Mindflux: Thanks a lot for sharing... those little things can make huge difference. I really appreciate it.
Gionight: No words, as always, excellent work.
Midhras: Your last shot it's awesome.
Saltr: You are a monster... if you can achieve those results with v157, I can't imagine what you can do with latest versions. Just incredible, really. Bravo.
TES Skyrim
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Some Material light test
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
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Re: TES Skyrim
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| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud
| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud
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Re: TES Skyrim
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
Mindflux, we want more grass!
Your grass is amazing, i'm using your aspen-forest grass for the tundra currently.
Vurt's Flora Overhaul grass is mostly good, but yours are amazing!
Your grass is amazing, i'm using your aspen-forest grass for the tundra currently.
Vurt's Flora Overhaul grass is mostly good, but yours are amazing!
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Re: TES Skyrim
wrien
Thanks, nothing beats good grass
Glad you're enjoying my stuff, I never tried that one for the tundra but it does seem to blend in nicely enough. Not sure yet whether and when I'll do more grasses as it's pretty time consuming to do it properly... but if I ever have time, one thing I'd really like to try is to create a realistic vegetation ecosystem for the tundra, would be cool to try and take a more realistic approach than in games usually.
Thanks, nothing beats good grass
Glad you're enjoying my stuff, I never tried that one for the tundra but it does seem to blend in nicely enough. Not sure yet whether and when I'll do more grasses as it's pretty time consuming to do it properly... but if I ever have time, one thing I'd really like to try is to create a realistic vegetation ecosystem for the tundra, would be cool to try and take a more realistic approach than in games usually.
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Re: TES Skyrim
Unreal
Your "GradientMiddleIntensityDay" is slightly too dark...
insomnia_jt
LoVe Your preset!!! So nordic and epic!!!
My Own Preset with Multiple Weathers ini ENB
Your "GradientMiddleIntensityDay" is slightly too dark...
insomnia_jt
LoVe Your preset!!! So nordic and epic!!!
My Own Preset with Multiple Weathers ini ENB
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i5-9600K @4.7Ghz OC / 32Gb RAM @ 3600Mhz / RTX 3070 OC / NVMe 1To / Win 11 64Bits
https://www.youtube.com/channel/UC_GZCW ... 0CVmH-9MQA
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Re: TES Skyrim
What do you mean with that Randomizing the vegetational placing or creating a season system with dynamically changing textures ?mindflux wrote:wrien
Thanks, nothing beats good grass
Glad you're enjoying my stuff, I never tried that one for the tundra but it does seem to blend in nicely enough. Not sure yet whether and when I'll do more grasses as it's pretty time consuming to do it properly... but if I ever have time, one thing I'd really like to try is to create a realistic vegetation ecosystem for the tundra, would be cool to try and take a more realistic approach than in games usually.
A season system should work in theory with the new SKSE swap texture system i guess it could be done would be a cool POC, though dynamically changing the whole sun stage and so lighting i guess will be more problematic if doable @ all
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
insomnia_jt
Great stuff, love the moody look
CruNcher
Well, nothing as grandeur as that What I meant is to simply have correct species for a tundra - most modders (and game devs for that matter) give very little thought to how plant ecosystems actually work. While it would be interesting to try to have the plants growing in correct relation to each other, I'm not sure that's possible given how the engine distributes the species according to the terrain texture. Maybe by adding more terrain textures... Seasonal system would be very interesting, true, but I too have doubts whether it's possible to do in an elegant way with the engine. Talking about seasonal approach, there was an interesting proof-of-concept done on CryEngine (don't remember the guy's name anymore) how growing grass and leaves can be implemented with alpha testing.
Asgaard
Looks very nice.
Great stuff, love the moody look
CruNcher
Well, nothing as grandeur as that What I meant is to simply have correct species for a tundra - most modders (and game devs for that matter) give very little thought to how plant ecosystems actually work. While it would be interesting to try to have the plants growing in correct relation to each other, I'm not sure that's possible given how the engine distributes the species according to the terrain texture. Maybe by adding more terrain textures... Seasonal system would be very interesting, true, but I too have doubts whether it's possible to do in an elegant way with the engine. Talking about seasonal approach, there was an interesting proof-of-concept done on CryEngine (don't remember the guy's name anymore) how growing grass and leaves can be implemented with alpha testing.
Asgaard
Looks very nice.