TES Skyrim 0.224

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

TES Skyrim 0.224

The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod ENBSeries / patch ENBoost 0.224

Added parameter of shadow blurring range for interiors and denoiser for ambient occlusions. Fixed parallax for some interiors.
Denoiser for ambient occlusions is not the same kind as for reflections, it reduce flickering noise when camera moving. It is less noticable when filter quality is above low and/or SizeScale is closer to 1.0.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim 0.224

ENBSeries wrote: It is less noticable when filter quality is above low and/or SizeScale is closer to 1.0.
Means Denoiser is almost useless if 1.0 + scales and 0 filter and quality, if I understand well ?
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.224

No. Denoiser applied to input data, so TextureSizeScale is also dependent, but textures can't be bigger than they are (display resolution). Imagine carpet in Dragonreach, it have many small bumps and as result ssao on them looks noisy while moving. Almost all roads in Solitude also affected.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim 0.224

Ah, OK got it. ;)
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
User avatar
*master*
Posts: 229
Joined: 21 Feb 2013, 03:21
Location: Los Angeles, CA

Re: TES Skyrim 0.224

Boris, did that fire fix make it into .223 or .224? I just tried it in .224 and it's the same as .221. The fire effect on burning NPCs is not affected by [FIRE] controls (I only tried interior). I mentioned to Mindflux that it was the FireFXShader in the CK. Thanks
_________________
i7-4970K 4.8ghz, 16gb ram, Geforce Titan X 12gb vram, win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 572
Joined: 23 Aug 2013, 21:59
Location: United States

Re: TES Skyrim 0.224

I'm fairly sure this has been asked before, but I'll ask it again since a lot has happened in the recent updates... is there any way to fix Vampire Night Vision to work in ENB? I've had some success at doing so without negative effects by uncommenting the line #define APPLY_GAME_COLOR_CORRECTION in enbeffect.fx but a lot of newer presets coming out lack that line or it's very important to the preset that that line be commented. Is there a way to fix it on a more fundamental level permanently? I realize this has probably been raised before and I'm just curious if there's a fix. I'm a fan of playing werewolves or vampires and not having night-eye can be problematic.

On the note of 0.224, I haven't tried the shadow blurring for interiors, but the Ambient Occlusion denoiser looks great :)
_________________
AMD Ryzen 5 3600 6C/12T @4.4GHz // 16GB G.Skill Ripjaws V DDR4 3600MHz // ASRock AMD Radeon 7900XT Phantom Gaming 20GB// Samsung 850 Evo 256GB and 500GB SSD //
Lumen ENB
My Flickr

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.224

number6
Fire fixed in one of previous versions and it made for that savegame which Mindflux gave me, without esp file from him. Any mods or other fire types are left untouched.

Jafin16
No and this will never be fixed. In theory, if users will not modify weather properties (imagespaces?), then making another one weather may do the trick, but this is impossible for tes with hundreds of mods.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 734
Joined: 26 Jan 2012, 17:56

Re: TES Skyrim 0.224

I've had a few people state that Predator Vision works well with my profile (which is in general quite dark in caves and dungeons). So you could perhaps try using that mod for your night vision antics with whatever profile you are using.
_________________
Unreal Cinema ENB

ENB Binary Archive

Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz

Offline
*sensei*
Posts: 373
Joined: 07 Mar 2013, 10:14

Re: TES Skyrim 0.224

Predator vision with the "Khajit Night vision" fix should work well with just about all presets that have it included.

Just remember that Predator vision has its own saturation and brightness controls, and these depends on your preset.
You go into its MCM menu, and then adjust until you are happy with the looks. Some presets with extreme bloom settings might be impossible to tame with the default scale, but most should fit nicely within. Otherwise it is also possible to alter the scale using tes5edit or the CK.

Hope that helps.

Btw Boris or anyone else who might know. It may be a stupid question, is there a list somewhere that explains what the different registers etc. affect ?
I mean the _c1 to _c5 specifically.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.224

Aiyen
Registers are internal game data, noone know what they are.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply