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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 16:55 
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trillville wrote:
@Midhras

That's a very interesting bug. My first guess was that it had to do with decal LOD, but I know that the flat rubble texture is a static class object. In any case, I don't think this is a side effect of ENB, but the game's attempt to reduce memory consumption. See if you can reproduce the problem elsewhere, or in dungeons (where that texture is most common).


Yeah, I can see it all kinds of place. Even my mountains have bad textures, i.e. a lot of flat surfaces on nearby mountains. I'm going to try if it gets alleviated when I disable some HD texture packs. I've got around fifty mods loaded, and two 560ti's in SLI, with 1 GB each. Maybe a single GB isn't enough vram to run this game with a lot of HD textures... Pity though.

EDIT: DorianGREY, that shot with the dragon is just incredibly well framed. Pity that you've got bad textures in the background :/
Maybe you should check out the mod 'Enhanced Distant Terrain'. Cheap fix, but good.

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Last edited by midhras on 08 Mar 2012, 16:59, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 16:56 
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dorianGREY326 wrote:
these shots taken with superl3's config

Image

This is what I don't understand. Most of those shots look GREAT. Yet I am trying the same config, and you can see the results for that one interior ... Have you not run into this same problem, dorianGREY326? Do you, by any chance, have a game saved in the Helgen Keep? That is where I took that shot that I am concerned about. Curious to know if you have the same issue.


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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 17:03 
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haints wrote:
dorianGREY326 wrote:
these shots taken with superl3's config

This is what I don't understand. Most of those shots look GREAT. Yet I am trying the same config, and you can see the results for that one interior ... Have you not run into this same problem, dorianGREY326? Do you, by any chance, have a game saved in the Helgen Keep? That is where I took that shot that I am concerned about. Curious to know if you have the same issue.


I skipped helgen keep with this game, so I am not sure what it is like there. I have only run into a few issues with environments and they exist in most ENB configs cause some indoor scenes use outdoor lighting... its strange but I put up with it cause its still so stunning.


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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 17:04 
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@ Midhras

EDIT: Re-read your post. Yeah, I think it's a memory issue.

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Last edited by trillville on 08 Mar 2012, 17:06, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 17:06 
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@jim2point0: Yeah thats the downside of SSAO. I'm trying to get my config performance friendly enough the enable indirect lightning to reduce this effect. I'm also working on the to intensive blue during nighttime. Like I said I'm just getting started with this config, but I'm glad you like the "witcher" shot :)
@midhras: thx :) and I second trillville's post, doesn't seem like an ENB related issue to me, but I'm not 100% sure.

Edit: If you're playing with 1080p try to lower your resolution to something like 1600x900, the image quality doesn't degrade that much and you should get a big performance boost because SSAO's performance is directly dependant on the screen resolution. By doing this you should also be able to save a good ammount of Vram.

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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 17:19 
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I've seen at least 9 ENB authors say to use SSAO from nvidia's drivers rather than ENB's SSAO. I'm not sure what the story is for ATI users. You avoid that problem and get better performance to boot :)


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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 17:25 
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jim2point0 wrote:
I've seen at least 9 ENB authors say to use SSAO from nvidia's drivers rather than ENB's SSAO. I'm not sure what the story is for ATI users. You avoid that problem and get better performance to boot :)

I'm on ATI :cry: And I can't live without SSAO it adds so much depth to the scene, I just love this effect.

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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 17:39 
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T.A.Z wrote:
I'm on ATI :cry: And I can't live without SSAO it adds so much depth to the scene, I just love this effect.

Same for me. My budget 5770 can't show me even 25 fps in low-res with indirect lightning turning on.

Just tried RL... unbelievable. Needs a lot of tweaking but really makes the difference. Fog has been diasabled:
Imageimageshack


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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 17:49 
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@haints: It might be that the problem can't be fixed with daytime detector. For example, I managed to get Ilinata's Deep (or whatever) to use nighttime lighting but not Dustman's Cairn. Thus, the outcome depends on your daytime settings: if you have low amounts of ambient lighting and rely heavily on direct lighting, those problem areas will look at least satisfactory like with CLENB, but on configs with lots of daytime ambient lighting you get overly bright lighting. I'm guessing the only perfect solution would be to edit all dungeon locations to use nighttime settings with CK, but since I don't know how CK works, I'm not sure if it's possible.

Hmm, with my own setup Helgen is definitely using nighttime settings:

Image

This yuck is what I get in Dustman's Cairn:

Image

Using these basic settings:

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.35
DetectorLevelCurve=1.0

How come I'm always first on a new page...

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Last edited by mindflux on 08 Mar 2012, 18:08, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 18:04 
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So i tried Superl3 ENB. Well it's hyped for a reason, this is some pretty damn piece of work right there.

But the default settings has some flaws. So i vastly improved the SSAO and tweaked overall lightning. Also activated the standard Skyrim FXAA. People should start to use this instead of ridiculous performance killers anti-aliasing supersampling shit.

Image

Image


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