TES Skyrim 0.221

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*blah-blah-blah maniac*
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Re: TES Skyrim 0.221

@Krista
Best thing i found yet in my animation tests (UNP) ;)

Image
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*sensei*
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Re: TES Skyrim 0.221

I wish i could understand what you write krista.
Anyway my point was to talk about the most commonly used body models. Not to disrespect other works.
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Re: TES Skyrim 0.221

Kris†a™ Если уж показывать кривоту взвешивания модели, то надо это делать на голом меше, от авторов тела так сказать. Авторы же бронь и одежд зачастую калечат меш тела чтобы справиться с клиппингом.
Так что Петрович тоже не панацея кстати xD
На последнем скрине с 2,5-ручником, имхо, косяк анимации.

CruNcher a little more of that refraction, and this dress will turn into a kind of an optic camo. :crysis:

DigitalPrinceX shortly, BodySlide seems to deform the body mesh, and it causes texturing glitches like seams. Also, all the wide spread body types have bad rigging. So, they've got curved arms. Curved! Arms!. And other deformations with some nearly extreme animation poses.
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*master*
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Re: TES Skyrim 0.221

Females are easy to get a decent face to body match...SG Renewal + http://skyrim.nexusmods.com/mods/30050/? ...its the males with no standard of quality. Nothing matches up to vanilla or each other. I remade _sk file for Better Males-Sundracon, basically just peach/pink overlay, with no compression.

With pinked out skin file:
Image

The worst thing is compression artifacts bleeding through for poor quality diffuse...I won't show those pics, cuz its so ugly. :mrgreen: But I still can't get a glow-through for realistic skin backlight.
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Re: TES Skyrim 0.221

When I tried the DreamGirl, I saw CBBE like butt gap.
That was one of reason why I have not switch yet, but
I see Petrovich uploaded 0.2 three days ago.
I'll have to try it again if that gap is gone.

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Re: TES Skyrim 0.221

MOTOSXORPIO
Image


I don't care about wrong vertices weights which visible when bodyparts moving, because don't play the game. Only want some real life like girl character which fit to my taste or at least realistic enough to have just lighting added to look as human instead of 3d model. I can't do any better with exising faces in any conditions at any lights, even with hdr texture as background scene. At this moment realistic organics only breasts and meat in Dragonreach, very inspiring.
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Re: TES Skyrim 0.221

EDIT: oops...
Last edited by MOTOSXORPIO on 24 Sep 2013, 16:43, edited 1 time in total.
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Re: TES Skyrim 0.221

ENBSeries wrote:MOTOSXORPIO
Image


I don't care about wrong vertices weights which visible when bodyparts moving, because don't play the game. Only want some real life like girl character which fit to my taste or at least realistic enough to have just lighting added to look as human instead of 3d model. I can't do any better with exising faces in any conditions at any lights, even with hdr texture as background scene. At this moment realistic organics only breasts and meat in Dragonreach, very inspiring.

I don't remember talking about vertices or weighting. O_o
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Re: TES Skyrim 0.221

Your screenshot negatively affecting potency.
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Re: TES Skyrim 0.221

What's this I hear about breasts and meat in Dragonsreach, hmmm? That's hilarious Boris, and THAT image! :lol:

Potency restored..... ;)

Ok, I better post something relevant here. These are my settings for Project ENB with Climates Of Tamriel. They're meant for all in-game scenarios, but I'm not sure how they look on a vanilla weather game yet. I haven't gotten that far. :roll:

[SUBSURFACESCATTERING]
Quality=-1
Radius=10.0
Amount=0.5
EpidermalAmount=5.0 // 3.75
SubdermalAmount=10.0 // 7.5
EpidermalDiffuseSaturation=-0.5 // -0.375
SubdermalDiffuseSaturation=-0.5 // -0.375
EpidermalMix=0.25
SubdermalMix=0.25

Try the values after the // if my default is too much for you.
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