TES Skyrim 0.215

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim 0.215

Boris i love the Realtime results, though i have to turn of TAA it's not possible to use with this GPU and Shader count :)

I gave up on that fine hair testscene not possible to get under control in the deferred mode under motion neither with TAA , and forward rendering is not really usable loosing most of ENB features for now :)

Image
Last edited by CruNcher on 08 Sep 2013, 19:59, edited 1 time in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
*blah-blah-blah maniac*
Posts: 659
Joined: 19 Jul 2013, 13:04

Re: TES Skyrim 0.215

is it just me or this ENB version FixParallaxBugs doesnt work?
_________________
W10*I7 6700K*MSI Z170A MPower Gaming Titanium*2x Titan X Pascal*32GB 3600mhz DDR4* 3x 512GB Samsung Pro SSD*ASUS ROG Swift PG348Q
ENBSeries wrote: Welcome to AMD world! Don't complains to me, you bought it, have a nice time.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: TES Skyrim 0.215

Boris;

I think you uploaded the wrong enbeffect.fx in your 0.215 zip folder because that file does not contain any new parameters and was last edited 2013-07-29.
The new parameters are the same as the ones you introduced in 0.196 and 0.197 correct?


charlievoviii;

Will take a look and see if I can confirm that claim.

Offline
*blah-blah-blah maniac*
Posts: 659
Joined: 19 Jul 2013, 13:04

Re: TES Skyrim 0.215

--JawZ-- wrote:
charlievoviii;

Will take a look and see if I can confirm that claim.
please do and let me know. Thank you.
_________________
W10*I7 6700K*MSI Z170A MPower Gaming Titanium*2x Titan X Pascal*32GB 3600mhz DDR4* 3x 512GB Samsung Pro SSD*ASUS ROG Swift PG348Q
ENBSeries wrote: Welcome to AMD world! Don't complains to me, you bought it, have a nice time.

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim 0.215

@Boris
Is it normal that IBL and Reflections can only be enabled (if they where previously disabled on startup) by checking them then save and then apply changes ?
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: TES Skyrim 0.215

CruNcher;
Some effects and quality settings need to be reloaded to take effect so that is normal behavior.


charlievoviii;
I Have yet to find any instance where the fix is visually noticeable.


As far as I can remember it fixed glowing edges around character and such events happens around fog/smoke/mist with a noticeable visual impact.
I currently am testing it out with 0.215, 0.14 and 0.198.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.215

CruNcher
Use temporal antialiasing for that hairs or transparency aa. I don't know if they use alpha test, so transparency aa may not work.

--JawZ--
You right, download mod again.

charlievoviii
Parallax fix parameters moved to in enblocal.ini and it works.

Rexawl
Transparency AA включено, либо edge aa.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: TES Skyrim 0.215

Don't I feel like a dumb ass, read "FixParallaxBugs" as "FixSubSurfaceScattering" :roll:

I haven't used Parallax textures since the fix was introduced way back in 0.114, and that was only for testing of that fix.


EDIT;

Boris;
Very nice shader code you added into the enbeffect.fx "simple" but powerfull ;)

Offline
*blah-blah-blah maniac*
Posts: 659
Joined: 19 Jul 2013, 13:04

Re: TES Skyrim 0.215

ENBSeries wrote:[

charlievoviii
Parallax fix parameters moved to in enblocal.ini and it works.
thanks Boris
_________________
W10*I7 6700K*MSI Z170A MPower Gaming Titanium*2x Titan X Pascal*32GB 3600mhz DDR4* 3x 512GB Samsung Pro SSD*ASUS ROG Swift PG348Q
ENBSeries wrote: Welcome to AMD world! Don't complains to me, you bought it, have a nice time.

Offline
*sensei*
Posts: 331
Joined: 20 Jul 2013, 00:34

Re: TES Skyrim 0.215

When I clicked the "LOAD CONFIGURATION" button, the UseDefferedRending is getting unchecked and became false. I have this to true in the enblocal.ini file, and I do have AA on in SkyrimPrefs.ini.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
Post Reply