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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 19:13 
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*master*

Joined: 05 Jan 2012, 19:06
Posts: 177
Panimala its the fire intensity settings - works out that daytime fire settings affect this, Confidence-man included a fix for this in his latest config ( Thanks Confidence-Man :P )


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 19:32 
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Joined: 01 Mar 2012, 11:33
Posts: 6
EvoFq3o0 wrote:
Panimala its the fire intensity settings - works out that daytime fire settings affect this, Confidence-man included a fix for this in his latest config ( Thanks Confidence-Man :P )

Thanks! Water looks much better during night time now.
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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 20:00 
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Joined: 26 Feb 2012, 21:09
Posts: 164
@Dorak

The last image was just a quick concept I hashed out by tweaking what I've posted to the Nexus. I also eliminated the outdoor fog using the console with "setfog 0,0" to give it that crisp look you see in Battlefield 3. Unfortunately, however, eliminating fog completely makes distant land look awful, which is why I leave the vanilla settings intact in my other screens.

@EvoFq3o0

Lightsprite affects the intensity of FX class objects, such as the glow effect you'd put around a candle or brazier.

Here are some images from my 1.41 config using console manipulation of the fog offset. If you hit the sweet-spot for the ranges, you can get some great contrast.

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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 21:36 
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Joined: 03 Mar 2012, 11:13
Posts: 25
Bringing some action, as requested =)
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Gimme fuel, gimme fire, gimme that which I desire!
Yeah! =)
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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 22:17 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 13:18
Posts: 665
Trillville: holy mother of jesus that looks nice! Ship it :-)

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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 22:56 
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*master*

Joined: 27 Jan 2012, 21:46
Posts: 206
WOOOOOOooooSH

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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 23:22 
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Joined: 30 Dec 2011, 22:39
Posts: 725
@Thrillville - Looks exceptional! Is that the game with fog at 0.0 ?

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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 23:33 
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Joined: 26 Feb 2012, 21:09
Posts: 164
@far327

If only it were that easy. Sometimes it requires console adjustment based on different region, but for the daytime screens I think I used 1500, 30000 and for the Helgen Attack weather I used something like 5000, 50000

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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 23:47 
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Joined: 15 Feb 2012, 04:33
Posts: 42
@trillville - wow those new screens look amazing! you have a great knack for taking screenshots and by the sounds of things put a lot of work into it.

@fedorzz - looking really good! your nights are some of the best I have seen.

@dorak - wow those screens are looking wonderful, really subtle colouring, it reminds me a lot of superl3's config (if you are using that then I will feel a bit sheepish) but I feel like you have the more muted tones compared to his config.

@everyone, is there any good console commands to know for taking screens other than TFC 2, sucsm and tm obviously. I am curious to know what other people use.


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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 00:20 
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Joined: 26 Feb 2012, 21:09
Posts: 164
@dorianGREY326

Try "sgtm," which modifies the global time scale; useful for capturing the specific frame of an animation sequence.

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