CruNcher wrote:
luminance is sometimes extreme you would be do better with more contrast though it's not your ENB fault it must be something additionally causing it like a imagespace or weather state maybe a foggy weather state in the example of the dead mans drink and graveyard scene the rest looks pretty consistent though i would have tried to give the last scene also more contrast it also swoops a little in the luminance space but not as much as the other 2 scenes compared to the rest.
Though these are hard things to evaluate if you want the scene to appear like that or the weather state for effect leave it like that it adds something to those scenes that might have a positive effect in Realtime Gameplay (more spooky atmosphere in the example of the graveyard shallow fog appearance in front of your eyes)

I use CoT, which isn't exactly compatible with K ENB. I really LOVE the sunrises/sunsets CoT brings to the game, though, and a lot of the other weather effects are just amazing. I agree, luminance gets out of hand in some places like Eldergleem Sanctuary. Haven't yet figured out how to deal with that, although I've switched to using Kountervibe ENB now as it aims to be more vanilla-like in appearance. Hoping Kountervibe works better with CoT, because I really don't want to get rid of it.
I also use a fog mod or two, which is probably where the lower contrast is coming from for the Falkreath scenes. I actually like that...I think high contrast is good in some places (i.e. dungeons and such), but the environment around Falkreath feels so much like a northern California coniferous forest to me, and that whole area in real life tends to be "low contrast", if you know what I mean. I like the foggy, misty, silvery appearance Falkreath takes on with my current load order. It actually looks a lot better with Kountervibe than K. I'll post some more screens when I get a chance to play a bit more. I haven't yet much experience tweaking ENB settings, and I'm sure after a while I can get everything looking ideal.