20" monitor. It kinda made white stuff (like clothing from an online store) being invisible on white backrounds. So I won't do a calibration again. Don't really care much about it either. And my 27" budget monitor is more or less like a TV so it suits me.
About the haze/smoke/fog in interiors. I know I use a ton of bloom in my settings, but I like it. Every tweak that gives me more immersion is a good tweak.
Cheers, mate!
_________________
| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud
| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud
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Re: TES Skyrim
CruNcher
Yes, i'm using Gimp to convert my shots to jpg. and for compression :3 I think for shots like this i should change this^^
insomnia_jt
Absolutely epic shots, insomnia ! The one with the waterfall is my favourite. I haven't tried lenz-effects like this yet, but it looks very cinematic.
Yes, i'm using Gimp to convert my shots to jpg. and for compression :3 I think for shots like this i should change this^^
insomnia_jt
Absolutely epic shots, insomnia ! The one with the waterfall is my favourite. I haven't tried lenz-effects like this yet, but it looks very cinematic.
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YouTube: http://www.youtube.com/user/ScytheOfSteel
Water plugin for Realistic Water Two and ENB
Intel Core i5-3570 @ 4.00GHz | 8GB Corsair Vengeance DDR3 1600 | Asus Geforce GTX 670 DirectCU ii 4GB Vram | Win7 64bit on Samsung SSD 840 120GB
YouTube: http://www.youtube.com/user/ScytheOfSteel
Water plugin for Realistic Water Two and ENB
Intel Core i5-3570 @ 4.00GHz | 8GB Corsair Vengeance DDR3 1600 | Asus Geforce GTX 670 DirectCU ii 4GB Vram | Win7 64bit on Samsung SSD 840 120GB
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Re: TES Skyrim
but the approach is strange i mean if you would like a haze effect in interiors then you could just move the volumetric fog inside or better using bethesdas imagespace system that can be triggered from any point in the room instead of making it a constant variable that affects everything in the ENB.insomnia_jt wrote:Kyo
It's all in the PM.
Cruncher
Thanks for feedback! I did a monitor calibration some time ago on my old 20" monitor. It kinda made white stuff (like clothing from an online store) being invisible on white backrounds. So I won't do a calibration again. Don't really care much about it either. And my 27" budget monitor is more or less like a TV so it suits me.
About the haze/smoke/fog in interiors. I know I use a ton of bloom in my settings, but I like it. Every tweak that gives me more immersion is a good tweak.
Cheers, mate!
For example to simulate a dense layer of flying dust particles that get illuminated by the outside sun (which your scene could really well be also) of course if your target is screen archery there is no objection to this permanently approach but i think loosing dynamics kills immersion and doesn't create it so if everything looks the same ,every room the same it's not good imo
My point is ENBs shouldn't go overboard but nicely integrated in the overall system and not trying to replace everything that's not what ENB is for, i mean @ least if we don't have the possibility to control each ENB state per (interior) room which would be crazy if we could overwrite Bethesdas Imagespace calling with ENB completely in Realtime as well
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard