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 Post subject: Re: TES Skyrim
PostPosted: 19 Sep 2013, 00:16 
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Joined: 12 Aug 2013, 22:15
Posts: 19
OhKay, Kaffer and Lifeshield, nice images. And all others too of course.


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 19 Sep 2013, 01:14 
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*sensei*
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Joined: 09 Feb 2013, 23:09
Posts: 377
Location: Florida
OhKay

Yeah, I change things after awhile and try something new. All styles of course are not for everyone, we all have our preferences ;)
I get inspired by lots of different styles posted here, even yours :) Also it seems that I enjoy tweaking and setting up screenshots more than I do in actually playing the game anymore :lol:

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 Post subject: Re: TES Skyrim
PostPosted: 19 Sep 2013, 02:38 
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Joined: 13 Sep 2013, 01:18
Posts: 7
symphonicjohn wrote:
OhKay

Yeah, I change things after awhile and try something new. All styles of course are not for everyone, we all have our preferences ;)
I get inspired by lots of different styles posted here, even yours :) Also it seems that I enjoy tweaking and setting up screenshots more than I do in actually playing the game anymore :lol:

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Nice shots symphonic. Do you happen to know what your DOF settings are, or are they pulled from an enb preset? I've been trying to tweak mine to achieve a similar effect to what you have in the screenshot above, but no luck. What I'd like to do is have the DOF blur begin a ways out........say 200 meters. That way only the distant terrain has the blur effect to hide the flaws in the LOD. I can't seem to get it right by tweaking the DOF parameters in enbeffectprepass. I know it has to do with the following settings, but I'm pulling my hair out tweaking these to no avail. Any ideas? Here are the files I have been editing:
float fFocusBias = 0.001;
float fDofCutoff = 0.25;
float fDofBias = .015;
float fBlurScale = 0.002;
float fBlurCutoff = 0.1;

I'd really curious what values you are using for these because your dof looks perfect.


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 Post subject: Re: TES Skyrim
PostPosted: 19 Sep 2013, 02:45 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Arghh Lost these results in a CTD :(

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 Post subject: Re: TES Skyrim
PostPosted: 19 Sep 2013, 07:34 
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*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 402
Location: Russia, Vladimir
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 Post subject: Re: TES Skyrim
PostPosted: 19 Sep 2013, 08:49 
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*sensei*
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Joined: 10 Jun 2012, 12:31
Posts: 420
Location: Sweden
New tweaks... Lots of bloom, blueish tint and alot saturated. :3 The high amount of bloom is showing it's drawback in the first pic. The top letterbox is blurry... But who cares. :D
Also using round vignette from Boris to frame pics better. Or something lol.

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 Post subject: Re: TES Skyrim
PostPosted: 19 Sep 2013, 09:32 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
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 Post subject: Re: TES Skyrim
PostPosted: 19 Sep 2013, 11:14 
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*blah-blah-blah maniac*
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Joined: 15 Mar 2013, 10:24
Posts: 1020
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ZeroKing
... so in another word, not for release? would really love to try my tentacles on your presets ;)

Guzio
Confidence-Man best answered that cos i have no idea :)

symphonicjohn
same here, i don't really play the game either ;)

Oyama
last pic is really great :D like

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 Post subject: Re: TES Skyrim
PostPosted: 19 Sep 2013, 11:18 
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*blah-blah-blah maniac*
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Joined: 25 Feb 2012, 01:30
Posts: 596
Location: Somewhere between the Wastelands and Notepad++
I'm engrossed in some other games, but I wanted to pop in the newest binary to not lose all touch with development. .219 does not disappoint!

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Last edited by midhras on 19 Sep 2013, 22:08, edited 2 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 19 Sep 2013, 12:51 
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*sensei*

Joined: 02 Feb 2013, 22:02
Posts: 328
Location: Austria
insomnia_jt wrote:
Great pictures


GORGEOUS, man!
You're definitely encroaching on Gionight's territory here!

By the way, what enbbloom.fx are you using? You mind dropping me a PM with it?

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