TES Skyrim 0.221
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Re: TES Skyrim 0.221
Reflection is in screen space, amount of tracing steps and vector length don't allow precise reflection of objects near by camera and reflection itself blurred to reduce artifacts.
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Re: TES Skyrim 0.221
Eye problem was my fault i didn't saw it's per weather
So i guess it wont work getting the reflection clearer out on the left side ?
A pretty high amount can become very fast problematic on other specular parts
So i guess it wont work getting the reflection clearer out on the left side ?
A pretty high amount can become very fast problematic on other specular parts
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Re: TES Skyrim 0.221
I can't improve reflection, it will be slower if just increase samples count or precise and ugly in general, if will use binary search. This game not require sharp reflections, they are awful, i tried already.
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Re: TES Skyrim 0.221
I see i wont concentrate on this then anymore i got some nice effects on other objects which gives them more believability but this would have been the cherry on the ice if it would have worked
i can see @ least her lip but it's way to low, in motion though it doesn't look that bad seeing it moving when she moves her head
i can see @ least her lip but it's way to low, in motion though it doesn't look that bad seeing it moving when she moves her head
Last edited by CruNcher on 21 Sep 2013, 20:28, edited 1 time in total.
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim 0.221
Nope. Vanilla meshes, just made sure of that.ENBSeries wrote: Saw this bug near riverwood on the roads when visualized debug mode, but it dissapeared after i started pc again and never appeared any more, so i don't know how to get it and only can swear. Of course if you have modified meshes of snow which use sss, it's not my business.
As you wish.Any complains of the GUI related issues unacceptable, there is no changes in it and it's absolutely separated part of the mod.
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Re: TES Skyrim 0.221
@Boris
Facegen tint and all color and Complexion Layer show no problems, everything is very clear
Facegen tint and all color and Complexion Layer show no problems, everything is very clear
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim 0.221
Here are a few comparison shots:
[SUBSURFACESCATTERING]
Quality=0
Radius=5.0
Amount=0.75
EpidermalAmount=4.0
SubdermalAmount=12.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.9
EpidermalMix=0.5
SubdermalMix=0.5
No SSS
SSS Just Skin
SSS Skin and Eyes
[SUBSURFACESCATTERING]
Quality=0
Radius=5.0
Amount=0.75
EpidermalAmount=4.0
SubdermalAmount=12.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.9
EpidermalMix=0.5
SubdermalMix=0.5
No SSS
SSS Just Skin
SSS Skin and Eyes
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Re: TES Skyrim 0.221
Again, I'd like to request that you make the 'show shader window' button persistent, like the weather window toggle. The shader window returns every time I run the game.
If there is someplace else I'm supposed to be requesting such things, I can't find it. I kept hoping eventually, with one of your revisions, you'd make it persistent, but so far nothing, and you've completely ignored this request once already.
If there is someplace else I'm supposed to be requesting such things, I can't find it. I kept hoping eventually, with one of your revisions, you'd make it persistent, but so far nothing, and you've completely ignored this request once already.
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Re: TES Skyrim 0.221
@number6
looks really nice even without SSS what for a ENB and Mod setup is this and is this interior or exterior lighting (place) ?
@Boris
There is a problem with Normalmap Complexions and SSS
The Higher the Epidermal Mix the lower the Normalmap intensity below becomes and facial details get lost
Cant you get it to blend in with the Normalmap Complexion layer instead of blending it out entirely ?
Or is it better if i find another balance for the SSS settings ?
EpidermalMix 0 with Complexion Normalmap
EpidermalMix 1 with Complexion Normalmap
looks really nice even without SSS what for a ENB and Mod setup is this and is this interior or exterior lighting (place) ?
@Boris
There is a problem with Normalmap Complexions and SSS
The Higher the Epidermal Mix the lower the Normalmap intensity below becomes and facial details get lost
Cant you get it to blend in with the Normalmap Complexion layer instead of blending it out entirely ?
Or is it better if i find another balance for the SSS settings ?
EpidermalMix 0 with Complexion Normalmap
EpidermalMix 1 with Complexion Normalmap
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim 0.221
@CruNcher
Thanks! It's KENB with my own tweaks. It interior and the mods that are probably affecting it are:
"Beards" and "Brows" by Hvergelmir
"The Eyes Of Beauty" by Gabriel Maihot
"XCE - Xenius Character Enhancement" by Xenius
"Enhanced Lights and FX" by anamorfus
I'm going to post more images in the gallery now, so take a look.
Thanks! It's KENB with my own tweaks. It interior and the mods that are probably affecting it are:
"Beards" and "Brows" by Hvergelmir
"The Eyes Of Beauty" by Gabriel Maihot
"XCE - Xenius Character Enhancement" by Xenius
"Enhanced Lights and FX" by anamorfus
I'm going to post more images in the gallery now, so take a look.
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i7-4970K 4.8ghz, 16gb ram, Geforce Titan X 12gb vram, win7
i7-4970K 4.8ghz, 16gb ram, Geforce Titan X 12gb vram, win7