TES Skyrim development
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- *sensei*
- Posts: 349
- Joined: 15 Dec 2012, 19:45
Re: TES Skyrim development
Yes, if I can blur the DOF with just certain weather, that would be very nice.
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- *sensei*
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- Joined: 24 Mar 2012, 16:21
Re: TES Skyrim development
I do like the 2nd most, looks most realistically to me.
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- *sensei*
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Re: TES Skyrim development
The in game fog, during the battle for Whiterun, I think looks good. Is that a special weather during that battle?
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- *blah-blah-blah maniac*
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Re: TES Skyrim development
It's horrible, glowing like bloom in many unreal engine 3 games. Distance based blur must be used instead of that and game fog is not what i wanted to show by images in first post. Anyway idea failed, modified distance fog in movement look much worse in game compared to screenshots edited in photoshop. No fog height or volume - no good fog at all.
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- *sensei*
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Re: TES Skyrim development
@ Boris
Is it possible to place that "blur" at the end of the skybox/horizon? That and z-fighting are the only annoying things left in the game.
Forgive me if this has been mentioned before.
Is it possible to place that "blur" at the end of the skybox/horizon? That and z-fighting are the only annoying things left in the game.
Forgive me if this has been mentioned before.
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| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud
| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud
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- *blah-blah-blah maniac*
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Re: TES Skyrim development
I have no idea how to apply fog without information about height and without fogging sky. Fog must be applied as haze, based on vertical density. Will try to experiment more.
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- *blah-blah-blah maniac*
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Re: TES Skyrim development
Tried again to edit images to see what i can do with fog, this time made separate sky, landscape rocks, fog factor as distance. Nothing new, any blending looks bad.
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- *sensei*
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Re: TES Skyrim development
Ah well too bad. No big deal though. You do what you feel is right of course. Thank you for trying!
Also what's that signature pic? Looks like that old Daft Punk video.
Also what's that signature pic? Looks like that old Daft Punk video.
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| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud
| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud
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- *blah-blah-blah maniac*
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Re: TES Skyrim development
It's from Watashi ga Motenai no wa Dou Kangaete mo Omaera ga Warui
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- *sensei*
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Re: TES Skyrim development
Maybe consider making particle effect on camera. This fog is moving in game around player.
And sunset with Sunglare looks kinda cool
Just idea. Can be done. Very costy performance wise, but I just a noob editor
And sunset with Sunglare looks kinda cool
Just idea. Can be done. Very costy performance wise, but I just a noob editor