Skyrim particle patch for ENB
F*!I don't need ENB for use it, right?
Skyrim particle patch for ENB
F*!I don't need ENB for use it, right?
lol. SparrowPrince said to me that I don't need ENB for install this patch. It can be used also without ENB. Anyway, thanks for the answer.ENBSeries wrote:Skyrim particle patch for ENBF*!I don't need ENB for use it, right?
I only followed his suggestions.ENBSeries wrote:You may install it without ENBSeries, but will not notice much difference, as bugs only really visible when mod processing enabled, not for vanilla or any other existing graphic mod.
I use CoT + ELFX. Anyway, SparrowPrince suggested this due to the glitch of bright white foam in water. So, I don't know why he said that is included in the mod.mindflux wrote:Boris is right - although my patch fixes issues that are present in the vanilla game, the issues are not really visible without ENB, that's also most likely why there were left in the game in the first place by the developers. If you're using RLO or something alike you might benefit from some of the fixes, but I would recommend treading carefully since the patch is not meant to be used with anything else than ENB. As for WATER, I guess SparrowPrince meant that he has integrated the included fixes in the later versions WATER, I can't remember anymore what was decided and I sure haven't tried myself in quite some time.
As for helping out fixing further issues, I will be glad to help but these need to be looked into on a case-by-case basis, there's no magic one fix that will help with everything and bring peace to the world.
Code: Select all
mindflux's edits:
2 NiTriShape > 4 BSEffectShaderProperty >
Shader Flags 1 > SLSF1_External_Emittance (enabled)
Shader Flags 2 > SLSF2_Effect_Lighting (enabled)
12 NiTriShape > 14 BSEffectShaderProperty >
Shader Flags 1 > SLSF1_Greyscale_To_PaletteAlpha | SLSF1_External_Emittance (enabled)
Shader Flags 2 > SLSF2_Effect_Lighting (enabled)