Nightasy
Do you mean 0.217?
TES Skyrim 0.218
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.218
Yea, that's what I meant. I'll correct the post.
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Re: TES Skyrim 0.218
Nightasy
I don't have any issues with your config, so can't help. Try experimenting with various parameters on/off.
CruNcher
Strange things you say from time to time... Btw, i not use any code from others, sss like Jorge Jimenez presented i did in RE4 version and still use it in Skyrim with some improvements according to modern hardware and deffered rendering. All algorithms invented by myself, exception only fxaa and bilateral filter in pre 0.076 versions.
I don't have any issues with your config, so can't help. Try experimenting with various parameters on/off.
CruNcher
Strange things you say from time to time... Btw, i not use any code from others, sss like Jorge Jimenez presented i did in RE4 version and still use it in Skyrim with some improvements according to modern hardware and deffered rendering. All algorithms invented by myself, exception only fxaa and bilateral filter in pre 0.076 versions.
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Re: TES Skyrim 0.218
Hey guys, thanks for the feedback, glad you found the stuff useful. I will take a look at doing some compatibility patches as well as including more stuff. Also, fixing the child body shouldn't be too difficult, I'll check it out when I have some spare time.
Guzio
Not too much difference as far as I can see, what kind of values are you using?
Guzio
Not too much difference as far as I can see, what kind of values are you using?
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Re: TES Skyrim 0.218
mindflux
You, old wizard, you !
Yup, please, do FIX those children ! These are the #1 nightmare in Skyrim since day one !
You, old wizard, you !
Yup, please, do FIX those children ! These are the #1 nightmare in Skyrim since day one !
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Re: TES Skyrim 0.218
Yes, not too much difference, but it's visible. It is not default texture.
[SUBSURFACESCATTERING]
Quality=0
Radius=4.0
Amount=0.16
EpidermalAmount=10.0
SubdermalAmount=20.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.15
EpidermalMix=0.5
SubdermalMix=0.75
[SUBSURFACESCATTERING]
Quality=0
Radius=4.0
Amount=0.16
EpidermalAmount=10.0
SubdermalAmount=20.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.15
EpidermalMix=0.5
SubdermalMix=0.75
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
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Re: TES Skyrim 0.218
Do you have the [OBJECT] parameters at the default 0.0 and 1.0?Guzio wrote:Yes, not too much difference, but it's visible. It is not default texture.
[SUBSURFACESCATTERING]
Quality=0
Radius=4.0
Amount=0.16
EpidermalAmount=10.0
SubdermalAmount=20.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.15
EpidermalMix=0.5
SubdermalMix=0.75
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Re: TES Skyrim 0.218
Thanks for all the work you do around here - candles are great (also finally found your torch smoke mod which is also nice).mindflux wrote:Hey guys, thanks for the feedback, glad you found the stuff useful. I will take a look at doing some compatibility patches as well as including more stuff. Also, fixing the child body shouldn't be too difficult, I'll check it out when I have some spare time.
As others have said would be eternally grateful for a fix for the poor glowing pumpkin children While I am using SSS on my own version holding off on adding to the ENB I manage until the children are fixed to avoid complaints in the comments section :p
EDIT: Also on the candle wax mod you made - is that something we can include in our ENB Data folder for users (like many do for your particle patch fixes) as long as we give credit?
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Re: TES Skyrim 0.218
wolfgrimdark
Thanks, and sure, you can use everything however you wish.
The fix for children is done soonish, I just need some testing help to find a nice balance.
Oyama
Always outnumbered, never outgunned
Thanks, and sure, you can use everything however you wish.
The fix for children is done soonish, I just need some testing help to find a nice balance.
Oyama
Always outnumbered, never outgunned