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 Post subject: Re: TES Skyrim
PostPosted: 13 Sep 2013, 17:33 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
yup i just said if the appearance is fine with you and it highers your Game experience and you feel more immersed go for it i can absolutely understand it especially in first person it would make some difference :)

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 Post subject: Re: TES Skyrim
PostPosted: 13 Sep 2013, 19:18 
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*master*

Joined: 11 Sep 2013, 20:19
Posts: 119
CruNcher wrote:
yup i just said if the appearance is fine with you and it highers your Game experience and you feel more immersed go for it i can absolutely understand it especially in first person it would make some difference :)


Aye. CoT and mists/fogs definitely make for a more immersive game. So does lightning! :P I do think Kountervibe works better with CoT. Still some blown highlights in some places, but overall the muted tones and softer contrast seem to go better with CoT than the very rich, vibrant, and saturated K ENB.

Here are some shots with Kountervibe Extensive, showing off some of the lightning effects from one of the mods I have installed. Can't ever get the timing right...looks even better the moment lightning strikes, the whole landscape lights up. Still, some of the forks that arc across the sky over the barrows just make the whole experience that much more eerie. :D

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 Post subject: Re: TES Skyrim
PostPosted: 13 Sep 2013, 19:44 
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Joined: 02 Jan 2012, 21:07
Posts: 660
Location: Spain
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 Post subject: Re: TES Skyrim
PostPosted: 13 Sep 2013, 23:10 
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*sensei*
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Joined: 03 Mar 2013, 18:42
Posts: 432
Location: Norway
Great pictures all:)

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 Post subject: Re: TES Skyrim
PostPosted: 14 Sep 2013, 03:14 
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*sensei*

Joined: 30 May 2012, 15:40
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 Post subject: Re: TES Skyrim
PostPosted: 14 Sep 2013, 03:33 
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*master*

Joined: 11 Sep 2013, 20:19
Posts: 119
Yersinia79 wrote:
Great pictures all:)

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I've always loved that area of Skyrim. Looks fantastic with your setup!


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 Post subject: Re: TES Skyrim
PostPosted: 14 Sep 2013, 03:38 
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*master*

Joined: 11 Sep 2013, 20:19
Posts: 119
A few shots with a tweaked Kountervibe ENB. Again, swapped SMAA in favor of FXAA to support 30fps+ gameplay, and a few SSAO tweaks (everyone complains about DOF consuming so much time, but according to Boris' in-game profiler, SSAO with K/Kountervibe ENB take anywhere from two to FOUR times longer than DOF!! :P).

Anyway, approaching the Lady Stone:

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Still seems a little burnt out when the sun is out. Not sure exactly what to tweak to reduce that over-exposed look without affecting how things look when it is overcast (which looks great).


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 Post subject: Re: TES Skyrim
PostPosted: 14 Sep 2013, 05:23 
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*sensei*
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Joined: 03 Oct 2012, 06:12
Posts: 385
Location: Ottawa, Canada
Improving SMAA shaders thanks to the team at the University of Zaragoza (the creators of SMAA). Got less blurring and still retaining the anti-aliasing. Can't wait to start tweaking my ENB again.

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 Post subject: Re: TES Skyrim
PostPosted: 14 Sep 2013, 06:59 
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Joined: 23 Jun 2013, 18:14
Posts: 137
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Great shots everyone...

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 Post subject: Re: TES Skyrim
PostPosted: 14 Sep 2013, 10:38 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
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