Skyrim Realistic Texture Overhaul
Skyrim Realistic Texture Overhaul
With Kountervibe ENB
TES Skyrim
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- *master*
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Re: TES Skyrim
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Did you make any graphical changes or tweaks with this update? Or does it simply use the new 0.214 binary for the optimization features?Oyama wrote:All
Fantastic shots ! So much inspiration around.
Well, my 0.214 is released on Nexus.
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- *sensei*
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Re: TES Skyrim
Awesome screenshots everyone^^
Apology I was a little trigger happy on the insert button :>
Apology I was a little trigger happy on the insert button :>
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Re: TES Skyrim
just no words to express howmuch the images here are incredible, and for now my pc cant use some enbs, so im using cot+fxaa+enb with only detailed shadows more dof, and the results in my opnion are very good, specially in performance
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- *blah-blah-blah maniac*
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Re: TES Skyrim
They are lots of new things in it, I twisted LumaSharpen shader in SweetFX, I fecked the DoF code by adding timer-related vars, and I restored an hidden contrast curving in SweetFX as well.evok99 wrote:Did you make any graphical changes or tweaks with this update? Or does it simply use the new 0.214 binary for the optimization features?Oyama wrote:All
Fantastic shots ! So much inspiration around.
Well, my 0.214 is released on Nexus.
I added a vertical ALF via DoF, some other grain (Matso's code re-injected), I separated adaptation vars in enbeffect.fx and took them up in the PP's defines for conveniency, etc... etc...
Noob coding, but works quite well
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Oyama wrote:They are lots of new things in it, I twisted LumaSharpen shader in SweetFX, I fecked the DoF code by adding timer-related vars, and I restored an hidden contrast curving in SweetFX as well.evok99 wrote:Did you make any graphical changes or tweaks with this update? Or does it simply use the new 0.214 binary for the optimization features?Oyama wrote:All
Fantastic shots ! So much inspiration around.
Well, my 0.214 is released on Nexus.
I added a vertical ALF via DoF, some other grain (Matso's code re-injected), I separated adaptation vars in enbeffect.fx and took them up in the PP's defines for conveniency, etc... etc...
Noob coding, but works quite well
Definitely worth another download then! You should consider adding this updated info to the Skyrim Nexus page.
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- *blah-blah-blah maniac*
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Re: TES Skyrim
evok99
I doubt that the vast majority of people on Nexus ever give a single shit about shaders modifications....
I doubt that the vast majority of people on Nexus ever give a single shit about shaders modifications....
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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- *blah-blah-blah maniac*
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- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim
Skin Color is still giving me a hard time especially the fact that with armor changes the Skin color also changes which is a big problem that seems not solvable unless you have exactly for the weight done armor as soon as the morph shape gets changed by the armor weight dynamically the skin color is changing (very slightly), though it surprises me that no one seemed to realized this yet, could be a bug in my workflow somewhere tough as well.
New testscene is born
New testscene is born
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85% of graphics research is about who can finally make Sponza look good.
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Perfection is the greatest enemy of photorealism.
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- *blah-blah-blah maniac*
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