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 Post subject: Re: TES Skyrim
PostPosted: 15 Sep 2013, 15:34 
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*sensei*
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Joined: 09 Feb 2013, 23:09
Posts: 377
Location: Florida
far327 - Congratulations

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 15 Sep 2013, 16:46 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
@Unreal
The adaption is really a problem, especially with a HMD users would get blended heavily directly into their eyes :(

You should also try to reduce the noise level look @ Ohkays results

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 Post subject: Re: TES Skyrim
PostPosted: 15 Sep 2013, 21:11 
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*blah-blah-blah maniac*
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Joined: 26 Jan 2012, 17:56
Posts: 734
New Subsurface Scattering is nice so far.

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 Post subject: Re: TES Skyrim
PostPosted: 15 Sep 2013, 22:12 
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*sensei*

Joined: 30 May 2012, 15:40
Posts: 267
Wow, some awesome shots and configs guys! Makes these look somewhat underwhelming.

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 Post subject: Re: TES Skyrim
PostPosted: 15 Sep 2013, 23:13 
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*sensei*
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Joined: 12 Oct 2012, 19:14
Posts: 265
just started developing my setts, going to make a "fairy-tale" setts))

here's what ive done with no weather tweaking so far (raw enb with some tweaks and stuff)

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cya around

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 Post subject: Re: TES Skyrim
PostPosted: 16 Sep 2013, 02:13 
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Joined: 13 Sep 2013, 01:18
Posts: 7
CruNcher wrote:
Nice results,looks pretty solid only some SSAO Noise :)
Which Armor is this and what is your render time on what for a GPU ?

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[/quote]

Thanks for the reply CruNcher. The armor (if you are referring to the one in the skeleton pic) is an edit of Geralt's armor from the Witcher called Raven armor. I believe it originally came in the "The Witcher 2 models" mod, but I also have "Raven Armor Retextured" installed which gives it a better look imo.

As for my GPU, I have a Radeon 7870 2gb. Nothing too impressive, but I get around 30-40 FPS with the visuals in the screenshots. For someone who has played consoled my whole life, that still feels pretty damned smooth:)


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 Post subject: Re: TES Skyrim
PostPosted: 16 Sep 2013, 02:28 
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Joined: 13 Sep 2013, 01:18
Posts: 7
Great shots everyone! It still amazes me how different one game can look simply by modifying ENB settings. Heres a couple more of mine:

The ultimate warrior:

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or not......

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 Post subject: Re: TES Skyrim
PostPosted: 16 Sep 2013, 03:25 
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*master*
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Joined: 23 Jun 2013, 18:14
Posts: 137
Location: IOWA
lol michaelob

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 Post subject: Re: TES Skyrim
PostPosted: 16 Sep 2013, 04:52 
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Joined: 27 Nov 2012, 00:21
Posts: 43
@AgainstAllAutority: I really like the clean and bloomy look. I wanted to take a closer look, but your original resolutions seem to have a lot of compression artifacts.
@michaelob: :lol:

The amount of skill in this thread feels overwhelming at times, but I think I'm ready to start posting some pics again (esp. after discovering the advantages of turning bloom on :lol: ). I started another preset from scratch (no HD6 enbeffect.fx) and the foundation definitely suits my tastes this time around.

I'd appreciate any constructive criticism. Sorry for not resizing:

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 Post subject: Re: TES Skyrim
PostPosted: 16 Sep 2013, 07:24 
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Joined: 14 Jun 2013, 00:34
Posts: 45
Hey guys, here is my very first batch of images I am posting to the forums. I use Phinix Natural ENB 1.66b w/ personal tweaks and 'Climates of Tamriel'.

These are are downsampled from 3840x1444.

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I am actually working on a couple of mods regarding flora. Here are a couple preview images of 'Unique Grasses'. I also have a preview download for anyone who wants to try it out.

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UNIQUE GRASSES PREVIEW

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