TES Skyrim 0.221

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Re: TES Skyrim 0.221

Kris†a™
Можно только если дописать код для интерполяции значений по ENightDayFactor параметру. Не так давно писал кому-то, возможно в этой категории форума viewforum.php?f=7. Вкратце, параметры нужно проклонировать и назвать соответственно иначе для дня и ночи, а внутри шейдера оригинальные названия вроде EContrast сделать, которые интерполировались между двумя по времени. Ну например для одного параметра:

Code: Select all

float	ECCContrastDay
<
	string UIName="CC: Contrast day";
	string UIWidget="Spinner";
	float UIMin=0.0;
	float UIMax=10.0;
> = {1.0};

float	ECCContrastNight
<
	string UIName="CC: Contrast night";
	string UIWidget="Spinner";
	float UIMin=0.0;
	float UIMax=10.0;
> = {1.0};

float4 PS_D6EC7DD1(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
{
	//это добавленный параметр с изначальным именем и его интерполяция между днем и ночью
	float	ECCContrast=lerp(ECCContrastNight, ECCContrastDay, ENightDayFactor);
	//.... shader code continue
}
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Re: TES Skyrim 0.221

Ok, пару минут
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Re: TES Skyrim 0.221

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Re: TES Skyrim 0.221

Тьфу! Пардон, я всегда делаю ошибки из-за копи-пастинга. Сейчас исправлю
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Re: TES Skyrim 0.221

Исправил
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Re: TES Skyrim 0.221

number6
Could you care to elaborate a bit? Does the bug occur in a specific location, after a specific action, with a specific NPC, or what? Anything really to help find the issue in my game. Thanks.

Contrary to popular belief we don't spend our days wandering around the game, looking for bugs.

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Re: TES Skyrim 0.221

sorry I don't speak english

Hope caves and Interior Separate

希望室内与洞穴的色彩和明暗效果分离

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Re: TES Skyrim 0.221

@Boris
in terms of Skin Rendering i think number6 his achieved result in this what seems to be a 3 point light setup is the best what i have seen so far from ENB :)

it really feels astonishing even if it's not realistic but it's so different, his skin here feels really like a unique material, it has a little bit of your candle appearance but not so heavy, though i guess it's almost impossible to get such a result exterior and consistent ? :)

Boris i didn't say it's a bug i only tried to make aware of a visual problem i experience with low light the ambient color filters and NPC face normalmaps and that certain color range settings there can get you to lose them under low light.

Image


@Boris

Do you think that might 3rd party pp shader setups like HD6 (enbeffect.fx) which is still widely used could yield different end results for the scattering results of SSS compared to your default ?

And would it be even default lighting dependent so could in theory another Light Mod yield different results as well ?

Because then it wouldn't surprise me that no one yet resembled your own scattering results :)

This is something i wonder off since a long time now how many of your stuff is absolutely your own chain dependent and wont work with others or work different and might not yield the same results in the same situtation :)
Last edited by CruNcher on 23 Sep 2013, 20:33, edited 5 times in total.
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Re: TES Skyrim 0.221

zeroava
Impossible to separate, interiors are all the same (dungeons, houses, etc).
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Re: TES Skyrim 0.221

[EYES]
SubSurfaceScatteringMultiplierSunrise=1.15
SubSurfaceScatteringPowerSunrise=0.85

Nice effect IMO.

Image
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