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 Post subject: Re: TES Skyrim
PostPosted: 07 Sep 2013, 10:30 
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*sensei*
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Many great shots posted by everyone!
I just wanted to thank you again, JawZ. The skycolor comes out much better without the clouds IMO.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 07 Sep 2013, 11:47 
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Kyo
Amazing pics! :shock:

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Borrowed the lenz effect from Jasmin ENB... Pretty cool but hard to tweak.

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 Post subject: Re: TES Skyrim
PostPosted: 07 Sep 2013, 12:33 
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insomnia_jt
Plz shoot me that effect (ALF via effect.txt, right ?) via PM.
I'll add it as an alternative pass of my crossgame shaders compilation ;)

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 Post subject: Re: TES Skyrim
PostPosted: 07 Sep 2013, 12:47 
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Joined: 20 Mar 2012, 08:37
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@insomnia_jt
it doesn't look bad though it looks more like TV Scale then PC Scale the luminance is partly to high and details get lost here on the calibration you should try a version with higher contrast :) getting blacks more efficient instead of turning them into grey shades, but you might want to achieve that look the way it is then leave it as it is :)

Especially in many of your interior results it becomes very apparent here on the Samsung PLS Panel

it's extremely overflowing, and due to this a lot of details get lost that would be visible like in this shoot, on a TV Panel it might look good but on a PC Panel nope :(

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From this perspective it even makes the appearance the whole room is flooded in fog :)

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But yeah a very nice Cinematic Preset you creating there :)

WoodsOfYpres wrote:
Many great shots posted by everyone!
I just wanted to thank you again, JawZ. The skycolor comes out much better without the clouds IMO.

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lot of banding Woods, though i guess most comes from the compression of your image hoster

djuplift wrote:
Just one today

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you overdo it quiet a lot with the sharpening sometimes less is more ;)

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 Post subject: Re: TES Skyrim
PostPosted: 07 Sep 2013, 14:08 
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*sensei*
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Kyo
It's all in the PM. ;)

Cruncher
Thanks for feedback! I did a monitor calibration some time ago on my old 20" monitor. It kinda made white stuff (like clothing from an online store) being invisible on white backrounds. So I won't do a calibration again. Don't really care much about it either. And my 27" budget monitor is more or less like a TV so it suits me.
About the haze/smoke/fog in interiors. I know I use a ton of bloom in my settings, but I like it. Every tweak that gives me more immersion is a good tweak. ;)
Cheers, mate!

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 Post subject: Re: TES Skyrim
PostPosted: 07 Sep 2013, 14:37 
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*sensei*
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CruNcher
Yes, i'm using Gimp to convert my shots to jpg. and for compression :3 I think for shots like this i should change this^^

insomnia_jt
Absolutely epic shots, insomnia :) ! The one with the waterfall is my favourite. I haven't tried lenz-effects like this yet, but it looks very cinematic.

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 Post subject: Re: TES Skyrim
PostPosted: 07 Sep 2013, 14:49 
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insomnia_jt wrote:
Kyo
It's all in the PM. ;)

Cruncher
Thanks for feedback! I did a monitor calibration some time ago on my old 20" monitor. It kinda made white stuff (like clothing from an online store) being invisible on white backrounds. So I won't do a calibration again. Don't really care much about it either. And my 27" budget monitor is more or less like a TV so it suits me.
About the haze/smoke/fog in interiors. I know I use a ton of bloom in my settings, but I like it. Every tweak that gives me more immersion is a good tweak. ;)
Cheers, mate!


but the approach is strange i mean if you would like a haze effect in interiors then you could just move the volumetric fog inside or better using bethesdas imagespace system that can be triggered from any point in the room instead of making it a constant variable that affects everything in the ENB.
For example to simulate a dense layer of flying dust particles that get illuminated by the outside sun (which your scene could really well be also) of course if your target is screen archery there is no objection to this permanently approach but i think loosing dynamics kills immersion and doesn't create it so if everything looks the same ,every room the same it's not good imo :)
My point is ENBs shouldn't go overboard but nicely integrated in the overall system and not trying to replace everything that's not what ENB is for, i mean @ least if we don't have the possibility to control each ENB state per (interior) room which would be crazy if we could overwrite Bethesdas Imagespace calling with ENB completely in Realtime as well :)

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 Post subject: Re: TES Skyrim
PostPosted: 07 Sep 2013, 18:00 
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Joined: 10 Dec 2012, 17:23
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Skyrim Realistic Texture Overhaul
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Skyrim Realistic Texture Overhaul
With Kountervibe ENB

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 Post subject: Re: TES Skyrim
PostPosted: 07 Sep 2013, 19:46 
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Oyama wrote:
All
Fantastic shots ! So much inspiration around.

Well, my 0.214 is released on Nexus.



Did you make any graphical changes or tweaks with this update? Or does it simply use the new 0.214 binary for the optimization features?

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 Post subject: Re: TES Skyrim
PostPosted: 07 Sep 2013, 23:53 
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*sensei*
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Joined: 03 Mar 2013, 18:42
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Awesome screenshots everyone^^
Apology I was a little trigger happy on the insert button :>
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