insomnia_jtGreat stuff, love the moody look
CruNcherWell, nothing as grandeur as that

What I meant is to simply have correct species for a tundra - most modders (and game devs for that matter) give very little thought to how plant ecosystems actually work. While it would be interesting to try to have the plants growing in correct relation to each other, I'm not sure that's possible given how the engine distributes the species according to the terrain texture. Maybe by adding more terrain textures... Seasonal system would be very interesting, true, but I too have doubts whether it's possible to do in an elegant way with the engine. Talking about seasonal approach, there was an interesting proof-of-concept done on CryEngine (don't remember the guy's name anymore) how growing grass and leaves can be implemented with alpha testing.
AsgaardLooks very nice.

