I use CBBE body textures + the CBBE face pack (all textures out of one hand). I have a different texture pack, Tan Lines Fair Skin (the mod isn't available on nexus anymore), same here, all textures out of one hand (body + feet, hands, face). The only thing is that I use special normal and specular maps, but the discoloration effect is visible even when I use the CBBE or Fair Skin default normal and specular map (tested it, it's just a mouse click in the NMM to install and deinstall it again).Arkngt wrote:I have none of you guys issues with 0.219. I wonder why it differs for users - I'd guess different texture replacers for bodies/faces, but that's not the only issues reported. Weird.
I never mix different body and face textures from different mods, because even with texblend you will have neck seams, more or less visible...and I am no photoshop expert who might solve those issues on its own.
The only difference between body and face textures is usually the resolution and the fact that faces have tintmasks (maybe even reworked ones by CK...and no I know about the facegendata bug in CK and know how to extract facegendata correctly).
I experienced that as fairer/brighter the skin color as less you will see "SSS seams". I reworked the Tan Lines Fair Skin textures in the CK (255/255/255) to the brightest possible (and this delivers a much brighter skin color at 255/255/255 you will get as brightest skin tone with default CBBE textures at 255/255/255) for my two vampire ladies (they should have pale skin) and those two NPCs are actually those who have no neck seams at all.
As darker the skin tone of a NPC as more visible is the color difference between body and face. My redguard follower with a dark brown skin color has a much brighter face. looks pretty disturbing.
For my males I realized the already above described facial hair issue. Three-day stubbles look pretty disturbing and have well visible seams.