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 Post subject: Re: TES Skyrim
PostPosted: 21 Sep 2013, 19:20 
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*sensei*
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Joined: 10 Jun 2012, 12:31
Posts: 420
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Just a few... Feel an urge to post something. ^^

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 21 Sep 2013, 19:31 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

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 Post subject: Re: TES Skyrim
PostPosted: 21 Sep 2013, 20:54 
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Joined: 01 Feb 2013, 13:58
Posts: 48
Mindflux, we want more grass! :D

Your grass is amazing, i'm using your aspen-forest grass for the tundra currently.
Vurt's Flora Overhaul grass is mostly good, but yours are amazing!

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 Post subject: Re: TES Skyrim
PostPosted: 21 Sep 2013, 21:08 
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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42
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wrien
Thanks, nothing beats good grass :lol:

Glad you're enjoying my stuff, I never tried that one for the tundra but it does seem to blend in nicely enough. Not sure yet whether and when I'll do more grasses as it's pretty time consuming to do it properly... but if I ever have time, one thing I'd really like to try is to create a realistic vegetation ecosystem for the tundra, would be cool to try and take a more realistic approach than in games usually.

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 Post subject: Re: TES Skyrim
PostPosted: 21 Sep 2013, 21:23 
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*sensei*
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Joined: 07 Aug 2013, 15:45
Posts: 437
Location: France
Unreal
Your "GradientMiddleIntensityDay" is slightly too dark...

insomnia_jt
LoVe Your preset!!! So nordic and epic!!! :D

My Own Preset with Multiple Weathers ini ENB

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 Post subject: Re: TES Skyrim
PostPosted: 21 Sep 2013, 21:24 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
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mindflux wrote:
wrien
Thanks, nothing beats good grass :lol:

Glad you're enjoying my stuff, I never tried that one for the tundra but it does seem to blend in nicely enough. Not sure yet whether and when I'll do more grasses as it's pretty time consuming to do it properly... but if I ever have time, one thing I'd really like to try is to create a realistic vegetation ecosystem for the tundra, would be cool to try and take a more realistic approach than in games usually.


What do you mean with that Randomizing the vegetational placing or creating a season system with dynamically changing textures ?

A season system should work in theory with the new SKSE swap texture system i guess it could be done would be a cool POC, though dynamically changing the whole sun stage and so lighting i guess will be more problematic if doable @ all :)

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 21 Sep 2013, 21:46 
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insomnia_jt
Great stuff, love the moody look :shock:

CruNcher
Well, nothing as grandeur as that :D What I meant is to simply have correct species for a tundra - most modders (and game devs for that matter) give very little thought to how plant ecosystems actually work. While it would be interesting to try to have the plants growing in correct relation to each other, I'm not sure that's possible given how the engine distributes the species according to the terrain texture. Maybe by adding more terrain textures... Seasonal system would be very interesting, true, but I too have doubts whether it's possible to do in an elegant way with the engine. Talking about seasonal approach, there was an interesting proof-of-concept done on CryEngine (don't remember the guy's name anymore) how growing grass and leaves can be implemented with alpha testing.

Asgaard
Looks very nice.

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 Post subject: Re: TES Skyrim
PostPosted: 22 Sep 2013, 00:20 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
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@mindflux
Nice interior lighting :)

and yeah i know those approaches in other Engines and a grow system with Havok Behavior i guess would be possible, it's very flexible if you fully understand it but it's complex

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 22 Sep 2013, 01:55 
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*master*
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Joined: 21 Feb 2013, 03:21
Posts: 229
Location: Los Angeles, CA
Some recent random shots with v118 and v121

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Some nice ENB raindrops in the sunset on this one
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Argh, compass in the way :?
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 Post subject: Re: TES Skyrim
PostPosted: 22 Sep 2013, 01:59 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
@number6

That's a really special result you achieved here, really nice organic skin response :)

i hardly remember sawing anything like it from anyone the beard also reflects it well that hair is a very cool result

is this a 118 or 121 result or doesn't it matter which one ?

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Same for the horse here looks really good :)

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Top
 Profile  
 
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