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 Post subject: Re: TES Skyrim
PostPosted: 13 Sep 2013, 02:45 
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*sensei*
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Joined: 03 Mar 2013, 18:42
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Epic screenshots all^^

Testing emboss like effect (still need some tweaking to reduce the outline it create alittle) :>
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 Post subject: Re: TES Skyrim
PostPosted: 13 Sep 2013, 02:46 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
michaelob wrote:
I've been following this forum for a while and admiring all the work everyone has done with Skyrim......it finally motivated me to go out and build a PC worthy of playing the game right. Now that I finally have the game looking close to what I always envisioned (150+ mods + heavily modded enb), I thought I would share a few pics of my own. I am going for a fairly realistic look with somewhat exaggerated contrast and saturation. Any suggestions or feedback would be appreciated!

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Nice results,looks pretty solid only some SSAO Noise :)
Which Armor is this and what is your render time on what for a GPU ?

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 Post subject: Re: TES Skyrim
PostPosted: 13 Sep 2013, 05:26 
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Joined: 15 Aug 2013, 05:07
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just tests

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 Post subject: Re: TES Skyrim
PostPosted: 13 Sep 2013, 07:05 
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Joined: 17 Dec 2012, 08:57
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Location: Bosnia & Herzegovina
insomnia_jt, thanks

Some experiments with diff palette and PP

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 Post subject: Re: TES Skyrim
PostPosted: 13 Sep 2013, 09:35 
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*sensei*
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Joined: 07 Aug 2013, 15:45
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Location: France
Hello!

My ENB preset in v0.108 TrueHDR (FPS hits = ~2/3) :)



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ENBseries v0.108 TrueHDR
Enhanced Lights & FX
Project Reality - Climates Of Tamriel v3.1

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 Post subject: Re: TES Skyrim
PostPosted: 13 Sep 2013, 13:41 
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*blah-blah-blah maniac*
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RUBY ENB with v0217, just slightly tweaked. DoF are from one of Oyama's presets ;)

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 Post subject: Re: TES Skyrim
PostPosted: 13 Sep 2013, 16:25 
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OhKay wrote:
RUBY ENB with v0217, just slightly tweaked. DoF are from one of Oyama's presets ;)

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Ohkay is this pipeline entirely ENB and ENB downscaling or do you have some External pipeline after or in between it and i guess you mean RUDY ENB ?

Hmm though some shots here are prettified with external added light sources that aren't belong to the game aren't they ?

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85% of graphics research is about who can finally make Sponza look good.
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Perfection is the greatest enemy of photorealism.
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Last edited by CruNcher on 13 Sep 2013, 16:39, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 13 Sep 2013, 16:38 
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*master*

Joined: 11 Sep 2013, 20:19
Posts: 119
This is my first attempt at screenarchery in Skyrim. This is my playable game, using Oyama's beautiful K ENB Extensive (without the Uber SMAA, swapped in favor of FXAA to keep FPS at 30 @ 2560x1600). A few things have been tweaked to ensure the game is playable at this level of detail (SSAO for example) with this system:

Intel Core i7 920 @ 4.35Ghz
GSkill DDR3 1600 @ 1660Mhz
EVGA GeForce GTX 760 FTW 4Gb (2x SLI) @ 1200Mhz core

Anyway, hope you like:

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 Post subject: Re: TES Skyrim
PostPosted: 13 Sep 2013, 16:41 
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Joined: 20 Mar 2012, 08:37
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luminance is sometimes extreme you would be do better with more contrast though it's not your ENB fault it must be something additionally causing it like a imagespace or weather state maybe a foggy weather state in the example of the dead mans drink and graveyard scene the rest looks pretty consistent though i would have tried to give the last scene also more contrast it also swoops a little in the luminance space but not as much as the other 2 scenes compared to the rest.

Though these are hard things to evaluate if you want the scene to appear like that or the weather state for effect leave it like that it adds something to those scenes that might have a positive effect in Realtime Gameplay (more spooky atmosphere in the example of the graveyard shallow fog appearance in front of your eyes) :)

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 13 Sep 2013, 17:29 
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Joined: 11 Sep 2013, 20:19
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CruNcher wrote:
luminance is sometimes extreme you would be do better with more contrast though it's not your ENB fault it must be something additionally causing it like a imagespace or weather state maybe a foggy weather state in the example of the dead mans drink and graveyard scene the rest looks pretty consistent though i would have tried to give the last scene also more contrast it also swoops a little in the luminance space but not as much as the other 2 scenes compared to the rest.

Though these are hard things to evaluate if you want the scene to appear like that or the weather state for effect leave it like that it adds something to those scenes that might have a positive effect in Realtime Gameplay (more spooky atmosphere in the example of the graveyard shallow fog appearance in front of your eyes) :)


I use CoT, which isn't exactly compatible with K ENB. I really LOVE the sunrises/sunsets CoT brings to the game, though, and a lot of the other weather effects are just amazing. I agree, luminance gets out of hand in some places like Eldergleem Sanctuary. Haven't yet figured out how to deal with that, although I've switched to using Kountervibe ENB now as it aims to be more vanilla-like in appearance. Hoping Kountervibe works better with CoT, because I really don't want to get rid of it.

I also use a fog mod or two, which is probably where the lower contrast is coming from for the Falkreath scenes. I actually like that...I think high contrast is good in some places (i.e. dungeons and such), but the environment around Falkreath feels so much like a northern California coniferous forest to me, and that whole area in real life tends to be "low contrast", if you know what I mean. I like the foggy, misty, silvery appearance Falkreath takes on with my current load order. It actually looks a lot better with Kountervibe than K. I'll post some more screens when I get a chance to play a bit more. I haven't yet much experience tweaking ENB settings, and I'm sure after a while I can get everything looking ideal.


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