Usually I will comment on some shots that I like, but sometimes after catching up on a couple of pages that list will grow to be too much.
Such is the case today...Excellent shots everyone
TES Skyrim
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Re: TES Skyrim
Again a Shader that fails @ reproducing believable Film Grain but creates Film Noise insteadUnreal Warfare wrote:
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Re: TES Skyrim
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Re: TES Skyrim
@Unreal
Really nice i didn't got my distance tree light color difference under control yet, not sure what happens sometimes i see like a boarder that moves with the distance and everything behind that boarder looks different not sure might be the light lod that im seeing
You got the whites nicely under control now
Really nice i didn't got my distance tree light color difference under control yet, not sure what happens sometimes i see like a boarder that moves with the distance and everything behind that boarder looks different not sure might be the light lod that im seeing
You got the whites nicely under control now
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Re: TES Skyrim
You'll find that it's an active film grain effect, not a static one. It looks better when playing, as the profile is designed to be. Try using it.CruNcher wrote:Unreal Warfare wrote:Again a Shader that fails @ reproducing believable Film Grain but creates Film Noise instead
And as Rubber said, photographers can use a filter that produces a similar effect. I have a few pictures with a similar effect (though a bit better quality due to them being taken with expensive cameras and edited after), the main difference is that I desaturated the film grain effect in my profile rather than keep them saturated, due to the desaturated style and that it isn't as fine (this just needs editing for images really to get that effect, but it's not my intention).
Here's one of them (identification of the other guy blurred out for obvious reasons).
Also take into account compression. I resize the images by 75% in Paint (because I'm too lazy to use anything else) so that people aren't assaulted with wallpaper size images when viewing a forum thread. Some pages take long enough to open as it is.
Last edited by Unreal Warfare on 19 Sep 2013, 11:42, edited 9 times in total.
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Re: TES Skyrim
CruNcher
Well, that has nothing to do with me, as those suits of armour lack specularity and reflections by themselves. Dunno if theyve fixed that in the latest version of the Witcher armour mod.
Well, that has nothing to do with me, as those suits of armour lack specularity and reflections by themselves. Dunno if theyve fixed that in the latest version of the Witcher armour mod.
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Re: TES Skyrim
That's noise:Unreal Warfare wrote:
And as Rubber said, photographers can use a filter that produces a similar effect. I have a few pictures with a similar effect (though a bit better quality due to them being taken with expensive cameras and edited after), the main difference is that I desaturated the film grain effect in my profile rather than keep them saturated, due to the desaturated style and that it isn't as fine (this just needs editing for images really to get that effect, but it's not my intention).
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Re: TES Skyrim
Yes it is, when static and non-moving. When active and moving, and uncompressed, it looks very much different as has already been stated (though in essence film grain is just noise on a different scale anyway). It's not an effect that was intended to look pretty in screenshots. It is one that is intended to look better when actually playing. Think of it more as a film grain overlay (which is pretty much what it is anyway as it is applied on top of the image).Unreal wrote:That's noise:
If that's in regard to the photo, that was the filter used when it was shot. It was an intended filter effect which was then used in the edits to give the below intended effect.
I never said that specifically was film grain. Just agreed that a similar effect was used in photos by photographers.
At the end of the day I work with the tools available to me to try and reproduce desired effects. If you guys don't like it then give me something better to work with.
Last edited by Unreal Warfare on 19 Sep 2013, 11:42, edited 1 time in total.
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