TES Skyrim 0.220

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Re: TES Skyrim 0.220

Oyama
Working on them, monsieur :D I made some progress, but I just can't figure out where the neck seam comes from. It's visible even with all textures disabled, normals seem correct as well... One solution would be to extend the neck area (why didn't they do it like that in the first place?) to cover whatever is left visible under the clothing, but that would be a huge undertaking since every model needs to be edited one by one... Any bright ideas, anyone?

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Re: TES Skyrim 0.220

Emissive color, emissive multiplier, tint color, texture itself - these factors affect mostly and they must be the same for all body parts or some of them set to zero or one.
I'm ready to publish new version, only would like to try create new standart for non skinned sss objects like candles, vegetables, etc for modifying models, but if it will cost performance or will look different without ENBSeries, i'll drop the idea.
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Re: TES Skyrim 0.220

Would be great to have a separate parameter group and standard for modifying non-skinned objects, I can help with modifying as much as I can and I'm sure there are others as well.

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Re: TES Skyrim 0.220

mindflux wrote:Oyama
Working on them, monsieur :D I made some progress, but I just can't figure out where the neck seam comes from. It's visible even with all textures disabled, normals seem correct as well... One solution would be to extend the neck area (why didn't they do it like that in the first place?) to cover whatever is left visible under the clothing, but that would be a huge undertaking since every model needs to be edited one by one... Any bright ideas, anyone?
The vanilla children are awful in so many ways. I suspect they might be a lost cause to try to fix. Those who are interested in graphics should really use Ixodes New Children - I think that should be a better foundation for SSS tweaks.

http://skyrim.nexusmods.com/mods/6172//?

Personally I'm using Xvision/Children of the Sky (with vanilla clothes) - and haven't seen any issues with them (although I haven't checked so closely - but nothing that stands out anyway).
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Re: TES Skyrim 0.220

mindflux
I decided to ignore temporary customizing of sss objects, because decisions are hard for me, this topic require discussion first.
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Re: TES Skyrim 0.220

Boris
Totally understandable, it could potentially cause a lot of issues if not given quite a bit of thought first. I guess the major issue is to make sure the feature will not cause bugs with unmodded game.

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Re: TES Skyrim 0.220

Been using this iteration of the mod for several hours. No issues whatsoever. Thanks, Boris.
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