You are a wizard, man! You'll figure it out. Maybe you just need to sleep on it.ENBSeries wrote:Damn it! I stuck completely with sss lighting, every math i try don't give any better results than several that did before and which give look of different material types. And this not including separation for skin lighting and deeper from blood. Even if i'll do all algorithms with variables how much each one to blend, how then to choose each one from sss map? Alpha channel of it as material index may work, but it don't give any properties of sss variables.
That said, I wouldn't suspect one single universal, unparameterized algorithm would work. The reasons why different materials scatter in real life are different. A Candle is fairly simple, just one material, semi-translucent wax, so its scattering would be fairly simple. SSS in a human hand in the real world, on the other hand, is naturally more complex. It is not surprising the problem is a difficult one to solve. People have confidence in you, though. You've already done more with Skyrim than I think anyone, even its original creators, could have ever imagined...and the things people have been able to do already with the capabilities you've given them is truly astonishing. Whether you get SSS working or not, all I can say is "THANK YOU!!!"