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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 18:10 
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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42
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You'd be crazy not to use SMAA, ie. Subpixel Morphological Antialiasing. Grab the injector here.

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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 19:22 
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Joined: 03 Feb 2012, 05:40
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mindflux wrote:
Hmm, with my own setup Helgen is definitely using nighttime settings:


Yes, that is what is strange--when I use my own settings, Helgen is also using nighttime settings. But when I try to import my daytime detector settings into Superl3, it doesn't help ...

@Dorak--did you try Helgen Keep with Superl3? If so, did you find the same problem? And can I try your improved version to see how it looks on my system?


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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 19:28 
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Joined: 27 Jan 2012, 21:46
Posts: 206
You guys have me super intrigued and worried about how helgen looks with my own setup. Must go home and test this....


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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 19:33 
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Joined: 07 Jan 2012, 11:29
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Dorak wrote:
So i tried Superl3 ENB. Well it's hyped for a reason, this is some pretty damn piece of work right there.

But the default settings has some flaws. So i vastly improved the SSAO and tweaked overall lightning. Also activated the standard Skyrim FXAA. People should start to use this instead of ridiculous performance killers anti-aliasing supersampling shit.

I'm using that config and love it. I was wondering what you changed and could you post your new settings?


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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 19:40 
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A quick and dirty fix with CK:

Image

Same location as above, Dustman's Cairn.

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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 20:06 
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Joined: 12 Jan 2012, 13:22
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Ok, Dorak, here`s the deal.

I.
Want.
That.
NOW.

I really really really hope you`ll make your modifications available somewhere for us to download. ;)

I`m wondering, tho...how come ENB displays daytime settings in certain dungeons, when in vanilla version it looks dark? I guess one really sees just how much vanilla is...weird. :shock:


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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 20:18 
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The dungeons are dark in vanilla because vanilla is dark otherwise too.

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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 20:31 
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Joined: 12 Jan 2012, 13:22
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mindflux wrote:
The dungeons are dark in vanilla because vanilla is dark otherwise too.


Hummm...you do have a point there. Still, there isn`t that much difference in daylight outdoors with and without ENB...or not that I`ve noticed.

Ok, I`m not contributing to this thread in any way, I`ll just go to that corner and shut up now, kthnxbai.


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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 20:53 
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Joined: 04 Jan 2012, 18:05
Posts: 154
Quote:
@Dorak--did you try Helgen Keep with Superl3? If so, did you find the same problem? And can I try your improved version to see how it looks on my system?


Not at the moment, but if the super bright dungeons are related to enb detection ( night & day ), i can't do shit about it. For the moment i just improved the SSAO ( the standard one sure runs great, but it looks absolutely awful ) and tweaked the lightning just a little bit. Because Superl3 ENB out of the box is already pretty balanced on that part.


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 Post subject: Re: TES Skyrim
PostPosted: 08 Mar 2012, 21:12 
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Joined: 26 Feb 2012, 21:09
Posts: 164
@Dorak

Wow, that first screen looks amazing. I gave Superl3's ENB a spin and I must say it can be quite stunning indoors. Outdoors is a little too bright for my taste.

Here are some screens from my updated configuration which banishes all happiness from Skyrim.

Image

Image

Image

Image

Image

Image

Image

Image

Image

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