I never pay attention to males since I've been busy starring at ladies. :mrgreen:
Just went through all male beard, and I didn't notice any issue.
TES Skyrim 0.219
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- *sensei*
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Re: TES Skyrim 0.219
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AMD R9 6900HX, 16GB DDR5-4800
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- *master*
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Re: TES Skyrim 0.219
no beard issue for me either
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Re: TES Skyrim 0.219
Somehow did more or less good for brows of that character on my screen and for others also (they are differ very much), but can't fix then issue with brighter or darker area of vanilla hairs between forehead and hairs themselves, there transparency blending occur, so sss is reduced. Also tried to fix facegen problems to apply properly dirt and war paints on skin. Another problem (i never paid attention to it) is saturation of diffuse color to simulate blood or other color type of scattering automatically. Elf in dragonreach have greenish skin, but when i tried various saturation math, the skin have a lot of red color, violet eyeshadows and lips, even tried in photoshop, the same result. Never thought result will be such sensitive. Don't know, may be replace saturation by gamma (pow) and compencate brightness loss automatically... Also subdermal saturation now decrease brightness, not sure should i use unmodified or keep as it is.
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Re: TES Skyrim 0.219
I managed to get rid of any seam issues just by modifying the SSS parameters a bit. Overall, the settings are a bit lower than previously. I haven't noticed any beard issues at all either (though I haven't looked too closely I admit. I don't have any male characters right now...) I admit I'm using fairly standard skin textures as well (SG Renewal UNP for females w/ Women of Skyrim Normal Maps, Sundracon Smooth Body for males) so perhaps those textures result in less oddities. Anyways, here are my SSS settings (sorry, no screens). Maybe someone else can try similar parameters and see if the seam issues are gone. For those who do have this fixed, perhaps sharing what textures and SSS parameters you're using as well as ENB preset (for those not using custom self-made presets) would help in getting it figured out for the rest of us and see if perhaps Boris can then find a commonality that will be able to provide a fix for most situations.
For the record I'm using a modified Opethfeldt 7beta.
[SUBSURFACESCATTERING]
Quality=0
Radius=4.0
Amount=0.16
EpidermalAmount=12.6
SubdermalAmount=15.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.0
EpidermalMix=0.15
SubdermalMix=0.14
For the record I'm using a modified Opethfeldt 7beta.
[SUBSURFACESCATTERING]
Quality=0
Radius=4.0
Amount=0.16
EpidermalAmount=12.6
SubdermalAmount=15.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.0
EpidermalMix=0.15
SubdermalMix=0.14
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.219
FUUUUUUCK! I CAN'T WORK ON THIS SHIT ANY MORE! FACEGEN FIXES MAKING NECK SEAMS EVEN WORSE, NICE WORK, BODY MAKERS.
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Re: TES Skyrim 0.219
@Boris
Stop it it's idiotic i told you either people adapt or leave ENB out
Mod makers need to become more efficient it's not your business to fix their issues and if all their mods are braking it's their faults only the best mods will survive this is how it should be this is the natural way of things.
Most unrealistic stuff is shit anyways remade of textures completely idiotic norms and stuff not worth to be supported in anyways (kids work) their are only a very few that have high standards the rest can be left in the dust it isn't worth about carrying of mods that show females as puppets it's not worth to care about CBBE and all the wrong bodymods.
Leave them all behind it's better users will either Skip ENBs or these idiotic mods and then Mod makers will be forced anyways to get more efficient if they want to fix and make their puppet mods ENB interoperable
So the best way to go is brake all their Mods with the next ENB release confront them with this situation and see which ones give up they weren't it worth anyways if they do.
Though you have to be really careful with your decisions based on users here they use a very wide variety off broken mods, you should rather use only Kristas work as a base for decisions as hard as it sounds but only her mod is up to the standard to do further decisions on about this specific part.
Stop it it's idiotic i told you either people adapt or leave ENB out
Mod makers need to become more efficient it's not your business to fix their issues and if all their mods are braking it's their faults only the best mods will survive this is how it should be this is the natural way of things.
Most unrealistic stuff is shit anyways remade of textures completely idiotic norms and stuff not worth to be supported in anyways (kids work) their are only a very few that have high standards the rest can be left in the dust it isn't worth about carrying of mods that show females as puppets it's not worth to care about CBBE and all the wrong bodymods.
Leave them all behind it's better users will either Skip ENBs or these idiotic mods and then Mod makers will be forced anyways to get more efficient if they want to fix and make their puppet mods ENB interoperable
So the best way to go is brake all their Mods with the next ENB release confront them with this situation and see which ones give up they weren't it worth anyways if they do.
Though you have to be really careful with your decisions based on users here they use a very wide variety off broken mods, you should rather use only Kristas work as a base for decisions as hard as it sounds but only her mod is up to the standard to do further decisions on about this specific part.
I don't see any neck seam ?mindflux wrote:Subsurface scattering enabled:
There's still a faint neck seam, not sure yet if it comes from the diffuse or what. Should be vanilla textures.
Last edited by CruNcher on 20 Sep 2013, 04:16, edited 1 time in total.
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Re: TES Skyrim 0.219
Jafin,
Those worked very well for me. I'm using Kountervibe Extensive (tweaked) and also SG Renewal UNP. The seam actually looks less pronounced than when I turn ENB off. There's still a tiny seam, but it's clearly from the textures/normals and not ENB related. Although, like others have said, depending on your SSS settings, it becomes more obvious (much more obvious, most of the time).
I might try a few more normals and textures to see how they fare.
Edit: tried all the optionals from SG Renewal, tried 4k+8k textures for RealGirls... both aesthetic mods work fine with the settings for SSS that Jafin proposed. It's important to note that close up these textures do have a slight seam, but this is true even with ENB completely toggled off. They're just really, really hard to see and Jafin's tweaks make them almost as hard to see with SSS. Good stuff.
Looks like Boris released a new version, guess I'll try that...
Those worked very well for me. I'm using Kountervibe Extensive (tweaked) and also SG Renewal UNP. The seam actually looks less pronounced than when I turn ENB off. There's still a tiny seam, but it's clearly from the textures/normals and not ENB related. Although, like others have said, depending on your SSS settings, it becomes more obvious (much more obvious, most of the time).
I might try a few more normals and textures to see how they fare.
Edit: tried all the optionals from SG Renewal, tried 4k+8k textures for RealGirls... both aesthetic mods work fine with the settings for SSS that Jafin proposed. It's important to note that close up these textures do have a slight seam, but this is true even with ENB completely toggled off. They're just really, really hard to see and Jafin's tweaks make them almost as hard to see with SSS. Good stuff.
Looks like Boris released a new version, guess I'll try that...
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Core i5 2500K 3.7GHz, 8GB RAM 1600MHz, AMD 7950 3GB 925/1250MHz
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Re: TES Skyrim 0.219
CruNcher
The seam is indeed pretty faint, and depends quite a lot on the prevailing lighting as well as the subsurface scattering settings. Interestingly enough, depending on light sometimes the body is brighter, sometimes the face. I should probably check the normals, running out of ideas soon...
The seam is indeed pretty faint, and depends quite a lot on the prevailing lighting as well as the subsurface scattering settings. Interestingly enough, depending on light sometimes the body is brighter, sometimes the face. I should probably check the normals, running out of ideas soon...