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 Post subject: Re: TES Skyrim
PostPosted: 16 Sep 2013, 22:54 
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Joined: 11 Sep 2013, 20:19
Posts: 119
The new 0.218 shots are awesome. I have to say, skin DEFINITELY looks more lifelike and realistic with SSS. Color is just a touch more vibrant than without, and light plays across the surface better. Can't wait to see SSS fully integrated into some ENB configs...really looking forward to updating Kountervibe.

On another note, I thought I'd post some actual gameplay shots, rather than the wonderfully beautiful serene landscape scenes and portraiture you guys usually see. I think one of my mods, Immersive Patrols, in combination with Deadly Dragons/Deadly Monsters, freaked out a bit. While on the road to Ivarsted, two small patrols, one Stormcloak and one Imperial, clashed. I joined the fight, but it didn't end. Eventually all the Stormcloaks were killed, and there were somehow twice as many Imperials. Then there were more Stormcloaks, and even MORE Imperials. The battle raged on for about 35 minutes (I eventually had to ~tgm to see how long it would last, as I ran out of every single restore/fortify health potion, every health boosting food item, all my stamina potions, and my followers ran out of all of theirs as well!) The Imperials just kept coming, until I was quite literally alone on a battlefield surrounded by my enemies. :P

I call this "The Imperial Bloodbath":

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I was rather surprised that ENB 0.217 handled this...at times, the amount of highly detailed actors on the screen was far higher than normal in the game, not to mention all of the scripts that must have been running from my mods on each one of them. I also have a mod, Enhanced Blood Textures, which is generally not recommended as it can cause CTDs/Freezes, and yet...as you can see...the bloodbath was rather insane! Frame rate averaged 28fps @ 2560x1600. I do have to say, I am REALLY impressed with ENB 0.217!!


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 16 Sep 2013, 23:14 
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*sensei*
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Joined: 12 Oct 2012, 19:14
Posts: 265
slowly im getting into all that bunch of enb-related stuff :)

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nice shots there budds!

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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 00:22 
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*blah-blah-blah maniac*
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AgainstAllAutority --- Dragonsreach interior looks really great :)

Quick v.0.218 subsurfacescattering test

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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 02:51 
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AgainstAllAutority wrote:
slowly im getting into all that bunch of enb-related stuff :)

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nice shots there budds!


Love these two! The inside of Dragons' Reach in particular is incredible.

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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 02:57 
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Guzio wrote:
AgainstAllAutority --- Dragonsreach interior looks really great :)

Quick v.0.218 subsurfacescattering test

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Love his sneer. :D Definitely brings more life to characters...that more pink "blood filled" skin makes what we had previously look washed out and lifeless.

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Win 8.1 x63 | i7 920@4.35Ghz/12Gb RAM | ASUS Rampage II Ext. | EVGA 760 4gb (2-way SLI) | OCZ Agility II 128Gb SSD
Kountervibe ENB Extensive (CoT tweaks) (0.243) | Uber SMAA+1.0 SSAO+DOF @ 4k 2160p (20fps)/1440p (35-45fps+)/1080p (40-90fps)


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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 03:58 
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Joined: 01 Jan 2012, 16:49
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@joshezzell: looks great, some of the grass models could be a little thicker but overall looks very good :D


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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 09:13 
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*blah-blah-blah maniac*
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Joined: 15 Mar 2013, 10:24
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SSS with K ENB Extensive :D
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don't know why this popping up... :?
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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 11:11 
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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 12:01 
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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 13:33 
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Joined: 10 Jun 2012, 12:31
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@ohkay
The "alpha channel" text is from your enbsunsprite.fx. If you are using Kyos shader then comment #define use_sunglare or use Kyos/jawz/matsos sprite textures.

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