TES Skyrim

post screenshots of enbseries
  • Author
  • Message
Offline
User avatar
*master*
Posts: 175
Joined: 10 Dec 2012, 17:23
Location: Sweden

Re: TES Skyrim

_________________
|-i7 5820K| Corsair SSD 60 GB | | OCZ Vector 4 SSD 256 GB | 2x 1 tb RAID | Nvidia GTX 980 OC 4GB VRAM |Corsair DDR4 16GB 2400mhz | Corsair H90i |OCZ 1000w GOLD | Asus Rampage Extreme V| Thermaltake Level 10 GT Black l

Offline
*blah-blah-blah maniac*
Posts: 552
Joined: 11 Apr 2012, 03:24

Re: TES Skyrim

Oyama wrote:All
Fantastic shots ! So much inspiration around.

Well, my 0.214 is released on Nexus.
Did you make any graphical changes or tweaks with this update? Or does it simply use the new 0.214 binary for the optimization features?
_________________
i5-6600k -- Nvidia GTX 970 -- 16Gb ram @3200mhz

Offline
User avatar
*sensei*
Posts: 432
Joined: 03 Mar 2013, 18:42
Location: Norway

Re: TES Skyrim

Awesome screenshots everyone^^
Apology I was a little trigger happy on the insert button :>
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit

Offline
*sensei*
Posts: 267
Joined: 30 May 2012, 15:40

Re: TES Skyrim

Awesome shots guys!

Image

Image

Image

Image

Image

Image

Offline
Posts: 34
Joined: 15 Aug 2013, 05:07

Re: TES Skyrim

just no words to express howmuch the images here are incredible, and for now my pc cant use some enbs, so im using cot+fxaa+enb with only detailed shadows more dof, and the results in my opnion are very good, specially in performance

Image

Image

Image

Image

Image

Image

Image

Image

Image

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim

evok99 wrote:
Oyama wrote:All
Fantastic shots ! So much inspiration around.

Well, my 0.214 is released on Nexus.
Did you make any graphical changes or tweaks with this update? Or does it simply use the new 0.214 binary for the optimization features?
They are lots of new things in it, I twisted LumaSharpen shader in SweetFX, I fecked the DoF code by adding timer-related vars, and I restored an hidden contrast curving in SweetFX as well.
I added a vertical ALF via DoF, some other grain (Matso's code re-injected), I separated adaptation vars in enbeffect.fx and took them up in the PP's defines for conveniency, etc... etc...
Noob coding, but works quite well ;)
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
*blah-blah-blah maniac*
Posts: 552
Joined: 11 Apr 2012, 03:24

Re: TES Skyrim

Oyama wrote:
evok99 wrote:
Oyama wrote:All
Fantastic shots ! So much inspiration around.

Well, my 0.214 is released on Nexus.
Did you make any graphical changes or tweaks with this update? Or does it simply use the new 0.214 binary for the optimization features?
They are lots of new things in it, I twisted LumaSharpen shader in SweetFX, I fecked the DoF code by adding timer-related vars, and I restored an hidden contrast curving in SweetFX as well.
I added a vertical ALF via DoF, some other grain (Matso's code re-injected), I separated adaptation vars in enbeffect.fx and took them up in the PP's defines for conveniency, etc... etc...
Noob coding, but works quite well ;)

Definitely worth another download then! You should consider adding this updated info to the Skyrim Nexus page.
_________________
i5-6600k -- Nvidia GTX 970 -- 16Gb ram @3200mhz

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim

evok99
I doubt that the vast majority of people on Nexus ever give a single shit about shaders modifications.... :roll:
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim

Skin Color is still giving me a hard time especially the fact that with armor changes the Skin color also changes which is a big problem that seems not solvable unless you have exactly for the weight done armor as soon as the morph shape gets changed by the armor weight dynamically the skin color is changing (very slightly), though it surprises me that no one seemed to realized this yet, could be a bug in my workflow somewhere tough as well.

Image

Image

Image

New testscene is born :)

Image
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
*blah-blah-blah maniac*
Posts: 661
Joined: 17 Dec 2012, 08:57
Location: Bosnia & Herzegovina

Re: TES Skyrim

Image
Image
Image
Image
Image
Image
Image
Image
Image
Post Reply