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 Post subject: Re: TES Skyrim
PostPosted: 15 Sep 2013, 03:56 
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finished day of 81a weather

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Last edited by Unreal on 15 Sep 2013, 06:03, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 15 Sep 2013, 05:08 
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Joined: 31 Mar 2012, 15:06
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jrista wrote:
Always loved your screenshots! Particularly these two...the realism is stunning.

Quick Q. This is a downsample? What frame rate do you get with your two 770's when downsampling like this? (Been trying to get my computer to downsample, but the Apple CinemaDisplay 30" I have just doesn't like it, no matter what I do. Things look pretty good at 2560x1600, and when I use one of your "Uber" configs, I get frame rates about 8fps...but every time I see your screens, they just blow me away! You are a wizard, Oyama!)


Thank you ! :)
I'm anything but a wizard, really. It's just experimentations and messing with codes here and there. Sometimes I reach a sweet spot, and then it vanishes a second after :D
These are downsampled from 4K (3840x2160) with crazy SSAO scales (1.58xxx) to ensure maximum consistency. My FPS are up to 10 exteriors, 17 to 20 interiors, even with a pair of 4GB 770.
Decreasing SSAO scales back to 1.0 brings back a lot of frames.
In playing conditions, 1620p with 0.866 or 1.0 scales does the trick, perfectly ;)

Unreal
:shock: :shock: Nuff said.

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 Post subject: Re: TES Skyrim
PostPosted: 15 Sep 2013, 06:14 
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Joined: 27 Nov 2012, 00:21
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@Unreal: Quite refreshing to see some variation among your shots. :) I really enjoy your indoor portraits and I think your outdoor settings have turned out quite nicely. My only complaint would be the blown-out highlights in some of your pics. On second thought, I guess this shows just how strong the sun can be, creating an HDR effect.


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 Post subject: Re: TES Skyrim
PostPosted: 15 Sep 2013, 10:12 
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BSnake wrote:
@Unreal: Quite refreshing to see some variation among your shots. :) I really enjoy your indoor portraits and I think your outdoor settings have turned out quite nicely. My only complaint would be the blown-out highlights in some of your pics. On second thought, I guess this shows just how strong the sun can be, creating an HDR effect.


In some screenshots it's due to the adaptation but that's the overexposed look i wanted, at least for sunny days.

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 Post subject: Re: TES Skyrim
PostPosted: 15 Sep 2013, 11:09 
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 Post subject: Re: TES Skyrim
PostPosted: 15 Sep 2013, 12:51 
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 Post subject: Re: TES Skyrim
PostPosted: 15 Sep 2013, 13:44 
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Joined: 30 Dec 2011, 22:39
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Hi all

Just returned from my honeymoon! Can't wait to get started on a new config.

I shared my config before I left if anyone is interested. Just click the Far Off ENB icon in signature.

@Unreal - your config looks really good!!
@OhKay - yours is looking amazing as well!
@Boris - Really like the lighting you have! Looks extremely realistic! Skin looks very real with that light!

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Last edited by far327 on 15 Sep 2013, 19:08, edited 11 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 15 Sep 2013, 14:31 
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 Post subject: Re: TES Skyrim
PostPosted: 15 Sep 2013, 14:38 
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@Unreal: Oh, I'll have to experiment with adaptation then. I've just disabled it this entire time, or at least I've tried to. In actuality, a very small amount of adaptation seems to kick in even though min/max values are the same in enbeffect.fx, vanilla adaptation/color correction is turned off, and adaptation is disabled in enbseries.ini.

@Boris: Is that improved subsurface scattering? :shock: If so, I think it will be used much more often. Edit: Looks gorgeous. Any chance you could fix skylighting viewing angles as well? ;)

@far237: Welcome back and congrats! :D


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 Post subject: Re: TES Skyrim
PostPosted: 15 Sep 2013, 14:56 
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That skin looks great. Damn.

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Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
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