The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod ENBSeries / patch ENBoost 0.218
Added subsurface scattering. Report bugs, graphic artifacts with it (better with screenshots), etc. Quality parameter not working yet, code not optimized and have bad quality. Don't forget to set 0 to sss multipliers under [OBJECT] category.
TES Skyrim 0.218
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17554
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
TES Skyrim 0.218
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 199
- Joined: 13 Dec 2012, 18:08
- Location: France
Re: TES Skyrim 0.218
Boris
Will test it ASAP. Why have we to set multipliers to 0 ?
Will test it ASAP. Why have we to set multipliers to 0 ?
_________________
Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim 0.218
KuroTenshi
Because those multipliers affect the game's own subsurface scattering, you probably won't want to use that in addition.
Because those multipliers affect the game's own subsurface scattering, you probably won't want to use that in addition.
-
Offline
- *master*
- Posts: 171
- Joined: 01 Feb 2013, 07:45
Re: TES Skyrim 0.218
For me with the settings you send allready it looks very fine
this is Subsurfacescattering off
and this is on
no bugs so far.
this is Subsurfacescattering off
and this is on
no bugs so far.
-
Offline
- *sensei*
- Posts: 432
- Joined: 03 Mar 2013, 18:42
- Location: Norway
Re: TES Skyrim 0.218
Boris
It looks great already even without the quality options^^ Have not seen anything odd yet :>
I set all weather ini´s and enbseries.ini to 0 object SSS, will test more in a bit ^^
It looks great already even without the quality options^^ Have not seen anything odd yet :>
I set all weather ini´s and enbseries.ini to 0 object SSS, will test more in a bit ^^
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
-
Offline
- *master*
- Posts: 222
- Joined: 05 Jun 2012, 14:47
- Location: Canada
Re: TES Skyrim 0.218
SSS is working fantastically on my end. Forgot to remove the multiplier setting at first, but once I fixed that, it looks much better than the previous version that only used the [object] setting.
_________________
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
-
Offline
- *master*
- Posts: 199
- Joined: 13 Dec 2012, 18:08
- Location: France
Re: TES Skyrim 0.218
Just tested. It seems good.
I am using this mod for female texture : http://skyrim.nexusmods.com/mods/17704/?
Have to check for men.
I am using this mod for female texture : http://skyrim.nexusmods.com/mods/17704/?
Have to check for men.
_________________
Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
-
Offline
- *blah-blah-blah maniac*
- Posts: 504
- Joined: 31 Dec 2011, 19:42
Re: TES Skyrim 0.218
off
on
Looks good, at least with modded females. The default male with caked-on filth looks kind of strange. Seems like it may depend a lot on what textures you have installed.
Also affects tomatoes and meat on a stick that you find on tables in Jorrvaskr.
I have it set to:
[SUBSURFACESCATTERING]
Quality=0
Radius=5.0
Amount=0.16
EpidermalAmount=12.6
SubdermalAmount=20.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.0
EpidermalMix=0.55
SubdermalMix=0.45
on
Looks good, at least with modded females. The default male with caked-on filth looks kind of strange. Seems like it may depend a lot on what textures you have installed.
Also affects tomatoes and meat on a stick that you find on tables in Jorrvaskr.
I have it set to:
[SUBSURFACESCATTERING]
Quality=0
Radius=5.0
Amount=0.16
EpidermalAmount=12.6
SubdermalAmount=20.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.0
EpidermalMix=0.55
SubdermalMix=0.45
_________________
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
-
Offline
- *blah-blah-blah maniac*
- Posts: 734
- Joined: 26 Jan 2012, 17:56
Re: TES Skyrim 0.218
Works nicely so far. I have Vegetation Subsurface Scattering at the original values I set them to, with Object Subsurface Scattering values set to 0 and doesn't seem to be causing any problems as of yet (if anyone else tries this and notices any issues with it do let us all know).
So obligatory nice work Boris, and I look forward to the optimization.
One question... Will you be implementing Day / Night values in the future as well?
So obligatory nice work Boris, and I look forward to the optimization.
One question... Will you be implementing Day / Night values in the future as well?
_________________
Unreal Cinema ENB
ENB Binary Archive
Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz
Unreal Cinema ENB
ENB Binary Archive
Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz
-
Offline
- *blah-blah-blah maniac*
- Posts: 506
- Joined: 02 Aug 2013, 23:06
- Location: New Hampshire, US
Re: TES Skyrim 0.218
Took three shots. First one is with 217 just to use for comparison.
217 Settings
The next two shots are with 218. Here is my OBJECT code adjusted to 0 for multiplier and then I used default SSS settings and then the ones used by confidence-man.
Object code used for both settings
SSS Defaults
SSS Confidence Man Settings
217 Settings
Code: Select all
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.3
SubSurfaceScatteringMultiplierNight=0.35
SubSurfaceScatteringMultiplierInteriorDay=0.4
SubSurfaceScatteringMultiplierInteriorNight=0.4
SubSurfaceScatteringMultiplierSunrise=0.35
SubSurfaceScatteringMultiplierSunset=0.35
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerNight=0.5
SubSurfaceScatteringPowerInteriorDay=0.5
SubSurfaceScatteringPowerInteriorNight=0.5
SubSurfaceScatteringPowerSunrise=0.5
SubSurfaceScatteringPowerSunset=0.5
Object code used for both settings
Code: Select all
[OBJECT]
SubSurfaceScatteringMultiplierDay=0 //0.3
SubSurfaceScatteringMultiplierNight=0 //0.35
SubSurfaceScatteringMultiplierInteriorDay=0 //0.4
SubSurfaceScatteringMultiplierInteriorNight=0 //0.4
SubSurfaceScatteringMultiplierSunrise=0 //0.35
SubSurfaceScatteringMultiplierSunset=0 //0.35
SubSurfaceScatteringPowerDay=0 //0.5
SubSurfaceScatteringPowerNight=0 //0.5
SubSurfaceScatteringPowerInteriorDay=0 //0.5
SubSurfaceScatteringPowerInteriorNight=0 //0.5
SubSurfaceScatteringPowerSunrise=0 //0.5
SubSurfaceScatteringPowerSunset=0 //0.5
Code: Select all
[SUBSURFACESCATTERING]
Quality=0
Radius=5.0
Amount=1.0
EpidermalAmount=4.0
SubdermalAmount=12.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.9
EpidermalMix=0.3
SubdermalMix=0.3
Code: Select all
[SUBSURFACESCATTERING]
Quality=0
Radius=5.0
Amount=0.16
EpidermalAmount=12.6
SubdermalAmount=20.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.0
EpidermalMix=0.55
SubdermalMix=0.45
_________________
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144